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Along the Watchtower - round 2

Started by tomcat, Dec 28, 2011, 07:30 PM

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tomcat

Dec 28, 2011, 07:30 PM Last Edit: Jan 02, 2012, 04:59 PM by tomcat
Situation: A garrison of Dugs (5 - 1 is captain) and Grans (16) bar the passage of a valley turn and must be engaged.

Situational Modifiers: All PC/NPC's will suffer a -5 penalty for firing into any melee, unless they are the ones in the melee or have the Precise Shot feat.

Gran 1 - DEAD
Gran 2 - 28/32; -1 CT
Gran 3 - 12/32


Physical Modifiers: -5 penalty to all PC's action rolls due to darkness, unless they have natural or equipment low-light vision. This penalty will go away after round 5 (yes, I know rounds are 6 seconds and there is a bit of time until the sun rises, but things go slow in PbP games).

Consumption:


PCPrimarySecondaryWeapon 3Misc
Brimlightsaber n/aholdout blaster 0/12frags 2/3
Cadenhvy blaster pistol 5/200frags 0/2
Faroklightsaber n/a
Kaida*blaster carbine 3/150Lt Repeat blaster 0/150frags 0/3
Logar*blaster rifle 20/150Hvy blaster pistol 0/50frags 0/8
Samblaster pistol 0/150Slugthrower 20/150frags 0/3
Fett*blaster carbine 20/150Flamethrower 0/5Missiles 1/4jet pack 1/10
*not all weapons listed
-amunition is either power packs (50 shots each), or energy cells (6 shots each) and are added together in your total - what is in the gun and the spare clips you have


Equipment:
Brim - hold-out blaster with 2 energy cells, lightsaber, 1 frag, 2 medpacs
Caden -  heavy blaster pistol with 3 spare power packs, hold-out blaster, 2 frag grenades, combat gloves, pocket scrambler, utility belt (3-day food supply, 3 medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), medical kit, all-temperature cloak, datapad, credit stick
Farok - lightsaber, baton, 2 medpacs, back pack, 2 blaster pistols
Kaida - blaster carbine, heavy blaster pistol, hold-out blaster with spare energy cell, light repeating blaster with 2 spare power packs, 3 frags, shadowsuit and helmet, 2 concealed holsters, all-temperature cloak (unless armor makes it useless), basic datapad, binder cuffs, comlink, liquid cable dispenser, 4 medpacs, mesh tape, pocket scrambler, 5 ration packs, 2 computer spikes (+2), security kit, credit chip
Logar - blaster rifle, DH-23 "Outback" blaster pistol, heavy blaster pistol, 8 frags, vibrobayonet 3 spare energy cells, modified clone trooper armor (+6 armor, +2 Fortitude, helmet package), field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmosphere canisters, 2 glow rods, 2 breath masks, all-temperature cloak), 2 medpacs
Sam - blaster pistol with 2 spare power packs, slugthrower rifle with 2 spare rifle clips with Targeting scope, 3 frags, hip holster, Satchel shoulder, 2 medpacs


Initiative:
Logar (+11) 31
Fett (+11) 28
Dug Captain (+10) 28
BIT (+12) 24
Kaida (+11) 23
Caden (+3) 18
Farok (+1) 17
Sam (+11) 15
Brim (+6) 14
Dug (+11) 14
Gran (+11) 13
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Posterboy

 :ooc:Doug, why is Brim only half-way to the door of the tower, while Farok is already there?

Telcontar

 :ooc: Because Farok is crazy, young Jedi.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

  :ooc: My mistake Aryn, I misread what your round 1 post meant. Also, to answer your questions from before - running would have required the full round action so you don't yet know if the door is locked and you will need to use a Swift action in this round to ignite your saber.

I will update the map with your correct position in a bit.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

BIT gets to his gear and activates his noise-cancelling device (sound sponge) so as to not attract any further attention while he dons his gear.

:ooc: How many move actions will this take?  He's got the jet pack, shadowsuit, and utility belt.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

tomcat

:ooc: If we were sitting at a table, Matt, I'd say at least 30 seconds (or five rounds). But due to the pace of PbP, I am only going to require through all of round 3, so you may act again on round 4.

Aryn, I fixed the map.

John has lead here, but I am going to go for Fett... but first I must go to the bank.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

sdrotar

Caden looked to move up and get closer to Sam; he wasn't armed with a rifle - he was more comfortable with his trusty blaster pistol - and firing at range wasn't what it was built for.

