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Round 3 - Riders

Started by tomcat, Sep 27, 2005, 01:23 PM

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tomcat

Sep 27, 2005, 01:23 PM Last Edit: Sep 27, 2005, 02:08 PM by tomcat
Description: There are only 4 Easterlings left of the initial 10 attackers, 1 on Edrahil, 1 on Daelhun, and 2 on Camentir. The Company see 15 more Easterling horsemen bearing down on them led by their commander Durac; they are 3 Mook Opponents (not including Durac) and will suffer a -3 and then -5 on first two hits; they are Defence 12

~Understand that all the other Dunedain warriors are engaged in fighting Round 8 of the Battle (constitutes 30 minutes) while you guys are doing your melee here

Physical Modifiers: No physical modifiers due to Edrahil's spell

Situational Modifiers: Fengel is Dazed -0 (Hardy), Edrahil is Wounded -5

Initiative*:
Camentir - 12
Dirnhael - 10
Daelhun - 10
Fengel - 9
Durac - 9
Durgil - 8
Easterlings - 8
Edrahil - 7

*Remember to roll your next round's initiative at the end of your posts


Durac watched his men get cut down by the skilled warriors that had just ridden out of the north and spurred on his mount. He would get his vengeance, both for this night and the embarrassment he suffered at Dirnhael's hands those few weeks ago!
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Wiseman

OOC: Can I attack Durac?  Is he within range or do I have to waste an action by moving?

tomcat

Quote from: Wiseman on Sep 27, 2005, 01:31 PM
OOC: Can I attack Durac?  Is he within range or do I have to waste an action by moving?

You would have to disengage from the guy attacking you right now, this would allow that Easterling a free attack on you.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Wiseman

OOC: Aight, screw that idea then :)

Over the stampede that was around him Daelhun could still hear more enemy calvary coming towards them, the odds just got worse.  Daelhun's heart fell but then swelled as he thought about his comrades, they were fighting a battle for what was right and just, and that was worth dying for!  WIth renewed vigor and strength Daelhun swung the sword twice quickly hitting the nearest enemies, one time each, perhaps by wounding he could help all survive this battle...

"MAY THE CARRION EAT FROM YOUR BONES THIS DAY!"  The warrior shouted as he struck with his blade.

Attack 1: Roll(2d6)+13: 4,5,+13 Total:22 SUPERIOR SUCCESS
Attack 2: Roll(2d6)+13: 4,4,+13 Total:21 SUPERIOR SUCCESS

Palandil

Sep 27, 2005, 03:48 PM #4 Last Edit: Sep 29, 2005, 07:37 AM by tomcat
Seeing Edrahil's struggle, Fengel spurs his horse on to attack the Easterling.

OOC: Does Fengel use any actions to get to Edrahil?

Fengel attacks Easterling: TN12
Roll(2d6)+14: 6,2,+14 Total:22
Roll(2d6)+14: 4,4,+14 Total:22
If the Easterling is still alive here is another attack and depending on if it took Fengel 1 action to arrive add the penalty.
Roll(2d6)+14: 3,2,+14 Total:19
Well I thought that was another attack.

Next Round Initiative:Roll(2d6)+3: 3,4,+3 Total:10

GandalfOfBorg

Spurring his horse on in the director of Camentir to lend aid, Durgil then notices the reinforcements led by none other than that savage Easterling they faced recently.  Drawing up to take steady aim, Durgil lets fly an arrow right across the Easterling's path and into a flanking comrade.

RC: Bows (Longbow) - (5+5)+8+2+3 Courage = 23

Init - (4+3)+2=9
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

sdrotar

Sep 28, 2005, 11:38 AM #6 Last Edit: Oct 02, 2005, 05:56 PM by sdrotar
The next group of riders was upon them - but the group they were facing still had teeth. Seeing that Camentir was receiving help, Dirnhael turned into the fresh riders and set himself for the grim task of cutting down every single enemy within reach of his blade... and then he saw him. The Easterling he had battled on the frozen plain not so long ago. He was fierce and Dirnhael was hard-pressed in their brief and unfinished duel that day.
"Today will be better," he snarled through gritted teeth.
Dirnhael thought of Lunduf, Nain, and the valiant men of the Army who followed his plan. They were his responsibility - and if getting them out of Barad Eldanar meant he must fight his way through this Easterling, his riders, and his entire army - then so be it.

