• Welcome, Guest. Please login.
 
May 09, 2024, 03:26 AM

News:

Welcome to RPG.avioc.org!! If you have a story to tell or want to join one, you have come to the right place!


Round 2 - The battle for Barad Eldanar

Started by tomcat, Mar 19, 2005, 01:14 PM

Previous topic - Next topic

sdrotar

:arrow: Action 1: Attack nearest Easterling.
AC (Longsword) +13, Warwise +1, Anduring Bonus +2, Dim Light -3 = +13
Roll(2d6)+13:1,2,+13 Total:16
Damage: Roll(2d6)+8:2,4,+8 Total:14

:arrow: Action 2: Attack same Easterling (or next closest if he is defeated).
Roll(2d6)+13:5,4,+13 Total:22
Damage: Roll(2d6)+8:3,4,+8 Total:15

:arrow: Action 3 (using Swift Strike edge): Attack same Easterling (or next closest if he is defeated).
Roll(2d6)+13:1,5,+13 Total:19
Damage: Roll(2d6)+8:1,2,+8 Total:11

***

Dirnhael hears the thump of axe against wood and knows that his men will be through the door soon. Hopefully, these Easterlings that opposed them would be the last of them in the courtyard...

***
:arrow: 3rd Round Initiative:
Roll(2d6)+2:3,5,+2 Total:10
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

Wiseman

"We have to get off the wall!  We are too exposed!  Make for the tower!"  Daelhun wasn't in charge, but if someone didn't do something they would all be wittled down by the volley of arrow fire coming at them.

Daelhun then tried an inevitabley futile attempt to dodge the incoming rain of arrows.

Dodge: FAILED

tomcat

Quote from: sdrotar:arrow: Action 1: Attack nearest Easterling.
AC (Longsword) +13, Warwise +1, Anduring Bonus +2, Dim Light -3 = +13
Roll(2d6)+13:1,2,+13 Total:16
:arrow: Action 2: Attack same Easterling (or next closest if he is defeated).
Roll(2d6)+13:5,4,+13 Total:22
:arrow: Action 3 (using Swift Strike edge): Attack same Easterling (or next closest if he is defeated).
Roll(2d6)+13:1,5,+13 Total:19

E'ling 22 defends- AC +8, PB +1, SB +3, Dim Light -3
TN 16 - Roll(2d6)+9: 3,5,+9 Total:17 SUCCESS
TN 22 - Roll(2d6)+9: 6,4,+9 Total:19 (1 Courage)= 22 SUCCESS... sweet!!
TN 19 - Roll(2d6)+4:  6,1,+4 Total:11 FAILED (2 HITS)
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

cbl62

Fengel reached the approaching enemies and Cerduil to attack the nearest one to him.

Action 1
AC (Longsword) +9, Cerduil +1, Warwise +1, Specialty +2 = +13
Roll(2d6)+13: 1,5,+13 Total:19
Damage if success: 2D6+8 = Roll(2d6)+8: 3,3,+8 Total:14

Action 2 (attack same or next if deafeated)
Roll(2d6)+13: 5,2,+13 Total:20

Action 3 (attack same or next if defeated)
Roll(2d6)+13: 5,3,+13 Total:21

:arrow: OOC:

Hey Carl, I edited your posts for your attacks. Check it out and let me know if you have any questions.

tomcat

Quote from: cbl62
AC (Longsword) +9, Cerduil +1, Warwise +1, Specialty +2 = +13
Action 1 Roll(2d6)+13: 1,5,+13 Total:19
Action 2 (attack same or next if deafeated)
Roll(2d6)+13: 5,2,+13 Total:20
Action 3 (attack same or next if defeated)
Roll(2d6)+13: 5,3,+13 Total:21

E'ling 23 attempts to Parry Fengel:
AC +8, PB +1, SB +3, Dim Light -3, (AA -5)
ACTION 1: TN 19 - Roll(2d6)+9: 5,5,+9 Total:19 SUCCESS
ACTION 2: TN 20 - Roll(2d6)+9: 5,6,+9 Total:20 SUCCESS
ACTION 3: TN 21 - Roll(2d6)+4: 4,2,+4 Total:10 Disastrous Failure (3 HITS - Kill)

***

The Easterlings attack -

Bowshots from above:
RC +7, Dim Light -3
ACTION 1 - load arrow
ACTION 2-
vs. Fengel TN 11 - Roll(2d6)+4: 4,2,+4 Total:10 (1 Courage)= 13 SUCCESS
Damage if not dodged - Roll(2d6)+1: 5,2,+1 Total:8
ACTION 1 - load arrow
ACTION 2 -
vs. Dirnhael TN 11 - Roll(2d6)+4: 5,5,+4 Total:14 SUCCESS
Damage if not dodged - Roll(2d6)+1: 3,4,+1 Total:8

E'lings that defended against Fengel and Dirnhael do not have enough Actions to make a counter this round. Those fighting the Dunadan soldiers are wounded and do not have enough Skill rank to attack... so this round is over for the E'lings.

:arrow: OOC:

I will need Fengel and Dirnhael to Dodge if they can or take the damage from the arrows. I need Lunduf's attack for this round, otherwise we move on to Round 3.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

sdrotar

Quote from: tomcat
ACTION 1 - load arrow
ACTION 2 -
vs. Dirnhael TN 11 - Roll(2d6)+4: 5,5,+4 Total:14 SUCCESS
Damage if not dodged - Roll(2d6)+1: 3,4,+1 Total:8

I will need Fengel and Dirnhael to Dodge if they can or take the damage from the arrows. I need Lunduf's attack for this round, otherwise we move on to Round 3.

:arrow: Dodge +2, 4th action -5 =-3
Roll(2d6)-3:5,2,-3 Total:4 - FAIL
Damage 8-5 (armor) = 3
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

cbl62

Fengel hears the arrow hissing toward him and attempts to dodge it:

Dodge:
2D6+1D6(Evasion - roll additional d6 keep best of 3)
Roll(3d6)+0: 4,4,6,+0 Total:14  - 4 = Total 10

:arrow: OOC:

Hey Carl, I am correcting again for you so you can see what numbers apply. You would get to add the following to your roll:

Dodge: +3
Dim Light: -3
Action Allowance (4): -5

So your roll would look like this:

Roll(3d6)-5: 4,4,6,-5 Total:9  -4  = Total 5