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Re-Taking the Carrock - Round 1

Started by Eclecticon, Dec 20, 2023, 03:20 PM

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Eclecticon

Dec 20, 2023, 03:20 PM Last Edit: Dec 21, 2023, 05:03 PM by Eclecticon
Situation: The Fellowship has joined in battle with hill-men of the lands near Mount Gundabad, not far at all from the west bank of the Anduin, and the isle of the Carrock. 

Combat Advantage dice:
• Esgalwen 0/0
• Gwaithlim 0/2
• Hathcyn 1/1
• Luindîs 0/0

Situation Modifiers:
• The Fellowship has the initiative.

Physical Modifiers (complications):
• The western bank of the Anduin is lightly wooded and cover is easy to find.  All ranged attacks are made at +2 to the Target Number

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Esgalwen
Gwaithlim
Hathcyn
Luindîs
• 6 (:<|: n/a)
• 7 (:<|: n/a)
• 7 (:<|: n/a)
• 5 (:<|: n/a)
• 2d+1 (:C|: n/a)
• 3d (:C|: n/a)
• 3d (:C|: +4)
• 1d
• 14/15
• 10/13
• 10/14
• 9/12
• 23/27
• 30/30
• 29/29
• 22/27
Forward
Rearward
Open
Rearward



SHAKEN

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Bronze-helmed warrior
White-haired man
Large youth
Braid-bearded warrior
Savage man
• 5
• 5
• 5
• 5
• 5
• 2d+4
• 2d
• 2d
• 2d
• 2d
• 0
• 3
• 0
• 0
• 0
• 0
• 3
• 0
• 0
• 0
DEAD 
Fled
DEAD
DEAD
DEAD

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

Hathcyn moved through the woods, not even breaking stride as the brush and the trees obstructed the view of the river bank. This fight had been predetermined and the Longspear felt he had been granted his wish to face his foes as a man.

His strides and spear carried at the low ready he strode towards the bronze helmed warrior. Getting close he broke into a trot.

"You have dogged my steps long enough, and now you shall feel the steel of men thrust by the spirit of the fox. Your hunt is ended vermin and now you will find much harder to fight than to chase."

Open Stance
Attack
Rolled 1d12 : 3, total 3

Rolled 4d6 : 5, 1, 5, 1, total 12

THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

The cross bar of the great spear and the shaft of the spear were not as suited to this terrain, but the Longspear managed to make contact with his foe.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

GandalfOfBorg

Recognizing the presence of the Shadow amongst their foes, Gwaithlim takes aim again at the foe with burnished fore and released with a 'twang!'


Last bonus die
 :00:
Bows -  1d12 : 10, total 10
Rolled 3d6 : 6, 2, 4, total 12


Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

tomcat

The Ranger, always aware that archery can only give an immediate advantage lest there be those that stand a line to protect the archer, reached to her scabbard and drew forth her sword. With her bow still in her left hand, she closed the distance to their foes for melee.

She could sense a darker power within them, but fear did not manifest. Esgalwen had seen far too many things for her anger and the desire for vengeance for her friends to be assuaged.

:ooc: Forward stance and she will attack the braid-bearded warrior
TN 11 longsword 5d
:00: 1d12 : 9, total 9
Rolled 5d6 : 4, 1, 1, 4, 4, total 14

:dmg: 10  edge: 8   injury: 16
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: That is a success for 10 :<3: loss and the warrior needs to make a TN 16 :<>: test.

I will roll it for you, Paul - disregard if you prefer you roll for the enemy.

TN 16 armor 2d
:00: 1d12 : 12, total 12
Rolled 2d6 : 2, 4, total 6

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Well that is either a :g: success or failure depending on how these enemies benefit from the Feat die.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

Quote from: GandalfOfBorg on Dec 21, 2023, 06:09 AM'twang!'


Last bonus die
 :00: This dice roll has been tampered with!
Bows -  1d12 : 10, total 10
Rolled 3d6 : 6, 2, 4, total 12


[/color]
:ooc: That's a Protection test (TN 16) for your target.  I think, from your narrative, that you were aiming at the bronze-helmed man, but Hathcyn has already taken him down (Open stance > Rearward stance) so I'm arbitrarily declaring that you've hit the Savage Man instead. 
:00: 1d12 : 6, total 6
Rolled 2d6 : 2, 6, total 8


Quote from: tomcat on Dec 21, 2023, 09:10 AM:ooc: Well that is either a :g: success or failure depending on how these enemies benefit from the Feat die.
:ooc: I will despise the aid of no player who is willing to roll for me to keep the game kicking onwards!  The :g: is to slaves of the Shadow as the :~~: is to you guys: not an auto-fail, but bad news. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

As Esgalwen and Hathcyn surge forward, tools of war in sure hands, Luindîs falters.  Her hands - so sure on the harp-strings! - are now all of a muddle as she fumbles with her arrow and bow.  Beside her, unfazed by the howling that even now comes echoed back from what can only be more hunting parties further along the shore, Gwaithlim nocks, draws and shoots, the snapping of his string almost merging with the smack of his arrow finding its mark and the crash of a Mannish body all at once collapsing into the brush, so close upon them is the foe. 

Her ears, so keen to find melody and harmony, have not marked the gurgling screams of the Men slain in seconds with sword and spear.  But the onslaught of the northern invaders has not yet had time to falter, and the large Man who already bears one of her shafts in his flesh is now mere steps away, his mouth open in a wordless, animal bellow.  As her hands at last recall long years of practice in sport beneath the boughs of Mirkwood, her eyes see clearly how smooth his face is, how slight and patchy his beard. 

His sword is raised.  Her bow is nocked.  Drawn. 

She shoots...


:ooc: Luindîs attacks (TN 19):
:00: 1d12 : 9, total 9
Rolled 3d6 : 6, 4, 5, total 15
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

The youth falls, swiftly sent from the world by an arrow through his neck.  Not ten paces away the white-haired warrior, now the last of his party standing, backs away from his foes, a cunning look in his eyes.  "HERE!" he calls, his voice shrill with battle-terror.  "HERE THEY ARE!"  The he turns to flee, his bare feet sure and his legs strong. 


:ooc: The last survivor will try to escape the combat - to link up with his compatriots, perhaps?  Or just to flee?  Who can say at this point.  His TN is 18 (10 plus Hathcyn's favoured Body rating):
:00: 1d12 : 1, total 1
Rolled 3d6+4 : 3, 5, 5 + 4, total 17
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet