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Shadowed Cargo - round 3

Started by tomcat, May 07, 2015, 03:18 PM

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Stefan

 :ooc: I'm going to post Hammer's actions now since I'm going to be gone next week.  Just modify as necessary if things change.

Hammer braces Vera against his hip and sprays fire into the team of enemies attacking his medic.

DC -16 and 19 Ranged heavy assault blaster rifle* +10 (3d10+8) when braced on autofire and Point Blank Range
:00: 1d20+10 : 20 + 10, total 30

:dmg: 3d10+8 : 9, 6, 1 + 8, total 24


 :ooc: Hits do full damage, misses to Half damage (unless they have evasion.)  Also, all targets in an autofire attack area take a -2 penalty to all attacks until the start of Hammer's next turn.

Stefan

 :ooc: Damn, It sucks that I can't crit on an autofire attack.

tomcat

:ooc:  Martel hit BG4 for 20 total damage - 46/59

Before I enter the results of Hammer's attack I need to do Longshot and the two Bando Gora (BG4 and BG6). I will then Hammer's rolls and finally BG5, if he still lives. So... here we go:


Longshot will aim and fire on BG2
SWIFT x2 - aim
STANDARD
DC 24 Ranged sniper rifle* +11 (4d8+8; CT -1) with Point Blank Shot and Deadeye and Debilitating Shot (requires Aim)
:00: 1d20+11 : 19 + 11, total 30

:dmg: 4d8+8 : 6, 2, 4, 2 + 8, total 22
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Longshot leaned against the large crate next to him, steadying his arms, and aimed down his sight at the Bando Gora master above his teammates. He watched as his blaster bolt struck the creature, spinning it backwards.

:ooc: BG2 is hit for 22 damage - 22/102
He will spend a FP to resist being reduced -1 CT

Seeing its opponent is almost down, BG6 attacks Mitts while BG4 attacks Martel:


BG6 attacks Mitts
DC 26 Melee unarmed +9 (1d6+4) with Hammerblow
:00: 1d20+9 : 8 + 9, total 17

:dmg: 1d6+4 : 2 + 4, total 6


BG4 attacks Martel
DC 23 Melee force pike +10 (3d8+7) with both hands
:00: 1d20+10 : 17 + 10, total 27

:dmg: 3d8+7 : 5, 7, 4 + 7, total 23


Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc:  Martel is hit for 23 damage (23/96) unless he can parry

I will now apply Hammer's attack. Using autofire sweep, BG5 and BG6 are struck for 24 each

BG5 is DEAD
BG6 is 24/47 CT-1


And the Round is over, except for Martel's parry.

Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

 :ooc: Don't believe Martel can parry without the Parry talent, so he takes the damage.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

tomcat

:ooc:  Hey, you are right, Matt! I thought he had it.

Okay, Martel takes 23 damage -or- 23/96 CT -1
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]