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Slavers camp - round 4

Started by tomcat, Apr 30, 2017, 04:51 PM

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tomcat

Apr 30, 2017, 04:51 PM Last Edit: May 02, 2017, 09:54 AM by tomcat
Situation: The company has found the encampment of slavers that abducted Ruithel; they have set up a tactical position but failed at being stealthy; this is engagement 2

Combat Advantage dice:
• Bandy 2d
• Rorin 3d

Situation Modifiers:
• The orcs have initiative

Physical Modifiers (complications):
• There is advantageous positions due to the hills for ranged attacks and defensive stances - anyone who uses the higher ground will gain a +2 combat advantage to attack rolls
• Darkness has set in and ALL TN's are increased by +4




PC/NPC PARRY :+~: ARMOUR :<>: HOPE :vv: END :<3: STANCE ENEMY PARRY ARMOUR HATE END NOTES
Arbogast
Bandy
Grimbeorn
Rorin



6 (shield +3)
9 (shield n/a)
6/9 [giant strength] (shield +4)
4 (shield n/a)



2d (helm +1)
1d (helm n/a)
none (helm +1)
5d (helm n/a)



10/16
13/18
9/12
8/10



26/26
14/22 WOUNDED WEARY
15/31 WOUNDED WEARY
22/34



open
rearward
defensive
defensive





Shûkrag
Orc 1
Orc 2
Orc 3

Orc 4
Orc 5





5
4 +2 (shield)
4 +2 (shield)
4

4
4





3d+1 (helm)
2d
2d
2d
2d
2d





7/8
3/3
3/3
3/3

3/3
3/3





17/48
12/16
0/16 [DEAD]
0/16 [DEAD]
16/16
9/16
• disarmed
• tbd
• tbd
• tbd
• disengaged
• disengaged

STANCES

Forward - action order 1
Close combat
TN 6+ parry
Forward Stance maneuvers
:<>:Open - action order 2
Close combat
TN 9+ parry
Open Stance maneuvers
:<>:Defensive - action order 3
Close combat
TN 12+ parry
Defensive Stance maneuvers
:<>:Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1

TN 12+ parry
Rearward Stance maneuvers
:<>:From any Stance
Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level
of opponents Athletics roll. On success,
may safely flee from the scene of combat
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Shûkrag heard the sound of another of his lads being slain and the shadow beside him told him that it was the Dwarf. The damnable darkness was hindering his folk from making an impact and he would not lose another to these invaders.

The Orc leader growled out in his own wicked tongue, "Alright, lads! We leave these maggots to their own and return to camp at haste. If they want us, they can come get us there."


:ooc: I can say that I am in a quandary whether the orcs would be hindered by the dark. There is nothing in the rules that state that they have night-eyes, or darkvision, or whatever. In Tolkien's books, it can be assumed they are not hindered by the dark as seen in the attack on Helm's Deep or Minas Tirith.

But I don't want to give them too many benefits.

What do you guys think?



Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Orcs escape combat...TN based on 10 + the PC's highest Body attribute of 6

TN 16 athletics by orc
:00: Shûkrag 2d 1d12 : 12, total 12
Rolled 2d6 : 5, 5, total 10

:00: O1 3d 1d12 : 4, total 4
Rolled 3d6 : 4, 2, 5, total 11

:00: O4 3d 1d12 : 8, total 8
Rolled 3d6 : 2, 4, 2, total 8

:00: O5 3d 1d12 : 6, total 6
Rolled 3d6 : 4, 4, 2, total 10


Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

Aha! The orc fails spectacularly caught up in the fight with Grimbeorn.>:D

 :00:
Axes -  1d12 : 9, total 9
Rolled 4d6 : 3, 3, 5, 5, total 16

Hope if helpful.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

tomcat

May 01, 2017, 09:57 AM #4 Last Edit: May 01, 2017, 02:50 PM by tomcat
The two orc bowmen heeded their commander's words and turned to run. Unfortunately, Shûkrag and his companion were unable to disengage from the combat, as Grimbeorn came on with a ferocious attack.


:ooc: Results...

• Orc 4 and 5 both succeeded with their athletics and disengage.

• Shûkrag and Orc 1 failed and must stay another round in combat

• Grimbeorn hits Shûkrag with a 19 [+6  :vv: ] versus TN 21 for 7 END loss

• I am moving initiative to the PC's next round since the orcs have tried to retreat



Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

As the orcs attempt to back down the slope, Grimbeorn goes with them, matching step for step.  For the furor of his folk is come upon him and the long struggle to catch the slavers is at last bearing bloody fruit.  For a moment, the great orc stumbles, and Grimbeorn is instantly upon him, thrashing and hewing, though never managing to break the dark mail. 

Beside him, Arbogast advances in lock step.  Once again, he raises the Warden's Axe...


:ooc: I'll attack Shûkrag, for a change.  Let's see if we can tag-team the sucker. 

:00: 1d12 : 2, total 2
Rolled 4d6 : 6, 4, 4, 3, total 17
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

... and, seeing a momentary opportunity, brings it down on Shûkrag's thickly-muscled forearm.  The orc's bellow mixes with the surprised yelp of the one beside him, as the ancient dwarven magic carries the axe through one orc and into the other.  The thud of a heavy orcish scimitar hitting the soil is lost in the noise.  


:ooc: 19, by my count, is just enough for a hit!  I'll use the great success to disarm Shûkrag, as per p 118.  

Matt, would you like to roll for Rorin?  I think it's your turn.  :)
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

 :ooc: i'll post now, headed to the Domimican Tepublic for my sisters wedding, but should have internet at the hotel.

Bandy saw the Orcs break with wolf like ferocity his friends set upon the leader, he added his cry and a shaft from his bow at the leader.

Rolled 1d12 : 12, total 12

Rolled 1d12 : 12, total 12

Rolled 4d6 : 1, 2, 5, 3, total 11
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

May 01, 2017, 05:11 PM #8 Last Edit: May 01, 2017, 07:00 PM by Eclecticon
:ooc: Tom, ladies and gentlemen. 

EDIT: Where are my manners?  Enjoy the wedding!
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

Rorin growled and spit at the fleeing orc, "come back here you cowardly filth and let me ring that bell upon your head once more!"  Yet in the midst of the retreat he found that there was another within reach of his weapon and ire.  "Ah, you'll do nicely."

 :00:
Hammer -  1d12 : 11, total 11
Rolled 5d6 : 2, 4, 5, 1, 1, total 13

Hope if necessary.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

GandalfOfBorg

Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

:ooc: A Hope makes that a hit on Shûkrag, but he'll attempt a called shot on Rorin next round (p 232).  He won't be using his scimitar, though. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

 :ooc: Alright, we'll go with it... Gotta take this big guy down quick.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

tomcat

The large, mail-clad orc was suddenly set upon by all of the companions. First Arbogast swung and struck both the remaining orcs, and then Rorin's hammer fell and Bandy's arrow struck.

Shûkrag stumbled backward in the darkness, the ground uneven under his feet - all the while, the orc searched for his weapon.

:ooc: Results...

• Arbogast strikes Shûkrag TN 18 with a 19 great success for 5 END loss and a disarm, plus he hits Orc 1 for 4 END loss

• Rorin hits Shûkrag TN 21 with a 13 [+8  :vv: ] success for 10 END loss  :csu:

• Bandy hits Shûkrag TN 21 with a :g: success for 9 END* loss and a piercing attack

*I awarded a great success here due to double :g: 's being rolled


Shûkrag protection test
TN 14 armour 3d+1
:00: 1d12 : 11, total 11
Rolled 3d6+1 : 5, 3, 4 + 1, total 13

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]