News:

Welcome to RPG.avioc.org!! If you have a story to tell or want to join one, you have come to the right place!

Main Menu

Werewolf attack - round 2

Started by tomcat, Aug 30, 2017, 09:18 PM

Previous topic - Next topic

tomcat

Situation: The company and the Silvan Elves have been attacked by the beast of Mirkwood...

Combat Advantage dice:
• Grimbeorn 2/2 bonus dice

Situation Modifiers:
• The Company has Initiative, as they are defending
• There are eight Elves capable of fighting - Orophal lays limp under the beech tree, and another Elf has lost his hand.

Physical Modifiers (complications):
• None, unless all the lamps are destroyed


PC/NPC PARRY :+~: ARMOUR :<>: HOPE :vv: END :<3: STANCE ENEMY PARRY ARMOUR HATE END
Arbogast
Esgalwen
Grimbeorn
Morirúsë



6 (shield +3)
6/9 [skirmisher] (shield n/a)
6/9 [giant strength] (shield +4)
6 (shield n/a)



2d (helm +1)
1d (helm n/a)
2d (helm n/a)
4d+3 (helm n/a)



10/16
9/12
8/12
10/10



26/26
27/27
31/31
4/28 WEARY



open
defensive
defensive
open
Werewolf
94d11/1225/68

STANCES

Forward - action order 1
Close combat
TN 6+ parry
Forward Stance maneuvers
:<>:Open - action order 2
Close combat
TN 9+ parry
Open Stance maneuvers
:<>:Defensive - action order 3
Close combat
TN 12+ parry
Defensive Stance maneuvers
:<>:Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1

TN 12+ parry
Rearward Stance maneuvers
:<>:From any Stance
Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level
of opponents Athletics roll. On success,
may safely flee from the scene of combat
MASS COMBAT
:~~: One of the Elves is slain. If rolled again in the following round, another Elf dies and the rest flee.
1 - 3The allies are hard-pressed to hold the enemy back. One of the Elves is wounded – or, if any are already wounded, then one of them is slain.
4 - 7The Elves hold their line and keep fighting.
8 - 9The allies fight bravely, pushing the enemy back. Werewolf blood spills causing 5 END loss!
10The allies fight bravely, pushing the enemy back. Werewolf blood spills causing 7 END loss!
:g:The allies fight bravely, pushing the enemy back. Werewolf blood spills causing 10 END loss!
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: mass combat roll

Rolled 1d12 : 6, total 6
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: If Morirúsë stays in the current stance, he will act first, but I am going to roll for Esgalwen now anyway and will fill it in with narrative as the round is enacted.

Two-handed attack
TN 21 longsword 4d
:00: 1d12 : 7, total 7
Rolled 4d6 : 6, 2, 4, 1, total 13

:dmg: 11   edge: 8   injury: 18
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

#3
Seeing the fell creature stagger back at the attacks of his comrades, Grimbeorn throws a bit of caution to the wind.  He slings his shield out of his way for a two-handed grip and charges down the beast with a great bellow of his kind.

 :ooc: [roll]Grimbeorn changes Stance to Forward, Action: All out Attack
Axes -  1d12 : 8, total 8
Rolled 4d6 : 5, 5, 6, 6, total 22

Combat die
Rolled 1d6 : 5, total 5


If there are bonus die for action, I don't know what they are based upon the action description.
[/roll]

Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

Quote from: tomcat on Aug 30, 2017, 09:27 PM:ooc: Well, it's not a piercing attack but it will cause 17 END loss due to the great success
:ooc: On a 20?  Don't get me wrong, the sooner we put this thing down, the better, I'm just not sure whether I'm missing something.
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

:ooc:  ':}

Oops! You aren't missing anything. I was looking at how my d6's landed, not the total. She missed.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

Arbogast's heart sinks as the beast ignores the lamps to focus instead on the High Elf.  But in its fury, the Werewolf is, for the briefest of moments, giving no thought to the Men and lesser Elves that surround it.  As it takes the warrior of Rivendell in its jaws, he spies what he hopes is an opening and darts in, the Warden's Axe raised...


:ooc: I'm going to shift into Open for this round at least.  

