RPG.avioc.org

Reading Room - Archived Games (data may be deleted) => Welcome to the 501st! [Star Wars SE] => Topic started by: tomcat on May 07, 2015, 10:18 AM

Title: Shadowed Cargo - round 3
Post by: tomcat on May 07, 2015, 10:18 AM
Music to read and post to! (http://cdn-www.swtor.com/sites/all/files/en/misc/music/20111220_bt30/TOR_20_09_the_siege_of_alderaan.mp3)

Situation: The team has been confronted by the Bando Gora in the primary cargo hold

ALL Modifiers (situational, physical, weariness, wound conditions):

Martel - 0/96
Mitts - 75/80 CT -1
Hammer - 0/91
Haywire - 20/81
Longshot - 33/81
|
 |
 |
 |
 |
Bando Gora Captain BG1 - REF 24, HP 0/102 CT -0, Threshold 25, FP -1
Bando Gora Captain BG2 - REF 24, HP 22/102 CT -0, Threshold 25, FP -2
Bando Gora soldier BG4 - REF 19, HP 46/59 CT -0, Threshold 21, FP -1
Bando Gora soldier BG5 - DEAD
Bando Gora grunt BG6 - REF 16, HP 24/47 CT -1, Threshold 17
* have taken their second wind

Consumption:
I am not going to concern with consumption due to the increased capacity of your weapons, unless you guys use autofire, or any grenades.

Initiative:
Mitts (+11) 31
BG Captain 1 (+11) 30
BG Captain 2 (+11) 24
Longshot (+11) 22
Martel (+13) 21
Haywire (+11) 21
BG soldier 4 (+10) 20
BG grunt 6 (+7)16
Hammer (+12) 15
BG soldier 5 (+10) 12
Title: Re: Shadowed Cargo - round 3
Post by: tomcat on May 07, 2015, 10:30 AM
Now surrounded by the two Bando Gora, Mitts tries to withdrawal the other way back towards the starboard side of the ship but found he couldn't due to the proximity of his enemies. He kept his carbine in front of him, blaster bolts flaring from its barrel.



Mitts actions
STANDARD - fires on BG5 who has an actual weapon
DC 19 Ranged blaster carbine +10 (3d8+5) with Point Blank Shot, CT -1
:00: 1d20+9 : 18 + 9, total 27

:dmg: 3d8+5 : 5, 6, 6 + 5, total 22
Title: Re: Shadowed Cargo - round 3
Post by: tomcat on May 07, 2015, 10:39 AM
Mitts smiled behind his helmet as his blaster fire tore into the cloaked creature to his right, a acrid smoke coming off the wounds. It was short-lived for his suddenly was immersed in a  terrible green fire that came from above. The two Bando Gora captains, seeing their soldiers being harmed combined their attacks by silent confirmation. They drew upon the dark powers of the Force and then attempted to immolate the corpsman.

:ooc:  BG5 is hit for 22 = 49/59 CT -1

SWIFT - Use the Force [Dark Rage]
:00: BG1 Roll(1d20)+17: 17,+17 Total:34 [gains +6 to attack and damage, spends FP to maintain for round]
:00: BG2 Roll(1d20)+17: 5,+17 Total:22 [gains +4 to attack and damage, spends FP to maintain for round]


STANDARD - BG1 and BG2 direct both their attacks on Mitts
DC 26 Ranged Bando Gora Captain's staff +11 (3d8+5 fire), mods +4 or +6
:00: BG1 1d20+17 : 15 + 17, total 32

:dmg: BG1 3d8+11 : 4, 6, 4 + 11, total 25

:00: BG2 1d20+15 : 11 + 15, total 26

:dmg: BG2 3d8+9 : 3, 8, 5 + 9, total 25
Title: Re: Shadowed Cargo - round 3
Post by: tomcat on May 07, 2015, 10:50 AM
:ooc:  Ouch!

Mitts is hit both times for:

BG 1 for 25 damage - 2(DR) = 23
BG 2 for 25 damage - 2(DR) = 23 -or- 75/80

I have to say that this is the only thing I do not like about SAGA - Mitts just took 46 damage but suffers no penalties because each individual attack is under his Threshold of 24.

