• Welcome, Guest. Please login.
 
May 08, 2024, 05:12 PM

News:

Welcome to RPG.avioc.org!! If you have a story to tell or want to join one, you have come to the right place!


Vale attack - Round 3

Started by tomcat, May 06, 2006, 10:02 AM

Previous topic - Next topic

tomcat

May 06, 2006, 10:02 AM Last Edit: May 06, 2006, 10:05 AM by tomcat
Situation: The Company are atop their horses and six warg-riders are coming up the slope at them

Situational Modifiers: Characters will need to use one Action each round that they stay mounted to control their horses and maneuver them in combat, unless the horse has the Ability Steady

Seriand - dismounted
Nain - dismounted

Creature Stats: Minor Orcs will be 4 HIT creatures with 1 Courage each; Wargs are 6 HIT creatures with 1 Courage each; Graush and the Shaman will be standard hit points - damage to Mook creatures will be based on DOS as follows: Failure 1 HIT, Complete Failure 2 HITS, and Disastrous Failure 3 HITS

Physical Modifiers: None

Initiative:
Fengel 14
Nain 13
Durgil 12
Dirnhael 10
Edrahil 9
Seriand 8
Orcs/Wargs 6

*remember to include the next round's initiative at the end of your post
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

Durgil wheels around and attacks O1 (and attempts to not be ineffectual).

Action 1: Maneuver horse
Action 2: AC: Blades (Longsword) - (6+3)+6+3+2=20

Init - (5+2)+2=9
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Palandil

May 06, 2006, 02:11 PM #2 Last Edit: May 07, 2006, 09:16 AM by Palandil
Heostor bursts forward, away from the angry warg.  As they move away a few yards Fengel turns him back to charge the beast again.  The horse moved with great skill, as rider and horse were in tune with each other.  The whole manuvere over in seconds, he and the orc were face to face again.

Action 1 & 2: Charge attack
Charge +1; AC+2; Spear+2; Nim+1; Warwise+3; Fell-handed+1
Roll(2d6)+10: 6,6,+10 Total:22 Roll(1d6)+0: 5,+22 Total:27  I'M LOV'IN IT!!!

Action 3: Dodge if needed, if not Fengel draws Cerduil and prepares to decapitate the Orc as he tries to recover.

Forgot my initiative:
Roll(2d6)+3: 6,6,+3 Total:15 -  Roll(1d6)+15: 5,+15 Total:20
Ok, I'm not cheating here, I honestly rolled double sixs 3 times in this combat!!

Wiseman

OOC:  Just so I'm clear, my attack was agaings Warg/Orc 6 and I killed both?  Or just Warg 6?

tomcat

Quote from: Wiseman on May 06, 2006, 06:10 PM
OOC:  Just so I'm clear, my attack was agaings Warg/Orc 6 and I killed both?  Or just Warg 6?

OOC: The Orc is dead, the warg is alive. If you look at the small situation image, if it has an O2, that means both Orc and Warg are still alive. If it just shows the W2, then the Orc rider is dead, leaving just the mount.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Wiseman

May 07, 2006, 09:10 AM #5 Last Edit: May 14, 2006, 11:56 AM by Wiseman
Now faced with a threat that was everybit as menacing, if not more, Seriand prepared for the Warg, the riderless creature was probably more of a threat now that it had been with a rider.  The rider had held back, at least a small part, of the Warg's ferocity and ill-temper,  but now nothing could hold the foul beast back, nothing save the finely crafted steel of an elven blade...

Attack 1: Roll(2d6)+10:  5,4,+10 Total:19
Attack 2: Roll(2d6)+10: 2,3,+10 Total:15

Init: Roll(2d6)+2: 6,5,+2 Total:13

sdrotar

OOC: Sorry about the delay - I had to leave town unexpectedly. My apologies if I held us up...

Action 1 -- required per round to keep horse steady in combat

Action 2
-- Attack nearest Warg -- Roll: AC (Longsword) +13, Warwise, +1, Vorandur +3, Specialty +2 = +19
Roll(2d6)+19: 5,3,+19 Total:27

Action 3 (via Swift Strike edge) -- Attack nearest Warg (if alive; if not, then attack closest enemy or ignore if none are within range)
Roll(2d6)+19:2,2,+19 Total:23

Next Round Initiative: Roll(2d6)+2:3,5,+2 Total:10


LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

Stefan

Nain glares at the orc on his mount and swings his axe again, ignoring the orcs arrow that is protruding from under his armor.

Actions:
Attack #1
Roll(2d6)+9:4,5,+9 Total:18
DMG Roll(2d6)+10:6,5,+10 Total:21

Attack #2
Roll(2d6)+9:1,5,+9 Total:15
DMG Roll(2d6)+10:6,4,+10 Total:20

Initiative Rd 3
Roll(2d6)+2:6,4,+2 Total:12

tomcat

May 14, 2006, 11:01 AM #8 Last Edit: May 14, 2006, 03:37 PM by tomcat
The battle raged in earnest but it was already clear to the combatants as to which way the fight was going. The warriors, with their expert skill, were cutting back the rank of Warg-riders and any initiative the Orc archers might have had was lost. But not for Graush...

The great Orc warrior spurred his beast up to the top of the incline and looked down upon the battle raging. The interlopers were all very much involved with their attackers and looking the wrong way. His diversionary attack had worked. Graush held up his hand to give signal to his other warriors behind him and they all bent back on their bow strings.

"Take the great warriors first... the Elf-mage leave to Uglurtz," he whispered. "Alive or dead... I care not."

OOC: The remainder of Graush's troop enter the fray by approaching from behind the Company; they are currently 40' away from all the combatants, but well within (Short) range of bow. They are not under penalty from Dirnhael's Intimidation

Orc 1 attempts to Dodge Durgil's attack TN 20
Dodge +2, Fear -2
ACTION 1
Roll(2d6)+0: 6,5,+0 Total:11 FAILED (2 HITS)

Warg 4 attempts to Dodge Fengel's attack TN 27
Dodge +6, Fear -2
ACTION 1
Roll(2d6)+4: 4,3,+4 Total:11 EXTRAORDINARY FAILURE (3 HITS - KILLED)

Warg 6 attempts to Dodge Seriand's attack TN 19, 15
Dodge +6, Fear -2
ACTION 1
Roll(2d6)+4: 4,2,+4 Total:10 FAILED (2 HITS)
ACTION 2
Roll(2d6)+3: 4,1,+3 Total:8 FAILED (2 HITS)

Warg 3 attempts to Dodge Dirnhael's attacks TN 27, 23
Dodge +6, Fear -2, Wounded -1
ACTION 1
Roll(2d6)+3: 6,6,+3 Total:15 +4 = 19 FAILED (2 HITS + 1 HIT = 3 HITS)

Orc 5 attempts to Dodge Nain's attacks TN 21, 20
Dodge +3, Fear -2
ACTION 1
Roll(2d6)+1: 2,6,+1 Total:9 EXTRAORDINARY FAILURE (3 HITS + 3 HITS = KILLED)


Edrahil, seeing that Durgil was set upon by two of the Orc warriors, drew his sword and rode into assist the Dunadan.

Edrahil attacks Orc 1 TN 11
AC +6, Specialty +2
ACTION 1 - Horse control
ACTION 2
Roll(2d6)+8: 5,3,+8 Total:16 SUCCESS


Orc 1 attempts to Dodge Edrahil's attack TN 16
Dodge +2, Fear -2
ACTION 2
Roll(2d6)+0: 4,5,+0 Total:9 FAILED (2 HITS - KILLED)