ACTION 1: Attack Durac.
Dirnhael's AC (Longsword) +13, Anduring bonus +2, Warwise +1, Specialty Bonus +2 = +18
Roll(2d6)+18:4,6,+18 Total:28

ACTION 2: Attack Durac.
Roll(2d6)+18:4,5,+18 Total:27

ACTION 3: (Swift Strike 2 - no penalty) Attack Durac.
Roll(2d6)+18:6,2,+18 Total:26

ACTION 4: (Swift Strike 2 - no penalty) Attack Durac.
Roll(2d6)+18:2,6,+18 Total:26

Next Round Initiative:
Roll(2d6)+2:4,5,+2 Total:11

OOC: The JavaScript dice gods have been kind today... :)
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

tomcat

Quote from: sdrotar on Sep 28, 2005, 11:38 AMOOC: The JavaScript dice gods have been kind today... :)

Funny! :D

Hey everyone, I will post in the AM.. got caught up in Ghost Recon 2 until late in the night. Also, I am going to Tennessee this weekend for my Father-in-laws birthday... so, posting may diminish until Sunday night.

Good night!
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Oct 02, 2005, 05:44 PM #8 Last Edit: Oct 02, 2005, 06:21 PM by tomcat
Camentir attacks Easterlings 6 and 10 TN 12
AC +11, Specialty +2, Warwise +1, MB +3
ACTION 1
v 6 - Roll(2d6)+17: 2,4,+17 Total:23 SUCCESS
ACTION 2 and 3
v 10 - Roll(2d6)+17: 6,5,+17 Total:28 SUCCESS
v 10 - Roll(2d6)+17: 4,4,+17 Total:25 SUCCESS


Easterling 6 attempts to parry TN 23
AC +8, PB +1, SB +3, Wounded -5
Roll(2d6)+7: 1,6,+7 Total:14 FAILED 2 HITS (KILLED)

Easterling 10 attempts to parry TN 28 and 25
AC +8, PB +1, SB +3
Roll(2d6)+12: 2,4,+12 Total:18 FAILED 2 HITS
Roll(2d6)+12: 3,6,+12 Total:21 FAILED 1 HIT (KILLED)

Easterling 9 and 12 attempt to parry Daelhun TN 22 and 21
AC +8, PB +1, SB +3
ACTION 1
E9   - Roll(2d6)+12: 3,1,+12 Total:16 FAILED 2 HITS
E12 - Roll(2d6)+12: 5,5,+12 Total:22 SUCCESS

Easterling 1 attempts to parry Fengel TN 22, 22
AC +8, PB +1, SB +3
ACTION 1
Roll(2d6)+12: 1,4,+12 Total:17 FAILED 1 HIT
ACTION 2
Roll(2d6)+12: 2,2,+12 Total:16 FAILED 2 HITS (KILLED)
**Fengel can re-use that 3rd action

Easterling 11 attempts to dodge Durgil TN 23
Roll(2d6)+2: 6,4,+2 Total:12 FAILED 3 HITS (KILLED)

Durac attempts to parry Dirnhael TN 28, 27, 26, 26
AC +12, Specialty +2, PB +1, SB +3, AA -5
ACTIONS 1-4
Roll(2d6)+18: 5,4,+18 Total:27 (1 Courage) SUCCESS
Roll(2d6)+18: 4,3,+18 Total:25 (1 Courage) SUCCESS
Roll(2d6)+18: 6,4,+18 Total:28 SUCCESS
Roll(2d6)+13: 5,4,+13 Total:22 FAILED

