News:

Welcome to RPG.avioc.org!! If you have a story to tell or want to join one, you have come to the right place!

Main Menu

Docking bay encounter - round 4

Started by tomcat, Jan 01, 2011, 06:34 PM

Previous topic - Next topic

tomcat

Situation: Outside the docking bay environmental doors, the party is attacked by Hacks and are now confronted by the Sith assassin Shade, Fett and Corbin Sallo. Inside the bay, Kara is inside the Aegis.

Situational Modifiers: none

Physical Modifiers: There are crates and other debris available for cover that will deduct a -5 to all attacks made at anyone using cover.

Initiative:
Fett (+14) - 30
Kaida (+11) - 28
Shade (+13) - 19
Brim (+7) - 18
Britton (+9) - 18
Kara (+6) - 12
Sam (+6) - 11
Caden (+5) - 11
Ulric (+7) - 11
Hacks (+6) - 11
Sallo (+13) - 14 (even though he beat out Kara's init, the nat 1 gives hims a last position)

Fett defers his actions until Shade has gone; Sallo is still one round from the hangar door.





The lightsaber completes the cut and then disappears back into the door. The chamber outside Docking Bay 12D is suddenly quiet from all the blaster fire and explosions. It is eerie. Then, with a tremendous boom, the hole cut in the door is blasted open with the awesome power of the Force. The two inch thick disc cut from the door flies toward Caden and Brim, slamming into the disabled speeder by which the crouched.

Ulric heard the sounds, but felt the darkness that had come and was suddenly torn between finishing the clone and turning to confront the Shadow.

Shade stepped through the hole. Fett followed the darksider in and ignited his jet pack to fly to an advantageous position. He arced across the chamber and landed on the tail end of another stalled speeder. Boba quickly glanced around to take in the tactical situation. It was then that he saw Kaida maneuvering away from the others.




:ooc: Caden and Brim must make a Dexterity check against DC 12 or be hit by the door's shard and the wreckage it produces. If failed, the character will suffer 3d8 damage.

To complete his actions for this round, Shade steps through the hole. Fett follows the darksider through the door and ignites his jet pack to fly to an advantageous position. He arcs across the chamber and lands on the tail end of another stalled speeder. Boba quickly glances around to take in the tactical situation. It is then that he sees Kaida maneuvering away from the others.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

watanabe

 :ooc: Is the ship able to be moved?  I might try to move it closer to the door...

tomcat

:ooc: Yes, the bay has a very high-ceiling and it is wide for multiple landing pads, but the maneuverability is limited. The bay is intended for vertical lift offs, hover to the flight line and depart out of the energy screen. There are huge pipes and struts that come out of the ceiling but they are high up and will only become a challenge if you get real crazy with the flying.

To just maneuver around the bay requires a DC 12 Pilot test; if you need to do more maneuvers, that will go to a minimum of DC 20 Pilot test.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

watanabe

Kara took a deep breath and put her hands on the controls and prepared for her move.  She was going to try and swing the ship around so that ramp would be right next to where the environmental doors were.  She figured if she got the ship that close, the rest of her group would have a better chance to make it onto the ship, and make for a quicker escape.

"I'm moving the ship entrance ramp towards the environmental doors." she said into the comm system hoping Sam or one of the party would pick up her words.

:ooc:

Pilot +16

Rolled 1d20+16 : 8 + 16, total 24

tomcat

The Aegis lifted off vertically and Kara took her up 10 meters off the flight deck. Once she was sure that she had the Loronar safely above (and below) any obstructions, she advanced the ship to the flight line, but then gave it reverse thrusters bringing it back to just where the environmental doors were sealed. The forward end of the vessel was oriented to make a quick jet down the flight line and out into space.

The hangar deck was washed by her maneuvering thrusters and people ran in all directions to get out from under the moving explorer. Curses were shouted as freight was knocked over or blown about, but Kara could not hear from inside the cockpit. She positioned the port-side landing ramp to be as close as possible to the hole that had been cut in the door, but did not yet lower it. Sallo was still out there and she did not need him climbing on board. Instead, she would wait to hear a reply from her companions and keep an eye on the flight deck via the explorer's port and starboard cameras and sensors. These systems were multi-functional in the Loronar's basic function of exploration, but were now proving a godsend in their current predicament.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Okay, Gregg has left town to go on mission with his church, so Britton will now be an NPC until he returns. I am either going to fade him into the background, or send him off on his own thing, and once Gregg returns, we can see where our story is - but that is a year from now so again, we'll see.

