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Orcs, Wargs and Stones - Round 2

Started by Eclecticon, Feb 18, 2024, 06:31 PM

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Eclecticon

Situation: The Fellowship has run a raiding party of orcish warg-riders to ground, only to find that they have Beorning captives in their midst. 

Combat Advantage dice:
• Esgalwen 0/1
• Gwaithlim 0/0
• Hathcyn 1/2
• Luindîs 0/0

Situation Modifiers:
• The enemy has the initiative.

Physical Modifiers (complications):
• The stony ground rises up to the orcs' position several score paces away.  Ranged attacks against the orcs are at +2 difficulty. 
• The orcs are shooting from amid their captives.  Any :~~: on a ranged attack against them will hit a captive.

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Esgalwen
Gwaithlim
Hathcyn
Luindîs
• 6 (:<|: n/a)
• 7 (:<|: n/a)
• 7 (:<|: n/a)
• 5 (:<|: n/a)
• 2d+1 (:C|: n/a)
• 3d (:C|: n/a)
• 3d (:C|: +4)
• 1d
• 14/15
• 10/13
• 10/14
• 9/12
• 17/27
• 30/30
• 27/29
• 20/27
Defensive
Defensive
Defensive
Open
WOUNDED



ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Sprinting warg
Scar-nosed warg
Large-eared warg
Silent warg
Gnashing warg
Slope-shouldered warg
Whooping orc
Torn-mouthed orc
Black-helmed orc
Thick-muscled orc
• 5
• 5
• 5
• 5
• 5
• 5
• 4
• 4
• 4
• 4
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d+4
• 2d+4
• 2d+4
• 2d+4
• 0
• 0
• 0
• 0
• 1
• 0
• 3
• 3
• 3
• 3
• 12
• 0
• 0
• 0
• 5
• 0
• 16
• 16
• 16
• 16
vs Luindîs
DEAD
DEAD
DEAD
vs Esgalwen
DEAD
Engaged
Engaged
Engaged
Engaged

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

High on the hillside, the press of the prisoners forces the orcs to drop their bows as, snarling and brandishing their curved swords, they try to cow their captives back into submission.  The Beornings, proud folk as they are, simply turn to throwing their burdens at the orcs.  In the frantic fight below, the warriors of Grimbeorn redouble their efforts, seeing that it is a mere matter of time before the warg-riders' patience is gone and Mannish blood warms the hilside stones. 

Their initial fire now dampened by the cold of steel, the wargs treat their prey with more caution, working as a pack to bring down those already weakened and bloody.  As if at an unheard command, three beasts break off to surround Esgalwen...


:ooc: Let's see how the Ranger holds up! 
Large-eared warg (TN18)
:00: 1d12 : 12, total 12
Rolled 2d6+3 : 1, 2 + 3, total 6


Silent warg (TN18)
:00: 1d12 : 12, total 12
Rolled 2d6+3 : 6, 4 + 3, total 13


Gnashing warg (TN18)
:00: 1d12 : 12, total 12
Rolled 2d6+3 : 4, 3 + 3, total 10


The remaining warg will continue to press Luindîs:
Sprinting warg (TN17)
:00: 1d12 : 2, total 2
Rolled 2d6+3 : 4, 4 + 3, total 11
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

As the silent warg readies itself to leap, it suddenly finds its tail seized by the blood-slick hand of a Beorning warrior - the same, in fact, that fell beneath the orcs' first volley.  Wide-eyed and ashen-faced, the black-feathered shaft still sunk deep in his belly, yet his grip does not slacken and the wargs are thrown into confusion, their attack momentarily forgotten. 

The beast before Luindîs snarls and snaps, and Gwaithlim is certain at one point that he sees its jaws close on her ankle as she weaves and skips between the stones.  But she fights on without apparent injury, swinging her sword in wide, clumsy arcs.  She is fading, he remembers, and not wholly, or all the time, of solid flesh.


:ooc: That's a disappointing result for the wargs, but a reprive for the companions!  Luindîs, acting first in Open stance (and the TN above should have been 14, not 17 - my mistake) will make her attack:
:00: 1d12 : 5, total 5
Rolled 1d6 : 1, total 1
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

 :ooc: Gwaithlim continues as he was from the previous round, defensive and protecting Esgalwen; let us see if the stars shine down upon him this time against the gnashing warg...

 :00:
Swords -  1d12 : 10, total 10
Rolled 3d6 : 4, 3, 2, total 9

Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Telcontar

"Nothing fancy here Hathcyn, get the job done."

The Beorning was muttering to himself and really needed to start focusing on the dire situation he found himself in.

"I'll out fight, out run, out hunt, out pursue the lot of you. Meet the steel of men warg!"

Rolled 1d12 : 8, total 8

Rolled 4d6 : 1, 5, 5, 2, total 13
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

 :ooc: i believe that's a protection test
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

Black blood whips through the air, as Esgalwen yanks Nimronyn from the dead carcass of the wolf. Anger and desperation drove her, but the pain of the arrow still embedded in her made her stagger with the exertion.

Seeing two wargs on Hathcyn, she pivots to meet one - a warg with long ears - and with adrenaline alone, she slashes down with her sword.

TN 17 longsword 5d
:00: 1d12 : 3, total 3
Rolled 5d6 : 1, 5, 6, 6, 6, total 24

:dmg: 10  edge: 8  injury: 16
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Damn! The Blood of Númenor is furled up today! She drops another 3 :%: dice in that attack.

That is an :%: :%: success for 22 :<3: loss, which I believe is another kill.

The dice roller is doing some crazy things in these last two rounds. Her previous attack rolled six 6's between the feat and success dice. Your enemy attacks this round generated 3 :g: results, and now another 3 :%:.

I am digging how Eru is looking down on us!
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

:ooc: That's two protection tests (for the Gnashing and Silent wargs):
Gnashing warg (TN 16)
:00: 1d12 : 11, total 11
Rolled 2d6 : 1, 6, total 7


Silent warg (TN 18)
:00: 1d12 : 1, total 1
Rolled 2d6 : 6, 5, total 11
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

#9
Woe unto the orc-steeds!  Rising with a cry she herself perhaps does not hear, Esgalwen steps forward as Nimronyn  rises and falls, splitting a warg head as Hathcyn, with an economical movement, bursts open the belly of the beast that moments earlier tasted his blood, and whose tail is still gripped in the hand of a Beorning warrior as the light fades from his eyes.  Gwaithlim, grim-faced and silent, drives another back with a swing of his own sword.  The wolf, stumbling as it misses its footing on the stony ground, can only gnash powerlessly at the Elf, its menace much the lesser. 

Fighting by their side, Gerold Hog-teeth and his warriors press their furred foes sorely, and a sickening cracking noise followed by an agonised howl speaks of the falling of another wolf.  Upon the hillside, the jeering of the Beorning women carries loud to the ears of the companions as they pelt their would-be masters with anything they can throw. 


:ooc: That is indeed another kill for Esgalwen, as well as one for Hathcyn and a solid hit from Gwaithlim.  Doug, I don't know what kind of shrine you have set up around your computer, but keep those candles burning I guess?
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet