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The last dash...

Started by tomcat, Jan 17, 2012, 05:25 PM

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GandalfOfBorg

Once BIT is ready, he takes aim at the snipers and fires.  If he thinks his position is blown, he will crawl off to another position.

Attack (Deadeye, Careful Shot, and Point Blank Shot w/ sniper rifle): Roll(1d20)+12: 13,+12 Total:25
Damage: Roll(4d10)+4: 9,3,6,2,+4 Total:24
(Target is -5 DT due to Devastating Attack)
If necessary, Stealth: Roll(1d20)+12: 20,+12 Total:32
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

sdrotar

Caden looks for as well-covered a spot as he can find, and fires.
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

Telcontar

Farok tries to utilize as much ground cover as he can while he moves up the valley.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

Caden held the rifle in his hand. It was a change, although the man knew how to use it. The heavy blaster pistol on his hip had been all he ever needed. Things had changed.




Caden fires
STANDARD - autofires on the blind
:00: DC 16/10 Ranged hold out blaster pistol +7 (3d8+3)
Rolled 1d20+7 : 10 + 7, total 17

damage if successful 3d8+3 : 5, 3, 3 + 3, total 14
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

BIT's shot was devastatingly clean. The Gran sniper that had been sighting down its own rifle reeled back as BIT's shot hit him in the opposite eye. The alien's head opened up on the back side and it fell like a rag doll from the platform. Moments later, Caden's blaster fire ripped into the wood and body of the remaining Gran and it too fell.

Farok and Brim could see the three remaining Dug's turn the corner of the valley and disappear into the watery distance.

Communications were made to the rest of the team and soon they all stood together within one of the culverts, the two speeder bikes alongside.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

"let's get that web blaster loaded and ready. Then we can move up to the turn in the valley floor and plan our next move. It would be nice if we had a group plan, but if we want to stick to howling dervishes in the jungle counting coup then that's fine too."
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

GandalfOfBorg

BIT stood there silent, no need for his tech to make it so.  "Rag-tag" is how he'd best describe this group, no military discipline, but they were his best means of jumping off this hell-hole.  Now the one with the helmet and armor he kept an eye on... cold detachment and no regard for life but his own... how'd he fit into this equation?  More like a the dervish -- unpredictable -- that the old blade-wielder mentioned than any of the others.  There'd be no turning his back on this one.
"I'll scout ahead to see what we're up against. Quiet."
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Callowmoryne

 :ooc: Logar will help with the speeder and await further orders from Kaida. Hes all sullen and quiet. Brooding over fetts words.

Jingo

Kaida smirked at BIT's parting words. Quiet? With this group? That was like asking a Bantha to dance the Imperial Waltz. "Roger that. BIT will provide the recon. But it better be fast. We don't have a lot of time. Daylight is already here. We'll be right behind you."

She made sure the gun was secure and then climbed into the driver seat? "Anyone need a ride? We may need to hit the enemy hard and fast. We're the calvary." She nodded to the bikes.

GandalfOfBorg

With a nod, the merc sniper activates his stealth equipment and launches towards their destination.  Rifle in hand, the former trooper scans the scenery for an easy or lightly fortified way inside.

:ooc:
Stealth - Roll(1d20)+12: 10,+12 Total:22
Perception - Roll(1d20)+11: 20,+11 Total:31
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

tomcat

Feb 09, 2012, 01:21 PM #55 Last Edit: Feb 09, 2012, 01:24 PM by tomcat
:ooc: Just to be clear on size, no one will be able to ride the speederbike that has the E-Web strapped to it. The barrel, power system and the tripod will take up the entire length of where a driver and passenger would sit. The one speeder can tow the other, but it won't be ridden.

Also as a note, you guys have spent a bit of time on the broken E-Web... the two speederbikes each have a very affective, operational laser cannon. But that is fine, party treasure is still party treasure, and an E-Web definitely qualifies.





It was strange to see BIT take to the air via his rocketpack, but only hear the slightest whisper from the vehicle - his sound sponge absorbing most of it. But the merc was gone in a flash and skillfully used the terrain and foliage to disappear.

BIT flew the short length of the valley from where he had been and came to where it hitched right. The valley floor disappeared under a morass of green water and vegetation. Only a few of the tall tees grew in the area, including the one which had perched the two snipers who had just attacked them, but there were large masses of earth that rose from the lake making small islands. The islands were of various heights and steep walls making it impossible to climb them without somekind of aid. So the only passage down the length of the valley would be through the thick morass. From his vantage, and based upon the vegetation that grew up from the lake, BIT could assume that the water had to be thigh-deep at worst.

He found himself a place to land, high up on the cliff wall to the north and he quickly broke out his rifle and scope. His keen eye saw the terrain and how it graded back up at the far end of the valley - which also came to an end. There were a total of three substantial 'islands' that sat in the way, and atop the second on the north wall of the valley was a huge Dug head carved in the stone. In its mouth was a door. Also atop each of these islands, an E-Web blaster cannon was poised to fire down the length of the valley.

BIT could see the remaining three Dug mercenaries pushing their way down the lake towards their Gran companions who maintained the weapons.

BIT radioed back to the group on the frequency he had been given.

Back with the group, Fett suddenly broke from his silence. "There was a comm panel in that tower, wasn't there?"

Brim nodded.

The bounty hunter thought for a moment, "Maybe we can use it to place a call to the main compound... tell them we are coming to blow the production facility up. Tell them that Fett and a few smugglers from Jovan Station are on their way. You think that might cause for a message to be sent to the Bando Gora? You think with all of the names given that maybe it just might draw that bastard of a dark-jedi out? I am sure he might want a little piece of each of us."




:ooc: I have attached two pics of the valley from the lake level of what BIT can see. The pics are kind of grainy as they are captures from the video of the game. I will post a close-up overhead map tonight once I get it drawn.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Jingo

Kaida considered. It was worth a shot IF they could get the dark jedi to come out on their terms into an ambush. She said as much and then asked for opinions of the others.

"BIT hold position and set a bead on the snipers. We'll be moving up hard and fast shortly." She then laid our her plan.

:ooc: What's the plan? I'm thinking once BIT starts shooting, some of us can lay down covering fire while others on the bikes zoom up and quickly blast the E-Web islands from the flanks.

GandalfOfBorg

BIT did as he was instructed.  He sidled in his comfort zone: stock to shoulder, hand to grip, and finger poised on the trigger.  He calmed himself, measuring his heartbeat and waited for the call.  Though he kept a bead on the rearmost sniper, he remained aware of the E-web postitions as they would likely be his next targets.

:ooc:  Are the E-webs able to maneuver/reposition easily or are they in a fixed firing position?
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Telcontar

 :ooc: can the speeders maneuver over water?
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

 :ooc: also can I make a UtF check to see if the dark Jedi is even on the planet?
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18