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Retribution - Round 3

Started by tomcat, Sep 24, 2008, 10:06 PM

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tomcat

Situation: Fengel and Harizän commence one-on-one melee

Situational Modifiers: Warrior-born abiltiy (+2 to all AC, RC, UC, for the duration of the battle). Fengel will get a +2 to his attacks due to Harizän's two-handed attacks, but Harizän's combat manoeuvres give him a +4 to damage.

I am granting the Pawn of Prophecy edge to Fengel for this combat session. What that allows you Paul is +20 points to add to ANY rolls (initiative, skill or damage) in any increment, as long as it is +2 or greater. This is in addition to any current COURAGE that your PC has (which is 3 points right now).

Harizän is standard hit points and wound levels.


Physical Modifiers: Harizän is Dazed (no effect due to Hardy edge) and Winded -1

Initiative:
Fengel - 11
Harizän - 11

Also Paul, I wanted to remind you, your sword extends a +1 bonus to parry like your shield gives you the +3. I have adjusted the last two rounds' parries for the PoP usage, and I show that 13 points have been spent - you have 7 left.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Palandil

Fengel took note of the bloodied hand of Harizan, and his eyes narrowed in a more resolute gaze.  He wasn't sure if he could best the sagath leader, but he knew that he would give his life trying.  And so again blade and axe filled the air with the clash of metal as the two men met.

Attack Harizan TN12
AC+13; Spec.+2; +2bonus
Action1: AC - Roll(2d6)+17:5,3,+17 Total:25 SUCCESS
Action2: AC - Roll(2d6)+17:4,4,+17 Total:25 SUCCESS
Action3: AC - Roll(2d6)+17:4,3,+17 Total:24 SUCCESS
Action4: AC - Roll(2d6)+17:5,3,+17 Total:25 SUCCESS

tomcat

Harizän attempts to parry Fengel
TN 25, 25, 24, 25 AC +14, Specialty +2, Warwise +1, Weapon Mastery +3, Masterwork Axe +1, Warrior-born +2, Winded -1, (MAP -5) = +22
-------------------------
Action 1- Roll(2d6)+22: 5,1,+22 Total:28 SUCCESS
Action 2- Roll(2d6)+22: 2,4,+22 Total:28 SUCCESS
Action 3- Roll(2d6)+22: 4,2,+22 Total:28 SUCCESS
Action 4- Roll(2d6)+17: 3,5,+17 Total:25 SUCCESS

Harizän attacks Fengel
TN 11 AC +14, Specialty +2, Warwise +1, Weapon Mastery +3, Masterwork Axe +1, Two-handed attacks +1, Warrior-born +2, Winded -1, MAP -10 (-15) = +13
-------------------------
Action 5- Roll(2d6)+13: 4,3,+13 Total:20 SUCCESS [Damage if not parried Roll(2d6)+9: 1,3,+9 Total:13]
Action 6- Roll(2d6)+8: 6,1,+8 Total:15 SUCCESS [Damage if not parried Roll(2d6)+9: 5,2,+9 Total:16]
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Palandil

#3
I definitely need to roll higher.  I'll add 1 PoP to Action 4 attack making it a 26. PoP points have to be spent at a minimum of +2

Fengel parries Harizan: TN 20, 15
AC+13; Spec.+2; +3shield,+1longsword
Action5:Roll(2d6)+19:4,6,+19 Total:29-5map=24 SUCCESS
Action6:Roll(2d6)+19:4,6,+19 Total:29-10map=19 SUCCESS

Initiative:Roll(2d6)+3:2,1,+3 Total:6  bad dice, bad!!  I'll have to add some points here.

Fengel pressed the attack a little harder, and was shocked as Harizan took it and gave even more.  He was glad though that Cerduil drew blood from the warrior again.

tomcat

Damage from Cerduil:
2d6+7
-------------------------
Roll(2d6)+7: 1,6,+7 Total:14 - 4 armour = 10 damage! OUCH!
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]