Alright, you guys are up here.
Title: Re: Shadowed Cargo - round 3
Post by: Stefan on May 08, 2015, 01:00 PM
 :ooc: I can honestly say at this point that I'm not so sad about that.  Although I might be later after we start doing the same to our opponents
Title: Re: Shadowed Cargo - round 3
Post by: disench4nted on May 11, 2015, 04:00 AM
After seeing the Dark Force fire come down from above Haywire knew that this wasn't going to be an easy fight. They had to start bringing down some of their enemies. He continued his attack on the Bando Gora soldier in front of him with a new vigor.

 :ooc: Haywire is going attack BG5 then move up to just under the crates that BG1 is standing on to break line of sight with him.

DC 19 Blaster Rifle with Point Blank Shot +11
Rolled 1d20+11 : 15 + 11, total 26

Rolled 3d8+5 : 4, 3, 7 + 5, total 19
Title: Re: Shadowed Cargo - round 3
Post by: Stefan on May 13, 2015, 10:17 AM
 :ooc: Before I decide what I'm going to do I'd like to make sure that it's possible.  what I'm thinking is that I can use Autofire Sweep to hit both BG5 and BG6 without hitting either of my teammates who are on either side of them if I originate the cone on BG6 toward BG5.  Would that work?

(Autofire Sweep [when making an autofire attack, can attack all targets in a six-square cone; origin square can be any in line of sight and within Point Blank range - LECG p.34] )

Title: Re: Shadowed Cargo - round 3
Post by: tomcat on May 16, 2015, 07:27 PM
:ooc: BG 5 sustains 19 damage from Haywire -or- 46/59

Just to clarify, if Haywire finishes his MOVE request as stated it is going to take you through two squares that will give BG6 two Opportunity Attacks. I have illustrated on the attached map. Is that where and how he wants to go?

To avoid any OA's he must move out of a threatened square into a non-threatened square and may only move 1/2 speed as a Withdrawal.

Let me know, Steve, and I will finish up your move.

Otherwise, I am waiting on Shawn and Matt here.
Title: Re: Shadowed Cargo - round 3
Post by: disench4nted on May 17, 2015, 07:37 PM
I'll move 1 square to the right, then 2 squares up, I forgot about withdrawing at half speed :P
Title: Re: Shadowed Cargo - round 3
Post by: tomcat on May 17, 2015, 09:30 PM
Quote from: Stefan on May 13, 2015, 10:17 AM:ooc: Before I decide what I'm going to do I'd like to make sure that it's possible.  what I'm thinking is that I can use Autofire Sweep to hit both BG5 and BG6 without hitting either of my teammates who are on either side of them if I originate the cone on BG6 toward BG5.  Would that work?

(Autofire Sweep [when making an autofire attack, can attack all targets in a six-square cone; origin square can be any in line of sight and within Point Blank range - LECG p.34] )



 :ooc: hey Stefan, sorry I forgot to respond...yes, you may.
Title: Re: Shadowed Cargo - round 3
Post by: GandalfOfBorg on May 18, 2015, 04:28 AM
Martel presses his attack against his adversary.

 :ooc: Hey Tomcat, you know maroon isn't a color selectable in the color palette anymore?

 :00:
2 wpn attack -  1d20+9 : 5 + 9, total 14

 :00:
Damage LS 1 -  2d8+5 : 5, 1 + 5, total 11

 :00:
Damage LS 2 -  2d8+5 : 3, 1 + 5, total 9

Title: Re: Shadowed Cargo - round 3
Post by: GandalfOfBorg on May 18, 2015, 04:30 AM
 :ooc:
Use a FP...
Rolled 1d6+0 : 5, total 5

Rolled 1d6+0 : 4, total 4

Title: Re: Shadowed Cargo - round 3
Post by: tomcat on May 18, 2015, 10:43 AM
:ooc:  Hey Matt, I am only going to use your first FP, as you are only allowed to spend one in any combat round. Your roll was a success with the FP!

