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Cavern engagement - Round 3

Started by tomcat, Aug 16, 2012, 11:55 PM

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tomcat

Music to read and post to!

Situation: Shade and his Bando Gora make their final assaut in the cavern.

ALL Modifiers (situational, physical, weariness, wound conditions):


  • All PC/NPC's will suffer a -5 penalty for firing into any melee, unless they are the ones in the melee or have the Precise Shot feat.
  • Darkness - PC's suffer a -5 to Perception checks and a -2 to combat unless equipped with low-light gear

BIT - 39/75
Brim - 62/72
Caden - 0/53
Farok - 24/72
Fett - 18/87
Kaida - 19/55
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Shade - 0/93
BG soldier 1 - 29/59
BG soldier 2 - DEAD
BG sniper 1 - DEAD
BG sniper 2 - DEAD
BG captain - 24/102

Consumption:

PCPrimary  |  Secondary  |  Weapon 3  |  Misc
BITsniper blaster rifle 8/30  |  hvy blaster pistol 3/200  |  jetpack 5/10
Brimlightsaber n/a  |  holdout blaster 1/12  | 
Cadenblaster carbine 25/50  |  hvy blaster pistol 5/200  | 
Faroklightsaber n/a  |  blaster pistol 0/100
Kaida*blaster carbine 11/150  |  lt repeat blaster 0/150  | 
Fett*blaster carbine 41/150  |  flamethrower 0/5  |  missiles 1/4  |  jet pack 2/10
*not all weapons listed
-amunition is either power packs (50 shots each), or energy cells (6 shots each) and are added together in your total - what is in the gun and the spare clips you have


Equipment:
BIT - 285 credits, heavy blaster pistol, sniper blaster rifle w/ scope and bipod (SaV - must be aimed or take a -5 penalty to attack), shadowsuit, Arakyd Hush-About personal jetpack (5 fuel cells), sound sponge, utility belt, 5 power packs, long-range comlink, datapad, all-temperature cloak
Brim - hold-out blaster with 2 energy cells, lightsaber, 260 credits, datapad, long-range comlink, syntherope, 1 ion grenade
Caden -  heavy blaster pistol with 3 spare power packs, hold-out blaster, combat gloves, pocket scrambler, utility belt (3-day food supply, 3 medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), medical kit, all-temperature cloak, datapad, credit stick
Farok - lightsaber, baton, medpacs, back pack, 2 blaster pistols
Kaida - blaster carbine, heavy blaster pistol, hold-out blaster with spare energy cell, light repeating blaster with 2 spare power packs, 2 ion, shadowsuit and helmet, 2 concealed holsters, all-temperature cloak (unless armor makes it useless), basic datapad, binder cuffs, comlink, liquid cable dispenser, mesh tape, pocket scrambler, 5 ration packs, 2 computer spikes (+2), security kit, credit chip, field kit (2 condensing canteens, sunshield roll, 4-day food supply, 24 filters, 12 atmospher canisters, 2 glow rods, 2 breath masks, all-temperature cloak)

Initiative:
Farok (+1) 21 (nat 20, auto first initiative)
BG snipers (+12) 29
Kaida (+11) 28
BIT (+12) 27
Brim (+12) 24
Fett (+11) 23
Caden (+5) 21
BG soldiers (+10) 21
Shade (+14) 18
BG captain (+11) 13

Again three of the grenades go off and in this round, but no one is affected (this is the last round that I will worry about the grenade trap).


Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

sdrotar

Caden felt a bit more confident after his shots struck their target, but he knew that their enemies were no easy marks - their retribution would be terrible.
He clenched his teeth, found another target and fired.
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

Jingo

Kaida felt satisfaction at seeing her and BIT's shots hit the other sniper. But fear edged in sideways as she saw the dark jedi move forward, graceful and deadly. Did the booby trap even hurt him? She prayed Brim and Farok would be able to hold the line. Hand to hand combat was not her forte. She lined up the sniper in her gun again and shot once more.

