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Blow the station - round 12 [countdown 14 rounds]

Started by tomcat, Apr 04, 2014, 11:55 PM

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tomcat

Music to read and post to!

Situation: The team has made access to the sub-level of the Relay Station

ALL Modifiers (situational, physical, weariness, wound conditions):


  • All PC/NPC's will suffer a -5 penalty for firing into any melee, unless they are the ones in the melee or have the Precise Shot feat.
  • Darkness - PC's suffer a -5 to Perception checks and a -2 to combat unless equipped with low-light gear
  • Longshot and Haywire both suffer fatigue - persistent condition CT -1.
  • NEW: all PC's gain a +1 morale bonus to all actions for the rest of the encounter

Martel - 28/96*
Booth - 36/89*
Mitts - 32/80*
Hammer - 0/91
Haywire - 38/81 CT -1 (weariness)*
Longshot - DEAD
* have taken their second wind
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Commando Droid C1 - DESTROYED
Commando Droid C2 - DESTROYED
Commando Droid C3 - REF 23, HP 00/76 CT -0, Threshold 21
Commando Droid C4 - REF 23, HP 00/76 CT -0, Threshold 21
Har'zic - REF 27, HP 45/103, Threshold 25

Consumption:
I am not going to concern with consumption due to the increased capacity of your weapons, unless you guys use autofire, or any grenades.

Initiative:
Mitts (+12) 22
Hammer (+12) 21
Commando Droids (+13) 21
Har'zic (+13) 18
Booth (+13) 17
Martel (+13) 15
Haywire (+11) 15
Longshot (+11) Unconscious
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Posterboy

 :ooc: Doug, just noting that the current map does not reflect the move action Booth took last round to move from X9 --> R9.

Stefan

Following Booth's orders Hammer charges up the stairs to stand face to face with the remaining droid with every intention to end the threat and at the same time provide cover for his fallen brother.  Using his leg to brace his weapon he opens fire directly into the droids chest plate.

:ooc:Move to O10 (unless Mitts moves there first in which case move to N10) then open fire on the droid.

DC - 23 Ranged heavy assault blaster rifle* +10 (5d10+8) with Burst Fire and braced and Point Blank Shot
:00: 1d20+10 : 20 + 10, total 30

:dmg: 5d10+8 : 8, 10, 9, 3, 4 + 8, total 42

tomcat

#3
:ooc: Dude! Hammer gets things done! I can't hit the guy and he is a beast when it comes to firing that cannon!  ;D

I fixed the map to reflect the proper placement of the PC's, Ayrn.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

The commando droid's sturdy design intended for it to be able to receive heavy blaster fire in combat. The durasteel frame and chassis was also built with the idea to allow the droids to be nimble and stealthy. No matter, the designers never intended the build to handle a frontal attack at close proximity from a heavy blaster. The commando droid shattered into pieces in front of Hammer's eyes, the fragments sparking off the wall and tearing into the large communication dome engine behind it. Smoke and a screeching sound emanated from the large device that used to control the communication panel on top of the relay station, but would do it no longer - not without a maintenance team to repair the damage.

The echo subsided from Hammer's own terrifying attack. Maintenance and protocol droids that had once manned the relay station's controls began to scurry towards the opposite exit due to the arrival of the white-shelled warriors. Only Har'zic remained to offer any resistance to the attackers and the DaShade had a look that showed no sign of surrender.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Deadpool is 18 days since a visit to the boards - I will give him until tomorrow and then I will make his actions to move the game on.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

deadpool

 :ooc:I was away for a week without access to the web and totally forgot to let you guys know. When I realized I worried the action would be over. Glad I was wrong.

Mitts will move forward as much as he can (8sq, in front of Hammer) and shoot at the guy

blaster carbine +10 (3d8+5) with Point Blank Shot
Rolled 1d20+10 : 12 + 10, total 22

Rolled 3d8+5 : 4, 8, 8 + 5, total 25

deadpool


deadpool

 :ooc:If I'm right I barely made it, but that's 25 dmg and CT -1  ;D

Stefan

 :ooc:I've definitely had some luck with the dice. It would be nice if it would hold out just a little longer...

tomcat

:ooc: You did hit, Deadpool. Not only was the FP right on, but you also have a +1 morale bonus from Booth.  ;D

Har'Zic is hit for 25 points --or-- 45/103 CT-1; he will use Delay Damage on this attack so it will not affect until the end of this turn.





Commando Droids C3 & C4
MOVE - move six squares and enter the chamber after coming down from the roof over the last three rounds.
STANDARD - fire blasters at Martel and Hammer
DC 23 Ranged blaster carbine +12 (4d8+8) with Point Blank Shot and Rapid Shot
:00: 1d20+12 : 3 + 12, total 15

:dmg: 4d8+8 : 3, 2, 2, 8 + 8, total 23


DC 27 Ranged light concussion missile launcher +11 (5d10+3, 2-square splash) with Rapid Shot and Point Blank Shot
:00: 1d20+11 : 11 + 11, total 22

:dmg: 5d10+3 : 10, 1, 1, 6, 10 + 3, total 31


Har'Zic
STANDARD - fires on Hammer
DC 27 Ranged heavy blaster rifle +11 (4d10+13) with Point Blank Shot Rapid Shot
:00: 1d20+11 : 12 + 11, total 23

:dmg: 4d10+13 : 4, 6, 1, 4 + 13, total 28

SWIFT - x2 for Shake it Off
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Har'Zic will use a FP

Rolled 2d6 : 1, 3, total 4
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

#12
:ooc: Martel is hit by the splash damage of the concussion missile for 15 unless he can Deflect.

Mitts takes 15 - 2(DR) = 13 damage from the concussion missile --or-- 32/80

Longshot is unable to defend (Unconscious -10, so only 15 REF score) and takes full damage from the blast 31 -2(DR) = 29; this is over his Damage Threshold and so he is slain by the shrapnel. He cannot make any action to save himself.





As the team crested the stairs and brought the fight into the primary control center of the Relay Station, two Commando Droids appeared in the far doorway. These two had been stationed on the roof, but had answered their leader's call. One leveled his blaster at Martel, but the shot went wide. The other Commando Droid hefted a concussion missile launcher and fired it at Hammer, or the wall behind him. Either way, the explosive burst of the rocket would give them all something with which to deal. The missile went over Hammer's head and burst spreading shrapnel at supersonic speed into the men. Once more, Hammer's armor and his incredible agility protected him, but the medic and Jedi were peppered. The still form of Longshot was also riddled with hot steel, the fragments boring through his armor and tearing up his body.

Har'Zic, seeing the opportunity to bring the heavy weapon's specialist down, aimed his own blaster and fired. The blast just missed Hammer as he maneuvered from the explosion. All the ears were ringing, even in the Clone's protective helmets.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Once I get Booth's ACTIONS and Martel's DEFEND and ACTIONS, I will start a new round.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Stefan

 :ooc:What happened to Haywire?  Are you still GMing him?  I just noticed that he's not on the map anymore.