Also, yea, Maroon is there - it is the second to last color option in the new drop down. Just so you know, I use NAVY for PC actions, RED for enemy actions, and MAROON for OOC. It makes no difference what you guys want to do, but for ease of looking stuff up, if we are consistent, it will be easy to identify what is what kind of out of play conversation.
Title: Re: Shadowed Cargo - round 3
Post by: GandalfOfBorg on May 19, 2015, 03:49 AM
 :ooc: Ah ok, it looks brown to me.  I rolled 2d6 to keep highest for using a FP -- I thought around this level is when we started doing that.
Title: Re: Shadowed Cargo - round 3
Post by: tomcat on May 19, 2015, 11:05 AM
:ooc:  Oh, okay, I understand why the two rolls now. Thanks!

I will get this game updated tonight.
Title: Re: Shadowed Cargo - round 3
Post by: Stefan on May 20, 2015, 04:57 AM
 :ooc: I'm going to post Hammer's actions now since I'm going to be gone next week.  Just modify as necessary if things change.

Hammer braces Vera against his hip and sprays fire into the team of enemies attacking his medic.

DC -16 and 19 Ranged heavy assault blaster rifle* +10 (3d10+8) when braced on autofire and Point Blank Range
:00: 1d20+10 : 20 + 10, total 30

:dmg: 3d10+8 : 9, 6, 1 + 8, total 24


 :ooc: Hits do full damage, misses to Half damage (unless they have evasion.)  Also, all targets in an autofire attack area take a -2 penalty to all attacks until the start of Hammer's next turn.
Title: Re: Shadowed Cargo - round 3
Post by: Stefan on May 20, 2015, 04:58 AM
 :ooc: Damn, It sucks that I can't crit on an autofire attack.
Title: Re: Shadowed Cargo - round 3
Post by: tomcat on May 25, 2015, 04:36 AM
:ooc:  Martel hit BG4 for 20 total damage - 46/59

Before I enter the results of Hammer's attack I need to do Longshot and the two Bando Gora (BG4 and BG6). I will then Hammer's rolls and finally BG5, if he still lives. So... here we go:

Longshot will aim and fire on BG2
SWIFT x2 - aim
STANDARD
DC 24 Ranged sniper rifle* +11 (4d8+8; CT -1) with Point Blank Shot and Deadeye and Debilitating Shot (requires Aim)
:00: 1d20+11 : 19 + 11, total 30

:dmg: 4d8+8 : 6, 2, 4, 2 + 8, total 22
Title: Re: Shadowed Cargo - round 3
Post by: tomcat on May 25, 2015, 06:44 AM
Longshot leaned against the large crate next to him, steadying his arms, and aimed down his sight at the Bando Gora master above his teammates. He watched as his blaster bolt struck the creature, spinning it backwards.

:ooc: BG2 is hit for 22 damage - 22/102
He will spend a FP to resist being reduced -1 CT

Seeing its opponent is almost down, BG6 attacks Mitts while BG4 attacks Martel:

BG6 attacks Mitts
DC 26 Melee unarmed +9 (1d6+4) with Hammerblow
:00: 1d20+9 : 8 + 9, total 17

:dmg: 1d6+4 : 2 + 4, total 6


BG4 attacks Martel
DC 23 Melee force pike +10 (3d8+7) with both hands
:00: 1d20+10 : 17 + 10, total 27

:dmg: 3d8+7 : 5, 7, 4 + 7, total 23


Title: Re: Shadowed Cargo - round 3
Post by: tomcat on May 25, 2015, 06:55 AM
:ooc:  Martel is hit for 23 damage (23/96) unless he can parry

I will now apply Hammer's attack. Using autofire sweep, BG5 and BG6 are struck for 24 each

BG5 is DEAD
BG6 is 24/47 CT-1


And the Round is over, except for Martel's parry.
Title: Re: Shadowed Cargo - round 3
Post by: GandalfOfBorg on May 26, 2015, 07:41 AM
 :ooc: Don't believe Martel can parry without the Parry talent, so he takes the damage.
Title: Re: Shadowed Cargo - round 3
Post by: tomcat on May 26, 2015, 12:06 PM
:ooc:  Hey, you are right, Matt! I thought he had it.

Okay, Martel takes 23 damage -or- 23/96 CT -1