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Round 4 - The battle for Barad Eldanar

Started by tomcat, Apr 02, 2005, 06:42 AM

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tomcat

The following is the current situation:

PM: Dim Lighting -3 to all tests; your enemy is either a 3 or 5 HIT kill, you will know when I tell you, their Defence is 11.

SM: Edrahil is Winded -1 and Dazed -1, Daelhun is Winded -1

Initiatives:

Durgil- 12
Dunedain Warriors- 10
Easterling Guards- 9
Fengel- 8
Nain- 8
Dirnhael- 7
Edrahil- 7
Daelhun- 6
Lunduf-



Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Here we go...

BACK OF THE KEEP

Durgil fires again on the oncoming Easterling 15: TN 11
RC +10, Dim Light -3

ACTION 1 - Nock arrow
ACTION 2 - Roll(2d6)+7: 1,6,+7 Total:14 SUCCESS


E'ling 15 attempts to Dodge TN 14
Dodge +2, Dim light -3

ACTION 1 -Roll(2d6)-1: 4,1,-1 Total:4 FAILED* (3 HITS = KILL)

*Durgil spends 1 Courage to increase the DOS to an Extraordinary Success for him, dealing 3 HITS


Calm and steady, Durgil set another arrow to string and drew back, courageously waiting for the man to get closer. The Easterling charged up, scimitar raised to strike, and Durgil let fly the arrow. It took the man in the neck and sank deep, crushing his larynx severing into his jugular. The Easterling was lifted off his feet by the close impact of the arrow and landed hard on his back in a shower of blood. He did not move again.

Watching their young leaders courage and skill, Daelhun and the Dunedain warriors around him quickly let go lethal shots from their own weapons.

Dunedain soldiers and scout fire on the Easterlings 18, 19, 20, 21 below: TN 11
RC +7 (+8 ), Dim Light -3, Cover -2 (Wounded -1 (-3))

ACTIONS 1 - All nock arrows
ACTIONS 2 -
v. 18 -Roll(2d6)-1: 6,3,-1 Total:8 (1 Courage)= 11 SUCCESS
v. 19 -Roll(2d6)-1: 5,3,-1 Total:7 FAILED
v. 20 -Roll(2d6)+2: 5,5,+2 Total:12 SUCCESS
v. 21 -Roll(2d6)+2: 4,3,+2 Total:9 FAILED
v. 18 -Roll(2d6)+2: 3,6,+2 Total:11 SUCCESS


E'ling 18 attempts to Dodge TN 11 and 11; E'ling 20 attempts to Dodge TN 12
Dodge +2, Dim Light -3, (Wounded -3)

E 18 -Roll(2d6)-1: 5,5,-1 Total:9 FAILED (1 HIT)
E 18 -Roll(2d6)-1: 6,4,-1 Total:9 FAILED (1 HIT)
E 20 -Roll(2d6)-4: 3,4,-4 Total:3 FAILED (3 HITS = KILL)

E'lings 19 attacks the Dunadan 1 on the Parapet: TN 11
RC +7, Dim Light -3, Cover -2, (Wounded -3)

ACTION 1 -nock arrow
v. Dun 1 -Roll(2d6)+2: 6,6,5,+2 Total:19 (1 Courage)=22 SUCCESS

E'lings 19 attacks the Dunadan 2 on the Parapet: TN 11
RC +7, Dim Light -3, Cover -2, (Wounded -3), AA -5

ACTION 2 -nock arrow
v. Dun 2 -Roll(2d6)-3: 4,2,-3 Total:3 FAILED


Dunadan 1 attempts to dodge: TN 22
Dodge +2, Dim Light -3, Wounded -3, AA -5

Roll(2d6)-9: 4,6,-9 Total:1 FAILED (3 HITS = KILL)


AT THE GATES

The two Dunedain warriors look about and see no more enemies - only the archers above remain. There was only one way to root them out... they needed to go into the towers to stop them.

E'ling 3, 4, 5, 6 attack the company at the gates:
RC +7, Dim Light -3

ACTION 1 - all nock an arrow
ACTION 2 -
v. Fengel TN 11 -Roll(2d6)+4: 4,2,+4 Total:10 FAILED
v. Dirnhael TN 11 -Roll(2d6)+4: 6,1,+4 Total:11 SUCCESS
v. Dunadan Soldier TN 11 -Roll(2d6)+4: 6,6,5,+4 Total:21 (1 Courage)= 24 SUCCESS
v. Lunduf TN 11 -Roll(2d6)+4: 6,4,+4 Total:14 (1 Courage)= 17 SUCCESS


Need dodges from Dirnhael and Lunduf...
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

OOC: Reports of my death are greatly exaggerated ;)  Thanks for keeping up for me Doug.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Stefan

Nain is barely phased by the huge boulder that was dropped behind him, his irritation at nearly damaging his axe overcoming what little fear he might have shown before.  He didn't even notice the death of the stonewright just a few feet away.  With a cry of outrage he lays into the door once again, this time it would fall!

Actions:
Attack (2d6) 2,6 +6 -3=12
Damage (2d6) 6,5 +9=20

Attack (2d6) 1,5 +6 -3 =9
Damage (2d6) 4,5 +9 =18

Initiative Next Rd
(2d6) 3,2+2=7

sdrotar

Quote from: tomcat
v. Dirnhael TN 11 -Roll(2d6)+4: 6,1,+4 Total:11 SUCCESS
[/color]
Need dodges from Dirnhael and Lunduf...

:arrow: Dodge Roll(2d6)+2:2,5,+2 Total:9 - FAIL (+1 Courage = 12 and SUCCESS)

***

Dirnhael sidesteps an arrow, and glares with barely concealed rage at the archers in the parapets. Pointing at the nearest soldier, he gestures towards the tower door on the left. "You! Come with me!"
He looks to Fengel, and tips his head towards the right tower. "Fengel, there is but one archer atop that tower. Be my guest," he says with a wolfish grin.
He grabs the lone remaining Dunedan soldier and pushes him gently towards Lunduf. "Follow our friend dwarf to the keep and help him cross the gap."

As Dirnhael and his escort sprint across the carnage of the castle grounds, he shouts to the remaining three leaders of his party.
"Nain, Lunduf - take the keep! Edrahil, grant these vile men a glimpse of the light of the Eldar!"

And then he was gone.

***
Next Round Initiative:
:arrow: Roll(2d6)+2:2,4,+2 Total:8
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

cbl62

Fengel Initiative Round 4:
Roll(2d6)+0: 5,3,+0 Total:8

Fengel smiled at his captain's remark and sheathed his treasured sword.

"Aye, my friend. It's to the tower for me then."

Action 1:
:arrow: Doug - Is there a visible way up the tower such as a door at the bottom or stairs? Or is it a straight climb?

This is what I would like to do with Fengel this round.

:arrow: OOC: Sorry for last post - rookie mistake again. Thanks for the edit Doug. Reminds me of all the stupid moves I used to make trying to learn the D100 system. Sorry.

tomcat

:arrow: So with this rounds conclusion, we have the following:

Nain's damage to the door:

Wooden reinforced Door - Damage Absorbed 15, Sustainable Damage 25
Attack 1 did 20 -15, 5 Damage... door at 9
Attack 2 did 18 -15, 3 Damage... door at 6

Fengel ran solo up the west gate tower to remove the problem of the archer there and Dirnhael and a soldier ran up the east tower to remove the three archers there. Edrahil, Lunduf, Nain and a Soldier wil be going through the doors of the keep.

Behind the castle, Durgil continues to keep the castle defenders at bay with arrow fire.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]