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The Lair - round 2

Started by tomcat, Jan 01, 2018, 07:04 AM

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tomcat

Jan 01, 2018, 07:04 AM Last Edit: Jan 03, 2018, 06:45 PM by tomcat
Situation: The Company has come at last to the Lair of the Werewolf, and must combat their way in

Combat Advantage dice:
• Arbogast 1/1
• Esgalwen 2/2

Lair score:
• 18/20

Situation Modifiers:
• The wargs have Initiative, as they are defending

Physical Modifiers (complications):
• none

PC/NPC PARRY :+~: ARMOUR :<>: HOPE :vv: END :<3: STANCE
Arbogast
Esgalwen
Grimbeorn
Morirúsë



6 (shield +3)
6/9 [skirmisher] (shield n/a)
6/9 [giant strength] (shield +4)
6 (shield +3)



2d (helm +1)
1d (helm n/a)
2d (helm n/a)
2d (helm n/a)



10/16
11/12
7/12
9/10



26/26
27/27
23/31
15/28 WEARY



Open
Forward
Defensive
Open

ENEMY PARRY :+~: ARMOUR :<>: HATE :@: END :<3: NOTES
Warg 1
Warg 2
Warg 3
Wats 4



6
6
6
6



3d
3d
3d
3d



2/3
2/3
2/3
3/3



0/18 DEAD
8/18
0/18 DEAD
13/18



tbd
tbd
tbd
tbd

STANCES

Forward - action order 1
Close combat
TN 6+ parry
Forward Stance maneuvers
:<>:Open - action order 2
Close combat
TN 9+ parry
Open Stance maneuvers
:<>:Defensive - action order 3
Close combat
TN 12+ parry
Defensive Stance maneuvers
:<>:Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1

TN 12+ parry
Rearward Stance maneuvers
:<>:From any Stance
Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level
of opponents Athletics roll. On success,
may safely flee from the scene of combat
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

A noticeable, though unheard order was given and two of the strongest wargs immediately maneuvered to break from combat. Their wounded, weaker companions positioned themselves to defend the cave entrance.

:ooc: going to roll my two Escape combat checks first... the Athletics roll needed will be 10+ your PC's Body attribute. You may use a Hope point if you want to change the results, and make the roll against your Favoured attribute.

TNby PC movement 3d
:00: against Arbogast TN 12 1d12 : 1, total 1
Rolled 3d6 : 6, 6, 4, total 16

:00: against Grimbeorn TN 16 1d12 : 9, total 9
Rolled 3d6 : 1, 1, 5, total 7



Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Breaking from combat, the two wargs quickly moved into the darkness of the cave. The two that remained were to be sacrificed, but would attempt to draw blood before any of the heroes entered the lair.

They lunged forward to bite, even as they positioned themselves between the companions and their goal.

:ooc: Wargs 2 and 4 escape from melee

I will roll randomly (with real dice) to determine who the wolves will attack in the party in this round:

Warg 3 attacks Grimbeorn
TN 25 bite 3d
:00: 1d12 : 11, total 11
Rolled 3d6 : 4, 3, 4, total 11


Warg 1 attacks Morirúsë
TN 18 bite 3d
:00: 1d12 : 8, total 8
Rolled 3d6 : 5, 2, 6, total 13


:dmg: 8   edge: 10   injury: 14
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: RESULTS

Again an :~~:       Ouch!

• Warg 3 succeeds with an :~~: and does 8 :<3: loss to Grimbeorn, and requires a TN 14 protection test

• Warg 1 succeeds with a 21 :%: and does 13 :<3: loss to Morirúsë


Grimbeorn protection test:
TN 14 armour 2d
:00: 1d12 : 12, total 12
Rolled 2d6 : 1, 3, total 4

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Grimbeorn succeeds with a :g:
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

From the lair came a rumbling laughter and once more the evil voice was heard...

ENTER THIS PLACE AT YOUR PERIL, BUT KNOW THAT I HAVE YOUR SCENT. I WILL HUNT YOU THROUGHOUT THE BOUNDS OF MIRKWOOD ALONG WITH YOUR KIN...NEVER WILL YOUR LINE KNOW PEACE FROM ME, AND I AM ETERNAL! YOU HAVE LOST YOUR ELVEN BAUBLE! I SMELL YOUR BLOODED WOUNDS! COME WITHIN IF YOU STILL HAVE THE HEART, BUT KNOW THAT I WILL CONSUME YOU IF YOU DO!

:ooc: I am spending a Lair point to Strike Fear, the TN will be that of the Lair's current Hate score [20].

This is a mechanic I am drawing from D&D 5e, where legendary monsters have legendary actions. To use it in TOR, I am essentially making the lair a source for Hate. The lair starts with 20 hate points, and the Werewolf can use those points to perform certain functions above and beyond its own abilities. The tests to oppose any action will always be at the Hate scores starting level at the beginning of the round, not the score after the points are consumed. The following round, the TN will be reduced. Does that make sense? Let me know if there are questions.