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Oct 02, 2005, 06:29 PM #9 Last Edit: Oct 03, 2005, 10:25 AM by tomcat
Durac attacks Dirnhael TN 11
AC +12, Specialty +2, Dazed -1, AA -10,
ACTION 5
Roll(2d6)+3: 5,4,+3 Total:12
Damage if not parried: Roll(2d6)+7: 1,4,+7 Total:12

Easterling warriors attack:
AC +8 (some may have action allowance penalties)
9vDaelhun - Roll(2d6)+8: 5,5,+8 Total:18 SUCCESS
12vDaelhun - Roll(2d6)+8: 3,2,+8 Total:13 SUCCESS
Damage if not parried:
Roll(2d6)+7: 2,4,+7 Total:13
Roll(2d6)+7: 6,2,+7 Total:15


13 and 14 v Camentir
Action 1 & 2
Roll(2d6)+8: 4,4,+8 Total:16
Roll(2d6)+8: 3,2,+8 Total:13
Roll(2d6)+8: 3,4,+8 Total:15
Roll(2d6)+8: 3,5,+8 Total:16
Damage if not parried:
Roll(2d6)+7: 2,3,+7 Total:12
Roll(2d6)+7: 1,6,+7 Total:14
Roll(2d6)+7: 3,6,+7 Total:16
Roll(2d6)+7: 6,4,+7 Total:17


15 and 16 v Fengel
Actions 1 & 2
Roll(2d6)+8: 6,2,+8 Total:16
Roll(2d6)+8: 3,2,+8 Total:13
Roll(2d6)+8: 3,2,+8 Total:13
Roll(2d6)+8: 3,1,+8 Total:12
Damage if not parried:
Roll(2d6)+7: 2,3,+7 Total:12
Roll(2d6)+7: 1,6,+7 Total:14
Roll(2d6)+7: 5,4,+7 Total:16
Roll(2d6)+7: 6,3,+7 Total:16


17 and 18 v Durgil
Actions 1 and 2
Roll(2d6)+8: 4,1,+8 Total:13
Roll(2d6)+8: 5,2,+8 Total:15
Roll(2d6)+8: 5,2,+8 Total:15
Roll(2d6)+8: 6,3,+8 Total:17
Damage if not parried:
Roll(2d6)+7: 6,5,+7 Total:18
Roll(2d6)+7: 2,3,+7 Total:12
Roll(2d6)+7: 4,5,+7 Total:16
Roll(2d6)+7: 6,2,+7 Total:15


19 v Edrahil
Actions 1 and 2
Roll(2d6)+8: 2,2,+8 Total:12
Roll(2d6)+8: 1,5,+8 Total:14
Damage if not parried:
Roll(2d6)+7: 2,5,+7 Total:14
Roll(2d6)+7: 3,5,+7 Total:15


20 v Dirnhael
Actions 1 and 2
Roll(2d6)+8: 3,1,+8 Total:12
Roll(2d6)+8: 4,6,+8 Total:18
Damage if not parried:
Roll(2d6)+7: 3,4,+7 Total:14
Roll(2d6)+7: 6,3,+7 Total:16


Camentir parries TN 16, 13, 15, 16
Actions 4, 5, 6, 7
AC +12, Specialty +2, Warwise +1, MB +3, PB +1, AA -5,-10,-15,-20
Roll(2d6)+14: 6,4,+14 Total:24 SUCCESS
Roll(2d6)+9: 4,6,+9 Total:19 SUCCESS
Roll(2d6)+4: 4,3,+4 Total:11 FAILED
Roll(2d6)-1: 1,6,-1 Total:6 FAILED
Takes 33 points of damage (Injured -3)

Edrahil parries TN 12, 14
Actions 1 & 2
AC +6, Specialty +2, PB +1, Wounded -5
Roll(2d6)+4: 1,4,+4 Total:9 (1 Courage ) SUCCESS
Roll(2d6)+4: 3,6,+4 Total:13 (1 Courage) SUCCESS
**Edrahil cannot attack this round, AA and wounds make it moot
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

sdrotar

Oct 02, 2005, 06:49 PM #10 Last Edit: Oct 02, 2005, 11:03 PM by sdrotar
Dirnhael's AC (Longsword) +13, Anduring bonus +2, Anduring Parry Bonus +1,  Warwise +1, Specialty Bonus +2, Shield Parry Bonus +1 (I'm using +1 instead of the +3 since I'm assuming Dirnhael's still holding the reins: +20

Action 5: (-5 penalty/Swift Strike 2) Parry Durac (TN 12): +15
Roll(2d6)+15:5,4,+15 Total:24 - SUCCESS

Action 6: Parry (TN12) -10/+10
Roll(2d6)+10:1,3,+10 Total:14 - SUCCESS

Action 7: Parry (TN 18) -15/+5
Roll(2d6)+5:3,5,+5 Total:13 - FAIL
OOC: 16 points is a pretty good lick. I'd better spend two CP to pass. I hate to burn 'em, but I guess it's best to remain uninjured and hold off those penalties as long as possible...

The ferocity of Dirnhael's attacks seemed to surprise the Easterling, and his fluttering attempt at Dirnhael in return was easily knocked away by Anduring's blade. He deflected another blow as it flew in from the side from another attacker, but the third very nearly found it's mark, cutting into Dirnhael's sleeve before he desperately batted it away.
There were so many of them...
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

GandalfOfBorg

Oct 02, 2005, 08:00 PM #11 Last Edit: Oct 02, 2005, 08:02 PM by GandalfOfBorg
OOC: Praise the maker for the dice roller!
Dodge - (6+5)+2-5+9 Courage=17

OOC: Is there anything that Durgil can do, such as Ride tests or something, to avoid melee combat as much as possible?
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

tomcat

Quote from: GandalfOfBorg on Oct 02, 2005, 08:00 PM
OOC: Is there anything that Durgil can do, such as Ride tests or something, to avoid melee combat as much as possible?

OOC: I will allow a Reaction roll (no Action Allowance penalties) - Opposed Ride tests against both of your new attackers. If you are successful against both, you will break from the melee and gain a new firing position outside of the fighting.

Easterlings 1 and 2
Roll(2d6)+4: 5,1,+4 Total:10
Roll(2d6)+4: 1,3,+4 Total:8
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Wiseman

Roll(2d6)+16: 4,6,+13 +3 parry Total:26 SUCCESS
Roll(2d6)+11: 5,6,+11 Total:22  SUCCESS

Init: Roll(2d6)+2: 4,1,+2 Total:7

Palandil

Oct 03, 2005, 05:43 AM #14 Last Edit: Oct 03, 2005, 09:04 AM by Palandil
Quote from: tomcat on Oct 02, 2005, 06:29 PM
15 and 16 v Fengel
Actions 1 & 2
Roll(2d6)+8: 6,2,+8 Total:16
Roll(2d6)+8: 3,2,+8 Total:13
Roll(2d6)+8: 3,2,+8 Total:13
Roll(2d6)+8: 3,1,+8 Total:12
Damage if not parried:
Roll(2d6)+7: 2,3,+7 Total:12
Roll(2d6)+7: 1,6,+7 Total:14
Roll(2d6)+7: 5,4,+7 Total:16
Roll(2d6)+7: 6,3,+7 Total:16

Fengel's 3rd Action:Parry TN 16
Roll(2d6)+18(AC+14,Shield+3,LongS+1): 1,3,+18 Total:22 SUCCESS
4th Parry TN 13
Roll(2d6)+18(AC+14,Shield+3,LongS+1): 2,6,+18 Total:26-5=21 SUCCESS
5th Parry TN 13
Roll(2d6)+18(AC+14,Shield+3,LongS+1): 4,4,+18 Total:26-10=16 SUCCESS
6thParry TN 12
Roll(2d6)+18: (6,6 NO WAY!!)+18 Total:30+Roll(1d6)+0: 1,+0 Total:1 (well look at that a one?) ROLL TOTAL:31-15=16 SUCCESS


Fengel was glad to see new Easterlings to direct his fury upon.  He parries their attacks and glares at them with a snarl as each one misses their mark.

Initiative:Roll(2d6)+3: 3,6,+3 Total:12