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Orcs, Wargs and Stones - Round 7

Started by Eclecticon, Feb 24, 2024, 05:07 PM

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Eclecticon

Feb 24, 2024, 05:07 PM Last Edit: Feb 25, 2024, 12:41 PM by Eclecticon
Situation: The Fellowship has run a raiding party of orcish warg-riders to ground, only to find that they have Beorning captives in their midst. 

Combat Advantage dice:
• Esgalwen 0/1
• Gwaithlim 0/0
• Hathcyn 0/2
• Luindîs 0/0

Situation Modifiers:
• The enemy has the initiative.

Physical Modifiers (complications):
• The stony ground rises up to the orcs' position several score paces away.  Ranged attacks against the orcs are at +2 difficulty. 
• The orcs are shooting from amid their captives.  Any :~~: on a ranged attack against them will hit a captive.

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Esgalwen
Gwaithlim
Hathcyn
Luindîs
• 6 (:<|: n/a)
• 7 (:<|: n/a)
• 7 (:<|: n/a)
• 5 (:<|: n/a)
• 2d+1 (:C|: n/a)
• 3d (:C|: n/a)
• 3d (:C|: +4)
• 1d
• 14/15
• 10/13
• 9/14
• 8/12
• 17/27
• 26/30
• 15/29
• 20/27
Defensive
Forward
Forward
Forward
WOUNDED

DISARMED

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Sprinting warg
Scar-nosed warg
Large-eared warg
Silent warg
Gnashing warg
Slope-shouldered warg
Whooping orc
Torn-mouthed orc
Black-helmed orc
Thick-muscled orc
• 5
• 5
• 5
• 5
• 5
• 5
• 4
• 4
• 4
• 4
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d+4
• 2d+4
• 2d+4
• 2d+4
• 0
• 0
• 0
• 0
• 0
• 0
• 1
• 1
• 1
• 3
• 12
• 0
• 0
• 0
• 5
• 0
• 11
• 16
• 16
• 16
FLED
DEAD
DEAD
DEAD
FLED
DEAD
vs Hathcyn
vs Hathcyn
vs Hathcyn
vs Gwaithlim

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Hardly less bestial than the wolves they so recently rode, the orcs fight back, those who are not close enough to swing swords nocking heavy, black-fletched arrows and taking aim. 


:ooc: The orcs nearest to Hathcyn attack him (all TN 13 as he hasn't moved out of Forward stance):
Whooping orc
:00: 1d12 : 6, total 6
Rolled 3d6 : 2, 3, 1, total 6

 
Torn-mouthed orc
:00: 1d12 : 1, total 1
Rolled 3d6 : 4, 6, 3, total 13

 
Black-helmed orc
:00: 1d12 : 4, total 4
Rolled 3d6 : 6, 1, 3, total 10


The thick-muscled orc will take aim at Gwaithlim, because why not shoot an Elf when you have the chance?
 
Thick-muscled orc (also TN13)
:00: 1d12 : 10, total 10
Rolled 3d6 : 5, 5, 3, total 13
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Like a surge of foulness erupting from some fetid and ill-covered hole, the orcs crash against Hathcyn.  One creature, its cheeks flapping loose from some grievous injury not long past, brings its blade down where Hathcyn grips the haft of his spear so that the Longspear is forced to abandon his grip on it or lose his hand, and another takes advantage of his distraction while he dodges three swords at once to land a brutal kick in his stomach. 

The ever-advancing companions can only watch as the Foresthelm doubles over.  Then the hammer-blow sound of arrows burying themselves in shields announces the arrival of orcish arrows. 


:ooc: A better round for the orcs means a much worse time for Hathcyn.  The Torn-mouthed orc will spend a :%: to disarm him, and he loses a total of 12 Endurance.  Gwaithlim takes a hit for four Endurance loss and a Protection roll (TN 12):
:00: 1d12 : 8, total 8
Rolled 3d6 : 4, 6, 6, total 16
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

One of these finds its mark upon Gwaithlim's body but the mail wrought by the wrights of Imladris is strong indeed, and he shrugs off what might have felled one of lesser stature. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

 :ooc: mechanically speaking what are my options?
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

GandalfOfBorg

Gwaithlim grunts as the arrow finds its mark, its impact only serves to embolden his rage and he continues with on a bee-line towards the archer.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

Quote from: Telcontar on Feb 25, 2024, 05:29 AM:ooc: mechanically speaking what are my options?
:ooc: The obvious thing is to grab your spear again.  Based on our list of manoeuvres, you'll need to make a Battle roll (TN 14) to pick the spear up despite the three enemies trying to stop Hathycn from doing that.  It will take up your whole round, so you won't have the option of fighting defensively or escaping. 

Bear in mind, also, that Gwaithlim will arrive next round (though Hathcyn probably isn't aware of that at the moment).
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

 :ooc: ok lets see how this goes.

Rolled 1d12 : 3, total 3

Rolled 3d6 : 6, 4, 3, total 13
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

Bent over as he is, it is scant effort for Hathcyn to drop lower and take up his spear once again.  Once in his hands, it seems to thrash about like a wounded serpent, forcing the orcs back and giving the Longspear enough room to rise as war cries of the folk of Beorn sound nearby.
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet