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Goblin Feast Hall - Surprise Round

Started by tomcat, Jun 04, 2020, 01:56 PM

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tomcat

Situation: The companions have charged into the Goblin Feast Hall and taken them all by surprise.

Combat Advantage dice:
• Arbogast 3d [automatic]
• Grimbeorn 3d [automatic]
• Hathcyn 3d [automatic]
• Laeral 3d [automatic]

Situation Modifiers:
• The companions still have surprise and the initiative.

Physical Modifiers (complications):
• The Feast Hall chamber is well lit.

PC/NPC PARRY :+~:ARMOUR :<>:HOPE :vv:END :<3:STANCE
Arbogast
Grimbeorn
Hathcyn
Laeral
6 (Shield +3)
4 (Shield +4)
7
8




2d (helm +3)
2d (helm n/a)
2d (helm n/a)
3d




15/16
8/12
10/13
12/12




26/26
31/31
29/29
28/28




forward
defensive
forward
forward

ENEMY PARRY :+~:ARMOUR :<>:HATE :@:END :<3:NOTES
Goblin Chief
Goblin 1
Goblin 2
Goblin 3
Goblin 4
Goblin 5
Goblin 6
Goblin 7
Goblin 8
Goblin 9
Goblin 10
Goblin 11
Goblin 12
Goblin 13
Uruk leader
Uruk Soldier
















4+3 (great shield)
2
2
2
2
2
2
3+1 (buckler)
3+1 (buckler)
3+1 (buckler)
3+1 (buckler)
3+1 (buckler)
3+1 (buckler)
3+1 (buckler)
4+2 (shield)
3+1 (buckler)
















3d
2d
2d
2d
2d
2d
2d
2d
2d
2d
2d
2d
2d
2d
3d
2d
















5/5
1/1
1/1
1/1
1/1
1/1
1/1
3/3
3/3
3/3
3/3
2/3
2/3
3/3
3/3
3/3
















11/20
8/8
8/8
0/8
8/8
8/8
8/8
16/16
7/16
16/16
16/16
16/16
16/16
16/16
18/18
16/16
















at table head - v Grimbeorn


DEAD
v Hathcyn



v Laeral
v Laeral

v Arbogast
v Arbogast

Standing near chieftain
standing next to his leader

STANCES
Forward - action order 1
Close combat
TN 6+ parry
Forward Stance maneuvers
:<>:Open - action order 2
Close combat
TN 9+ parry
Open Stance maneuvers
:<>:Defensive - action order 3
Close combat
TN 12+ parry
Defensive Stance maneuvers
:<>:Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1

TN 12+ parry
Rearward Stance maneuvers
:<>:From any Stance
Escape combat
Must start in Rearward or roll TN 10 + highest attribute level of opponents Athletics roll. On success, may safely flee from the scene of combat
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

Grimbeorn barrels in straight for the  large Uruk. "For the Carrock!" Shield at the fore and Bear Claw ever-gleaming, he swings hard.

 :ooc:
Grimbeorn is Defensive stance.
Axes -  1d12 : 4, total 4
Rolled 5d6 : 4, 4, 5, 2, 2, total 17


Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

Arbogast swashes axe and shield together as he rushes into the goblin's feast hall, his wordless roar blending with that of Grimbeorn.  He is rewarded by the sight of orcs dropping their eating-knives in shock, their eyes widening as the fury of Men and Elves descends upon them.


:ooc: Arbogast is moving to take up a position to block anyone trying to get in behind Grimbeorn - approximately between goblins #11 and #12 on the map.  He's in Forward stance for now, 'cause he's trying to intimidate them.  For Aly's benefit: we've fought their ilk before, and while the smaller ones are dangerous in numbers they can often be scared off.  Then the manifold dangers of Wilderland can deal with them. 

Battle roll:
:00: 1d12 : 5, total 5
Rolled 4d6 : 2, 1, 5, 5, total 13
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

#3
:ooc: That'll work as long as the highest attribute bonus among the enemies is eight or less (which should be the case).  If it's not enough, let me know and I'll start feeding bonus dice in!

One other thing - I submit that any of the goblins seated at the table shouldn't have the benefit of their shield bonus.  The others are cool - they're presumably guards, but I don't think even orcs sit down to eat with a shield on their arm. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

Hathcyn moved towards 3&4. He makes his attack in a Forward stance.


CARROCK!!!!! 

Rolled 1d12 : 7, total 7

Rolled 3d6 : 6, 3, 4, total 13
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

AlyC

#5
Laeral is in forward stance for her attack.

This dice roll has been tampered with!
Rolled 1d12 : 5, total 5

Rolled 4d6 : 4, 1, 2, 1, total 8

AlyC

-ooc - I just added the d6 roll to the post.

Eclecticon

:ooc: Which goblin were you attacking, Aly?  Could I suggest #8 or #9?  That would keep basically that entire side of the table occupied. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

AlyC

-ooc- whichever doesn't run away

but yes, aiming to engage with those closest to me

tomcat

:ooc: Matt, seeing as the Uruk's are on the opposite side of the table, I am going to go with Grimbeorn charging the Goblin Chief.

Here are the results:

• Grimbeorn v Chief rolls a 21 success for 9 :<3: loss
• Arbogast reduces the enemy by 2 :@: points - 1 from 11 and 12 respectively
• Hathcyn v #3 rolls a 20 :%: success for 14 damage which kills the goblin
• Laeral v #8 rolls a 13 success for 9 :<3: loss
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]