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Round 2 - To save their kin!

Started by tomcat, Dec 05, 2006, 06:22 PM

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tomcat

Dec 08, 2006, 12:06 PM #15 Last Edit: Dec 10, 2006, 02:55 PM by tomcat
OOC: Hey Paul, you can use your shield to parry with if you have a skill in it, otherwise it conveys the +3 defense to your parry roll... I already added it in, see post above.

I will get the defensive and offensive actions of the trolls up tonight after dinner.

Tomcat
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Palandil

I fixed the total on that parry roll.  Yet again I rolled a 1 on a d12! :'(  So I rolled 1d6 and deducted it from my total.

BrianM

[ooc]

sorry I forgot to roll init for round 2 ... I'll assume I go last, and try the spell again ...

Cast Blinding Flash ...
Weariness Test TN 10
Willpower +3, Resolute +1, Strong-willed +2, The Art +2, Winded -1
Roll(1d12)+7: 11,+7 Total:18  A bit better than last time!

2nd action draw longsword

Init Round 3:
Roll(1d12)+2: 7,+2 Total:9

[ic]

Edrahil gathered his energy for the spell a second time. His song brought forth the spark once again, but this time the elf was confident that the casting had gone well. Switching targets to the nearest troll, he hurled the spark at its eyes, the enchantment carrying it straight to the target. When it reached the trolls head, it burst into a bright light.

As he watched the effects of his spell, Edrahil drew his blade, and readied himself for battle.

tomcat

Dec 10, 2006, 04:11 PM #18 Last Edit: Dec 10, 2006, 06:22 PM by tomcat
The area in the cave surrounding Bin erupted in a great flash surprising both friend and foe alike, and the large humanoid tried to avert his gaze from the blinding light. Meanwhile, around him, Bin's comrades were engaged by their own foes and Ort faced the most; Gnash further away only faced one of the Dwarves and his great club had the warrior nearly subdued.

Before Ort was Fengel, Seriand and the prone form of Bori - both Elf and Man wondered if he still lived. The Lorien Elf swung his sword, hacking into the troll's mid-section, but Ort was concentrating on the oncoming Éothraim, his eyes blazing with hatred.

OOC: Hey Brian, I went ahead and rolled initiative for Edrahil for this round instead of putting him last, because I wanted to see if his spell would affect this round. I got a 10, so it will!  ;D

Trolls defend...

Ort defends v Seriand - both attacks hit the troll Ort for 14 each (I corrected your rolls Wiseman due to the Extraordinary Successes) (-5 each = total 18 damage) is Dazed (-1 penalty +2 Hardy = no wound penalty)

Ort defends v Fengel - TN 27 and 23
AC +16
ACTION 1
Roll(1d12)+16: 11,+16 Total:27 SUCCESS!!! Sorry Paul but that was a great roll!!  ;)
ACTION 2
Roll(1d12)+16: 3,+16 Total:19 FAILED - Damage (I am rolling it for you Paul) Roll(2d6)+8: 3,3,+8 Total:14 (-5 armour) = 9

Bin makes a Swiftness reaction to reduce Blinding Flash penalty duration (no Action cost here) - TN 12
Roll(1d12)+2: 2,+2 Total:4 FAILED (-5 to all sight based actions for Roll(1d6)+1: 3,+1 Total:4 rounds)

Trolls attack...

Ort attacks Fengel - TN 11 +2 Size mod = 13
AC +16, MAP -5
ACTION 3
Roll(1d12)+11: 10,+11 Total:21 SUPERIOR SUCCESS (OUCH!! I am rolling good tonight for the troll!) Damage (parry was failed with a 13) - Roll(4d6)+8:
4,2,4,6,+8 Total:24 (-5 armour) = 19  :o
*Strength test is failed and Fengel is also knocked prone and takes additional Roll(1d6)+4: 4,+4 Total:8 (-5 armour) = 3
**Fengel's armour is damaged and is reduced in protection by 1 (see House Rules on damaging armour)
ACTION 4 - slams Bori's prone body with fist TN 11, +4 Size Mod, -5 prone = 10
UC +13, MAP -10
Roll(1d12)+3: 7,+3 Total:10 MARGINAL SUCCESS Damage if not Dodged Roll(2d6)+10: 5,2,+10 Total:17

Bin attacks Dwolin - TN 11, +4 Size Mod, -5 prone = 10
AC +16, Blinded -5
ACTION 1
Roll(1d12)+11: 9,+11 Total:20 SUPERIOR SUCCESS Damage if not parried Roll(4d6)+8: 4,1,5,2,+8 Total:20 (-7 armour) = 13
ACTION 2
Roll(1d12)+11: 12,+11 Total:23 EXTRAORDINARY SUCCESS Damage if not parried Roll(5d6)+8: 3,1,5,2,3,+8 Total:22 (-7 armour) = 15

Gnash smashes Dwarf 3 with club -  TN 11, +4 Size Mod, -5 prone = 10
AC +16
ACTION 1
Roll(1d12)+16: 3,+16 Total:19 SUPERIOR SUCCCESS Damage if not parried Roll(4d6)+8: 2,2,6,2,+8 Total:20 (-7 armour) = 13
ACTION 2
Roll(1d12)+16: 7,+16 Total:23 EXTRAORDINARY SUCCESS Damage if not parried Roll(5d6)+8: 1,1,2,2,5,+8 Total:19 (-7 armour) = 12


Dwarves attempt to defend - no knock back effect cause they are already on the ground...

Bori attempts to parry Ort - TN 10
AC +14, AB +1, SB +3, -4 Size mod
Roll(1d12)+13: 9,+13 Total:22 EXTRAORDINARY SUCCESS

Dwolin attempts to parry Bin - TN 20 and 23
AC +14, AB +1, SB +3, -4 Size mod
ACTION 1
Roll(1d12)+13: 7,+13 Total:20 +3 Courage = 23 (Bin spends 2 increasing attack success to 26) - FAILURE (13 damage above)
ACTION 2
Roll(1d12)+13: 2,+13 Total:15 COMPLETE FAILURE (15 damage above)

Dwarf 3 attempts to parry Gnash - TN 19 and 23
AC +14, AB +1, SB +3, Dazed -1, -4 Size Mod
ACTION 1
Roll(1d12)+12: 7,+12 Total:19 MARGINAL SUCCESS
ACTION 2
Roll(1d12)+12: 9,+12 Total:21 FAILURE (12 damage above)


Bin is struck by Durgil's arrow and Galudir's sword stroke - damage of 14 and 17 (-4 each) for 23 total

Dwarves will stand up from the prone position...

Lastly... just a quick shout out to Nikitas -  the d12 die will be used to roll your actions only, rolls for weapon damage will still be done with the d6's.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Palandil