Orc Archers fire on Company:
RC +8, Specialty +2, Mounted -4, +2 Advantageous position
Orc 7 v. Dirnhael TN 14 - Roll(2d6)+8: 1,2,+8 Total:11 FAILED
Orc 8 v. Dirnhael TN 14 - Roll(2d6)+8: 6,2,+8 Total:16 SUCCESS Damage: Roll(2d6)+1: 3,6,+1 Total:10; (If defense is not successful, victim must make a Stamina test versus poison TN 9 or suffer an additional Roll(2d6)+1: 4,4,+1 Total:9 damage this round and Roll(1d6)+1: 2,+1 Total:3 at the onset of next round (1 stage)).
Orc 9 v. Fengel TN 14 - Roll(2d6)+8: 3,4,+8 Total:15 SUCCESS Damage: Roll(2d6)+1: 4,6,+1 Total:11; (If defense is not successful, victim must make a Stamina test versus poison TN 9 or suffer an additional Roll(2d6)+1: 3,1,+1 Total:5 damage this round and Roll(1d6)+1: 3,+1 Total:4 at the onset of next round (1 stage)).
Orc 10 v. Fengel TN 14 - Roll(2d6)+8: 2,5,+8 Total:15 SUCCESS Damage: Roll(2d6)+1: 3,2,+1 Total:6; (If defense is not successful, victim must make a Stamina test versus poison TN 9 or suffer an additional Roll(2d6)+1: 2,4,+1 Total:7 damage this round and Roll(1d6)+1: 6,+1 Total:7 at the onset of next round (1 stage)).
Orc 11 v. Nain TN 12 - Roll(2d6)+8: 2,4,+8 Total:14 SUCCESS Damage: Roll(2d6)+1: 4,3,+1 Total:8; (If defense is not successful, victim must make a Stamina test versus poison TN 9 or suffer an additional Roll(2d6)+1: 5,1,+1 Total:6 damage this round and Roll(1d6)+1: 1,+1 Total:2 at the onset of next round (1 stage)).
Orc 12 v. Nain TN 12 - Roll(2d6)+8: 4,2,+8 Total:14 SUCCESS Damage: Roll(2d6)+1: 4,5,+1 Total:10; (If defense is not successful, victim must make a Stamina test versus poison TN 9 or suffer an additional Roll(2d6)+1: 4,4,+1 Total:9 damage this round and Roll(1d6)+1: 5,+1 Total:6 at the onset of next round (1 stage)).

Shaman casts Waste on Edrahil TN 12
Willpower +3, Strong-willed +2
Roll(2d6)+5: 6,2,+5 Total:13 SUCCESS


Edrahil must make a Stamina test TN 14 to resist:
Stamina +2, Tireless +4, Resolute +1
Roll(2d6)+7: 6,2,+7 Total:15 SUCCESS - no effect
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

OOC: More to come... I need to finish rollig up the attacks by the bad guys. Orc 2 needs to attack as does Wargs 1-6. I need to take my wife to dinner for Mother's Day right now though! ;D

Talk to you all later...
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Palandil

His Spear drove deep within the warg, bringing the foul beast down.  Fengel then saw to his surprise the orc's had planned well their attack, as orc archers had come up behind them.  "Take heed! Archers behind you!"  He calls to his comrades.  Just then an arrow flew by him. 

Action 3:Dodge Arrow TN 15
Roll(2d6)+3: 1,5,4,+3  Evasion(drop the 1) Total:12 use 1 courage Total: 15 SUCCESS

Action 4:Dodge Arrow TN 15
Roll(3d6)+3: 6,4,1,+3 Evasion(drop the 1) Total:13 FAILURE

Stamina test TN 9
Roll(2d6)+3: 1,1,+3 Total:5 FAILURE


He managed to avoid it but a second struck him.  He could feel the foul poison that they used already begin to burn.  This was a dire situation that they were in now.  He glances quickly at his friends, most were not on their horse any longer.  He looks for their horses in the hopes of retrieving them.

Where is the rider of the warg Fengel killed, and where are the horses of the riderless?  Also how does a shield come into play in a ranged combat dodge or parry?  Shouldn't the orcs have a -3 to hit Fengel?

tomcat

May 14, 2006, 03:35 PM #11 Last Edit: May 14, 2006, 03:38 PM by tomcat
Quote from: Palandil on May 14, 2006, 01:59 PMAction 3:Dodge Arrow TN 15
Roll(2d6)+3: 1,5,4,+3  Evasion(drop the 1) Total:12 use 1 courage Total: 15 SUCCESS

Action 4:Dodge Arrow TN 15
Roll(3d6)+3: 6,4,1,+3 Evasion(drop the 1) Total:13 FAILURE

Stamina test TN 9
Roll(2d6)+3: 1,1,+3 Total:5 FAILURE


Where is the rider of the warg Fengel killed, and where are the horses of the riderless?  Also how does a shield come into play in a ranged combat dodge or parry?  Shouldn't the orcs have a -3 to hit Fengel?