:ooc: Depending on how quickly Caden can close on Sam, he'll also fire to distract and confuse, making certain he keeps his shots a safe distance away from Farok and Brim.
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

Telcontar

Farok was winded but exhilarated by his run across the scrub and cleared jungle terrain. Memories of times past and his youth filled him. He could feel the force swell around him as his body and spirit opened up to embrace the power around him. He calmed his mind as he was taught long ago and instead of dulling the feeling grew as he time around him seemed to slow down, he had time now to think through and go through options while the world moved by at a snail's pace around him. He thought he could even hear his companions and foes breathing despite the distance.
The door to the tower was before him and he could see and feel Brim coming up along side of him. The light saber was light and spinning in his hand and as he came upon the door he used that momentum to cut a gash in the door. The door was no match for the power of the ligthsaber and he began to breach the door so that Brim could follow through into the tower.

Rolled 1d20+8 : 1 + 8, total 9


dmg
Rolled 2d8+4 : 1, 8 + 4, total 13
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: Dude! What is up with you and the freakin' dice roller??  ':}

Even though it is a Nat 1, your saber is still cutting into it. Unfortunately, it is going to take a bit of help:

Wooden door Hit Points of 25 - 13 = 12 left
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

With the whole team now in motion, Fett smiled under his visor. "They just needed some incentive," he thought. His blaster still tucked into his shoulder, he fired on the sniper nest again as he pushed forward.




STANDARD - autofire on Sniper blind
:00: DC 10 ranged +10, autofire (controlled burst) -2, Point blank +1, Rapid shot -2
Rolled 1d20+7 : 7 + 7, total 14

damage if successful (1/2 if not) 4d8+6 : 5, 4, 4, 5 + 6, total 24


MOVE - normal speed
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Grans take 12 damage each

G2: 32/32 DEAD (the threshold was not overcome but I am not going to worry about unconscious NPC mooks)
G3: 24/32
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Jingo

Kaida heard the shooting and the shouting all around her and hoped the team was surviving. Getting the drop on the enemy was helping and she had to admit the blast from Fett's rocket pack had produced the chaos they needed. Battle was, at best, controlled chaos. At its worst, it was heaping hot mess of bantha fecal matter. She lined up her scope on the other sniper and pulled the trigger.

Swift Action: This is her second swift action for Aims.
Standard Action: Shoots aimed shot at G3.
Blaster Carbine 1d20+7 : 5 + 7, total 12

Damage if Hit 3d8+3 : 3, 6, 2 + 3, total 14


Move Action: Stays put prone behind cover, and does a second swift action instead. Inspire Haste (on anyone who needs it this round--first come first serve). An ally in LOS can make a skill check that requires a standard action as a move action instead.


tomcat

The Dug commander staggered through the arched doorway of the tower's second tier and out onto the platform that wrapped round the structure. He was still unsure of what was going on, save that the intruders they expected had gotten the upper hand on them. He looked up and realized his main gun was destroyed, and the hail of fire on the sniper blind in the tree to his left could only mean that those soldiers were dead.

He looked down and saw shapes moving about in the darkness below - from where blaster fire would emanate, or the two that were holding lightsabers! They were cutting a hole into his only defensive structure. Trevulo could see enough to return the attack on his enemy. He reached to the bandolier that hung over his shoulder and drew a grenade from it. Flicking the pin, he let it drop towards the ground below and the jedi that stood there.




:ooc: Understand that the Jedi power Move Light Objects can be used t stop thrown grenades. If you choose to defend in this manner, I will give you the instructions necessary to try and defend.

[EDIT] I am going to reduce the number of weapons he can draw to one.


Trevulo actions:
MOVE - grabs grenade
STANDARD - grenade attack
:00: DC 10 Ranged +8, Darkness -5
grenade attack 1d20+3 : 3 + 3, total 6

damage if successful, 1/2 if not 4d6+2 : 4, 6, 6, 2 + 2, total 20
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Farok and Brim heard a sound above their heads as the grenade fell and hit the side of the tower. It took a good bounce and was deflected in the wrong direction from them when it blew. The pressure wave rolled over them, but there was no hazard of shrapnel. As the grenade exploded, Kaida took her shot and struck the Gran sniper in the shoulder causing him to spin and knocking him from the platform. The alien landed hard on the stoney valley floor and did not move again.




:ooc: G3 takes 14 for 38/32 - DEAD.

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]