To do a Lair strike fear, it costs 2 Hate points.


Fear test
TN 20 valour by PC
:00: Arbogast 1d12 : 6, total 6
Rolled 4d6 : 3, 6, 3, 4, total 16

:00: Esgalwen 1d12 : 9, total 9
Rolled 4d6 : 1, 5, 5, 1, total 12

:00: Grimbeorn 1d12 : 12, total 12
Rolled 4d6 : 6, 3, 2, 4, total 15

:00: Morirúsë 1d12 : 6, total 6
Rolled 5d6 : 3, 1, 5, 5, 1, total 15

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

The power that emanated from the darkness was palpable, like icy hands that clutched at their hearts.

Each of the heroes girded themselves and drove out the terrible power, but each wondered at their fate. Were they ready to enter such a place and strive against such a foe?

Arbogast thought of his wife and children and the words spoken from within. A terrible choice was now before him...antagonize this monster further and risk all he loved, or flee now! Would they be safe even if he did run from this place? Would the fell-spirit keep such an oath? Could they slay the beast and free themselves from this curse?

The darkness of the cave seemed to move of its own accord, trying to reach out for them and snuff out the light of day.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

"Listen not to the lies of the beast, no quarter will it offer. You fight now for you and your kin."

The elf was not immune to despair, he had the luxury of knowing that his death was not the end. Instead in his mind the gnawing doubt that he would fail and not triumph. This ancient foe seemed to retain all of its power from the eldar days, while he had grown frail and weak. First, this warg needed to die and he would face the nexy challenge when it came.

Rolled 1d12 : 5, total 5

Rolled 5d6 : 1, 6, 2, 4, 1, total 14


 :ooc: Am I weary already? I thought the knew enc was 11 unless I miscounted.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: it is, but your gained fatigue is still at 17.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

The Fire-watcher knows in his heart that the elf speaks the truth.  Even were the beast inclined toward mercy, he knows that it regards all of Mirkwood as its domain, and that it has tasted the blood of his kin already and hungers still for more. 

With a cold determination, he lunges for the warg that Esgalwen has wounded. 


:ooc: Arbogast is shifting into Forward stance (so as not to screw up the initiative order) and attacking. 

:00: 1d12 : 8, total 8
Rolled 4d6 : 5, 4, 2, 6, total 17
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

 :ooc: Waiting to see if I need to roll to finish off a warg.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

tomcat

Axe and sword swung simultaneously and the remaining two wargs' heads were lopped from their bodies. The bloodied bodies fell to the ground and were now the only barrier to the entrance before them.

As the bodies hit the ground, the laughter from within was replaced by a long, low growl. Only the darkness of the cave was there now to stave off their entry.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Jan 02, 2018, 11:52 AM #12 Last Edit: Jan 02, 2018, 11:57 AM by tomcat
"If we are to do this, we must now craft torches," said Esgalwen with a hint of trepidation in her voice.

She tried not to show it, but she was afraid. This was not the Elven encampment under the stars, where they last faced their foe. The cave was its lair and it had every advantage, and theirs seemed to be dwindling.

Morirúsë was still tired and fey, and now Grimbeorn showed evidence of a wound, though it was minor. They would need every ounce of strength, and even hope, to see this through.

What's more, they had not discussed as to how they could even kill this thing. The fell-spirit had lived for as many ages of Middle-earth as Morirúsë. How did you slay such a thing?

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

Morirúsë spoke, "We left the other lamp further back in case we needed it to lure the beast way, alas it may be too fragile for the task at hand. Pine knots and fire will serve us better. Here in its lair it is strongest, but here in its lair we should be able to slay it for good."

The elf was loathe to do so, but in this hour there was little left but to conquer or die. He bent his mind to the dark days, the Eldar Days, he threw back all the blocks of time and distance and laid bare all that he knew in his minds eye. All the pain, all the suffering, all the victories and defeats untempered and crisp without the passage of time or Elven sanctuaries which had made them bearable. Each moment again Morirúsë exposed himself to. He dove head first into his memory, all he knew, all he heard, to find the clue that would let his companions defeat this beast. Deeply he delved into the ancient lore of his people.

 :ooc: Lore Check: Elven Lore, Orc Lore, Enemy of Sauron, Lore Skill. Opening everything into some clue on defeating this beast. Come on dice tell the story.

Lore 3d6
Rolled 1d12 : 2, total 2

Rolled 3d6 : 5, 2, 5, total 12
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

GandalfOfBorg

 :ooc: Are we still in rounds or what's going on now?  Will the next actions be in the same encounter?
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16