Brim and Caden act before the following PC's but I am going to go ahead and perform their actions. We are just coming off the holidays so I will give them time to login, but I will do their actions for them by tomorrow evening or Tuesday.





Britton
Moves and climbs atop the crates in front of him
Standard - fire at Shade after he comes through the door and moves to his current position
DC 23 Skill +8
-------------------------
Rolled 1d20+8 : 18 + 8, total 26

Damage if successful:
Rolled 3d8+3 : 8, 5, 1 + 3, total 17


Ulric
Standard action Use the Force [Force Slam]
DC n/a Skill +16
-------------------------
Rolled 1d20+16 : 8 + 16, total 24

Damage if successful (half if not) - adding Force Point for additional damage  :csu:
Rolled 6d6 : 5, 6, 1, 4, 6, 6, total 28

Move action - six squares back towards Shade
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

#6
Knowing that there was more danger behind him then before, Ulric knew he needed to end the melee with the clone quickly. He reached out his arm and unleashed a terrible wave of Force energy. Hacks, standing within the small maintenance corridor had no escape. Like a tidal wave, the energy struck him and slammed him back into the conduit and pipes. His body broke in multiple places and the veteran trooper fell to the floor dead.

Ulric quickly turned and moved to face the new threat - a presence of darkness that he had not felt since the end of the war.

On the opposite side of the environmental door, Sallo moved cautiously trying to get to the hole that Shade had cut. Unfortunately, the looming presence of the Aegis was there and though its lower turret had yet to traverse, he did not want to call attention to himself. He activated his stealth armor and moved between the crates.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Shade attempts to block Britton's blaster fire
DC 26 Use the Force +15, Unaware of the attack -5
-------------------------
Rolled 1d20+10 : 18 + 10, total 28

Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Shade feels the presence of Britton behind him as he fires his blaster. The dark-sider turns, bringing up his saber, and knocks the blaster bolts harmlessly away.




:ooc: Okay, that is it for this round save Caden and Brim. I will give them until tomorrow and then I will post for them and move on the battle.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

donimator

Sam here's the sickening crunch of the Clone in the confines of the closet and turns to the new threats his sensors picked up. He fired on the run at the jetpacker before ducking for cover. Suddenly he was at the rear of this fight.

Sam's actions Round 4
Move - Four Squares east to get firing line to Fett
Standard - Fire at Fett with blaster
Blaster +8, PB Shot +1, Kaida's Bonus (still active)+1, Fett in cover?
Rolled 1d20+10 : 20 + 10, total 30


-Dmg if hit - 3d6+3 (+1PB shot)
Rolled 3d6+4 : 3, 4, 2 + 4, total 13


Move - (Running attack feat) - Move east final 2 squares to get some cover from Fett

Jingo

Hearing the ignition of the jet pack, Kaida glanced behind her, and seeing the armored bounty hunter as well as the darksider's flashing red blade, she changed plans. Ducking low to avoid any shots, she sped in a crouch between the land speeder and the heavy lifter. She hoped Ulric would be able to deal with this foe.

:ooc: Merry Christmas and Happy New Year everyone!

Kaida will do a double move for her move and standard action so that she ends up to the square just "east" of Sam behind the red heavy lifter. For her Swift action she'll activate her Inspire Haste on Ulric again.

BrianM

Brim dove to the side to avoid the wreckage of the door careening towards him and Caden ...

:ooc: DEX check DC12
Rolled 1d20+4 : 14 + 4, total 18

BrianM

... and narrowly avoided being crushed between it and the speeder. Now without any cover, he rolled and remained prone while attempting to aim his blaster at the Dark Jedi.

tomcat

:ooc: Your DEX roll was a reaction, Brian, so you still have all of your actions for this round.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

BrianM

Brim squeezed off a shot. He doubted it would do much but hopefully he could keep the Dark Jedi busy until help arrived.

:ooc: Standard Action: Fire at Shade - Blaster +7 (not sure if I have additonal bonuses)
Rolled 1d20+7 : 16 + 7, total 23


Damage if successful:
Rolled 3d4 : 3, 1, 3, total 7