OOC: Hey Palandil,

First, you only need roll one Dodge roll... the results of the roll set your character's defence for the rest of that round. So, by rolling the 12 and adding the Courage, you make your Defence 15 for all other attacks in the same round.

Second, the orc was killed... I will have to go back through the posts to find out when and how.

Third, yes, the shield in your hands does affect your Defence and I have adjusted the post above.

Lastly, the horses for Seriand and Nain are milling about outside the combat. I am assuming it is these horses that you are talking about.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

sdrotar

May 14, 2006, 08:35 PM #12 Last Edit: May 15, 2006, 12:27 PM by sdrotar
OOC: Since I think Dirnhael killed his Warg on the first swing (Action 2), he's on his third action.
If not, please subtract 5 from my roll...

Dodge Orc Arrow (TN 16) - Dodge +2
Roll(2d6)+2: 5,3,+2 Total:10 - FAIL

Resist Poison (TN 9) - Stamina +3
Roll(2d6)+3:5,6,+3 Total:14 - SUCCESS (OOC: Whew!)

***

Dirnhael heard Fengel's cry and the sharp twang of a bowstring all at once. An instant later, he heard the arrow clink against his mail as it penetrated and struck Dirnhael. There was pain, of course, but he could deal with that (OOC: His mail reduces the damage by 5, making it 5, correct?)... and then he felt the burn in his blood - the Orcs had dipped the arrows in their vile poisons!

He turned his horse with a roar and glared at his enemies. They were caught unawares, and their danger was grave indeed... 
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

Stefan

May 15, 2006, 03:56 AM #13 Last Edit: May 15, 2006, 04:00 AM by Stefan
Dodge Orc Arrow (TN 14) - Dodge +2
Roll(2d6)+2: 6,3,+2,-5 Total: 6 - FAIL

Resist Poison (TN 9) - Stamina +4
Roll(2d6)+3: 5,5,+4 Total: 14 - SUCCESS

Damage taken 8 -7 (Armor) = 1

Dodge Orc Arrow (TN 14) - Dodge +2
Roll(2d6)+2: 1,2,+2,-10 Total: -5 - FAIL

Resist Poison (TN 9) - Stamina +4
Roll(2d6)+3: 2,6,+4 Total: 12 - SUCCESS

Damage taken 10 -7 (Armor) = 3
(Total 9)


As the head of the worthless orc sails through the air Nain feels a moment of joy, but that moment is cut short by the thud and sudden sharp pains that he felt in his back. 

"Argh, the foul beasts have set us in a trap."

tomcat

Quote from: Palandil on May 15, 2006, 11:38 AM
OOC: So the 12 would have been enough then, and I can keep my courage right?  Since the orc rolled a 15 but needed to take away 3 for Fengel's sheild.

Here is the updated post.

His Spear drove deep within the warg, bringing the foul beast down.  Fengel then saw to his surprise the orc's had planned well their attack, as orc archers had come up behind them.  "Take heed! Archers behind you!"  He calls to his comrades.  Just then an arrow flew by him, he quickly dodged a second.  He sees that Dirnhael had dispatched his attackers.  "Dirnhael, we must confront the archers!"   Grabbing his spear and giving a quick jerk, he removed it from the dead warg.  He then spurred Heostor over to Nain, charging the riderless beast.

Action 1 & 2: Charge attack
Charge +1; AC+2; Spear+2; Nim+1; Warwise+3; Fell-handed+1
Roll(2d6)+10: 5,4,+10 Total:19

Action 3: reserve (dodge if necessary)

Initiative:
Roll(2d6)+3: 4,2,+3 Total:9

OOC: No, the shield increases your Defence score from an 11 to a 14 (+3 to Defence vs. Ranged Combat). The Orcs still rolled a 15 which is enough to hit a TN 14, so you still need to spend the Courage.

As far as the rest of your updated post goes.. is this your actions for next round (Round 4), because you have already attacked in Round 3? If this is the case, its not a problem, I will just copy and paste this post on to the next thread that I start.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]