Swift - aim
Move - aim
Standard - Blam blam!
Shoots at Sniper if Still Up. If not, then at the Captain 1d20+7 : 18 + 7, total 25

Damage if hits 3d8+3 : 8, 1, 1 + 3, total 13

Jingo

:ooc:Oooh yeah! That oughtta drop the sniper combined with our shots from last round. ;D Hoping anyway. If he goes down she says this.

"BIT, the sniper is down!" She called through the comm. "Shift targets. If you can take the shot, take out those soldiers engaging Farok or the captain. Caden and Fett, target that captain!"

Telcontar

 :ooc: so Doug I have no actions this round correct?
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: Hey Tom, you have your MOVE action available to you, and the nice thing is that Kaida used Inspire Haste on you that allows you to trade your MOVE action for a STANDARD action.

I also want to remind that if you fire into a melee, you take a -5 to hit unless you have Precise Shot.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

Standard move attack on #4
Rolled 1d20+8 : 20 + 8, total 28
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

GandalfOfBorg

BIT acknowledged the order by making a minute adjustment to his targeting and lets loose a bolt from the dark at what appears to be the darker, more menacing Bando Gora (ie. captain).

Ranged Combat - Roll(1d20)+12: 8,+12 Total:20 (25)
If not enough to hit, Force Point - Roll(1d6)+0: 5,+0 Total:5

Damage - Roll(4d10)+4: 5,1,6,4,+4 Total:20
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

sdrotar

Quote from: Jingo on Aug 19, 2012, 01:49 AM

"Shift targets. If you can take the shot, take out those soldiers engaging Farok or the captain. Caden and Fett, target that captain!"

"Roger that," Caden replied tersely.
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

tomcat

:ooc: Okay we start with Farok...

Tom I hope you are just busy and that that post isn't a sign of fading interest. That is the least I have seen you post in a long time. Anyway... the dice roller seems to be going your way now. That is a critical so damage is rolled and doubled:

Rolled 2d8+4 : 4, 7 + 4, total 15
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Bando Gora soldier 2 takes 30 damage and is instantly slain.




The dark shape had surged in on Farok and the former jedi parried away the creatures glowing pikestaff. With skill that belied his handicap, Farok brought his lightsaber back down and then shoved it through the Bando Gora's heart. The shadow struggled for a moment and then collapsed, sliding off of Farok's weapon as he did.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: The Bando Gora sniper acts before Kaida and BIT...

Bando Gora sniper
SWIFT x2 - Aim
STANDARD - fires on Brim
:00: DC 23 Ranged blowgun +10 (4d8+4) with Point Blank shot, Precise shot and Deadeye, CT -1
Rolled 1d20+9 : 13 + 9, total 22

damage if successful 4d8+4 : 2, 3, 1, 6 + 4, total 16
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: He'll use a FP to make it a success...

Brim is hit for 22 damage, total 62/72 CT -1

Kaida fires and hits the sniper killing it.

BIT fires at the BG captain and yes, you will need the FP roll, thus hitting him for 20 damage, total 24/102

Okay, now I have Brim, Fett and Caden to roll...





The cave is alight with blaster fire. Brim cautiously circles the Shade but then feels terrible pain as a blaster bolt from the Bando Gora tears into his torso. The Rodian staggers back and tries to keep his feet terrified even more now with the threat of his attacker.

Kaida has the Bando Gora sniper in her sights and is pleased to see the shape go down hard with her next blast. BIT, too, brings fire on target and the enemy number begins to diminish.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

Farok watched the dark force creature fall to his light saber and collapse at his feet. He had no sympathy, no hatred for the creature, only the force driving him to restore the balance.
Before him he saw the captain. Another foe strong in things other than martial skill. Fighting off the dark attacks of his foes his light saber began to make the low rythmic swoosh has he began tossing it through the air in his distinctive patterns.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

Farok sensed that his force student was not fairing well in this fight. Something would need to be done.
:ooc: Doug when I get my actions back I want touse counsular vitality on brim
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18