:00: 1d12 : 9, total 9
Rolled 4d6 : 2, 4, 3, 5, total 14
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

... and feels, with considerable satisfaction, the impact as its blade bites into wolf-haunch. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

Morirúsë cried out in pain as his body was ravaged by the beast who's mutual hate for him matched that of the Elf's. The light of the Elven  lamps shown upon his tortured face and his wrath made him fey and cold. The twisted countenance of his face feared not death and the light of him seemed about to burst the bounds of his flesh, but in his madness he would not yield. Here was an ancient foe, defending himself or pressing the attack would not change his fate. They struggled against the will of each other as they did with their might. The beast would back down and in some small part he hoped the battle would redeem his part in the sins of Beleriand or Morirúsë would fall. As his life's blood spilled and the beast was in his reach he cared not which.

 :ooc: Morirúsë will attack From an Open Stance. He will be using his Wrath of Fingolfin ability to Intimidate Foe from a Forward or Open stance and still make an attack, he will also be using his sword two handed.

Intimidate: 4d6
Rolled 1d12 : 12, total 12

Rolled 4d6 : 5, 1, 5, 6, total 17


Ordinary success: 2 Hate points
- Great success: 3 Hate points
- Extraordinary success: 5 character's Valour rating

Attack: 5d6
Rolled 1d12 : 8, total 8

Rolled 5d6 : 1, 5, 2, 1, 3, total 12
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

#9
 :vv: to hit

Edit: im weary, so that wont work either. Whelp let the ravaging continue.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: Results:

• Esgalwen, as we know, missed again!

• Grimbeorn attacks against a TN 21 and succeeds with a 30 extraordinary success for 21 :<3: loss

• Arbogast attacks against a TN 18 and succeeds with a 23 success for 5 :<3: loss and a piercing blow TN 18

• Morirúsë attacks against a TN 18 and with 1 :vv: spent achieves an 18 success for 11 :<3: loss and a piercing blow TN 18; he also Intimidates for 3 :@: reduction


Werewolf Protection tests
TN 18 armour 4d
:00: Arbogast 1d12 : 2, total 2
Rolled 4d6 : 6, 6, 2, 6, total 20

:00: Morirúsë 1d12 : 1, total 1
Rolled 4d6 : 3, 5, 4, 1, total 13



Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Morirúsë scrambled to his right after the werewolf raked him with its claws, and the monster followed his movements. It's massive head was low to the ground and its body was like a coiled spring ready to release in a terrifying assault.

The Noldo was staggering and the wolf's lips pulled back in a snarl. It was then that Esgalwen swung - her sword slashing high and uselessly, save to make the beast turn her way. It's sudden change in stance allowed Grimbeorn and Arbogast both to swing their axes into its haunches. The werewolf bounced its back legs to dodge, but both men struck deeply. The werewolf was panting hard in pain and weariness.

Morirúsë brought his sword point up and within him the Light of Valinor began to glow, though it was perceptible only to the foul spawn of Morgoth. The werewolf lowered its head in fear, its eyes widened now with panic. The Noldo feinted and the wolf snapped forward, but Morirúsë quickly adjusted and the sword point took the creature in its throat, pushing up through and out its neck.

The massive weight of the dying monster pulled the Elf down to his knees. He withdrew his blade and watched the dark blood spill out, bubbling as it did from the final rasping breaths taken.

The light of the lamps swung from their ropes, casting moving shadows in the Elven camp. A darker shadow moved and then disappeared into the forest of Mirkwood.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

Morirúsë was on his knees, and the blood of the two mixed and poured out to the forest floor. The lips of the elf moved quietly, though loud enough to carry to the others.

"Merin sa haryalyë alassë nó vanyalyë Ambarello, nai elyë hiruva. Namárië!" The elf rolled away from the bulk of the beast.

In the speech of Men a Wood Elf repeated his whispered words as they were in the ancient tongue and not seldom taught or spoken even among the Wood Elves, ""I hope that you have happiness before you pass from the world, maybe even thou shalt find it. Farewell!"

"He gives a prayer even for this fell beast."

 Morirúsë rolled over and up, and the pain and weariness was carved into his face.

"Yes, for once this was a beast, and the soul that filled once too was created by the One, before it was twisted by malice, hate, and hunger by the enemy of the world."

Morirúsë then drew his sword from the wolf and blood spattered looked upon his companions. "Well done Sons of the Fathers of Men, well done indeed. Now to Orophal, is he slain or will he walk again under the leaves for another spring? And then we must to our pursuit, for the fell spirit escaped into the woods, I felt its departure and our work is not yet done ere the beast come again."

 :ooc: Doug I am guessing Morirúsë felt or knew about the dark spirit departing in shadow, if not and you are going somewhere feel free to revise my post.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18