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Death Stick production

Started by tomcat, May 23, 2012, 12:03 AM

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tomcat

#30
:ooc: Matt, this would actually be a mechanics test, which you have a +12 and the DC is 20, so...




BIT moved between the two force-users before either could activate their lightsabers and began to fiddle with the control panel. He pulled a simple tool from his pouch to remove the screws that held the faceplate on and once off, he peered at the few wires that ran from the faceplate to the locking mechanisms circuit board. Flipping the tool around, it was a pair of simple pliers and the soldier pulled a wire off of a plug, and then another, and crossed them. The faceplate beeped and the control screen scrambled into gibberish, but the red light turned green. A second later there was a sound of a motor starting and the blast door began to rise. BIT gave a smile and a wink to the others and stood up.

The door took only a moment to rise but revealed another passage beyond. The team continued on their journey covering the distance under the mountain. The pitch of the passage was still rising and they knew they were going up. Their calves began to ache from the angle of the climb, but none complained. Almost an hour passed and then light could be softly seen down the length of the corridor. It caused them to quicken their pace until finally they came to where the cave passage opened up into a mammoth chamber.

At the far end of the chamber was a huge hole to the outside world and a circular platform was built. Within the chamber was the same kind of bunker-type buildings that lined both sides and were flush with the cave walls.




:ooc: The map of the chamber is posted and I have included a picturegrab from the original bounty hunter game so you guys can see what it looks like outside the cavern.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]