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Snipers on high - round 5

Started by tomcat, Nov 11, 2011, 08:33 PM

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tomcat

Nov 11, 2011, 08:33 PM Last Edit: Nov 15, 2011, 05:55 PM by tomcat
Situation: The team has eliminated the snipers hidden in the canopy above. Also, all of the commotion has stirred another pride of nexu who now attack three party members.

Situational Modifiers: All PC's will suffer a -5 penalty for firing into melee, unless they are the ones in the melee or have the Precise Shot feat.

Weariness CT:
Caden -2 to all actions


Physical Modifiers: -1 to all PC's action rolls due to slick, muddy, or boggy ground and waist high foliage that can block view

Consumption:


PCPrimarySecondaryWeapon 3Misc
Brimlightsaber n/aholdout blaster 0/12frags 2/3
Cadenhvy blaster pistol 1/200frags 0/2
Faroklightsaber n/a
Kaida*blaster carbine 1/150Lt Repeat blaster 0/150frags 0/3
Logar*blaster rifle 10/150Hvy blaster pistol 0/50frags 0/8
Samblaster pistol 0/150Slugthrower 10/150frags 0/3
Fett*blaster carbine 10/150Flamethrower 0/5Missiles 0/4jet pack 1/10
*not all weapons listed
-amunition is either power packs (50 shots each), or energy cells (6 shots each) and are added together in your total - what is in the gun and the spare clips you have


Equipment:
Brim - hold-out blaster with 2 energy cells, lightsaber, 1 frag, 2 medpacs
Caden -  heavy blaster pistol with 3 spare power packs, hold-out blaster, 2 frag grenades, combat gloves, pocket scrambler, utility belt (3-day food supply, 3 medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), medical kit, all-temperature cloak, datapad, credit stick
Farok - lightsaber, baton, 2 medpacs, back pack, 2 blaster pistols
Kaida - blaster carbine, heavy blaster pistol, hold-out blaster with spare energy cell, light repeating blaster with 2 spare power packs, 3 frags, shadowsuit and helmet, 2 concealed holsters, all-temperature cloak (unless armor makes it useless), basic datapad, binder cuffs, comlink, liquid cable dispenser, 4 medpacs, mesh tape, pocket scrambler, 5 ration packs, 2 computer spikes (+2), security kit, credit chip
Logar - blaster rifle, DH-23 "Outback" blaster pistol, heavy blaster pistol, 8 frags, vibrobayonet 3 spare energy cells, modified clone trooper armor (+6 armor, +2 Fortitude, helmet package), field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmosphere canisters, 2 glow rods, 2 breath masks, all-temperature cloak), 2 medpacs
Sam - blaster pistol with 2 spare power packs, slugthrower rifle with 2 spare rifle clips with Targeting scope, 3 frags, hip holster, Satchel shoulder, 2 medpacs


Initiative:
Fett (+11)
Sam (+11)
Farok (+1)
Nexu (+12)
Kaida (+11)
Logar (+11)
Brim (+6)
Caden (+3)


note: Just so you know, I gave some GM benefits with your gear lists above - and I did this because Kaida has been going on about assuring there is ample supply of medical gear. But also, no one has ever said anything about making sure they have enough consumable ammunition (except maybe Kaida and Logar). I am not a stickler on this stuff, but when the PC's go into action with limited resources I will keep watch of this - that way it makes you guys have to make best decisions.

Anyway, I have added 2 medpacs per person, and 2 ammunition packs to your primary weapons, otherwise it is based on your character's stat block.

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Nov 11, 2011, 09:09 PM #1 Last Edit: Nov 11, 2011, 09:17 PM by tomcat
Kaida and Logar watched as the hail of blaster fire and bullets ripped into the blind within the tree and overcome both of the snipers that took refuge there. One of the bodies fell off of the ledge and tumbled down through the branches to splash into the boggy water below.

Fett and Sam drew together on the opposite side of the marsh and also saw the snipers die. Fett transmitted, "Looks like that threat is done. Be prepared for more."

Behind them all, their friends were dealing with threats of their own - the three large cat-like nexu pressed their attacks.

Down the valley where it took a turn to the north, an old three-story watch tower stood. Trevulo was a Dug mercenary that had been hired by Pugwis to command this junction in the valley approach. Ever since Sebolto had been slain, his successor had decided to set up a better defense along the valley that led to the palace. And so, Pugwis had ordered a large rampart to be built to narrow access through the junction and cause any invaders to suffer badly should they try to attack.

But as it is with most things, time and money both change the way things are handled. Time passed and no one else came up the valley to threaten the Dug palace and deathstick production. Funding was pulled and most assets were re-appropriated for more useful purposes. Now Trevulo suffered his command of twenty-five fellow mercenaries. He had six others of his own species which he held a close camaraderie with, and then there were eighteen Gran. Though he despised the three-eyed invaders, they had good eyesight and made for efficient snipers and turret gunners.

When the sounds of two ships flying low over the jungle canopy was heard, Trevulo had dispatched two of his Dug companions on speeder bikes to follow the length of the valley and see if there was any threat. It was now over an hour and a half since he had heard a word from them. Then there was the sound of explosions far off and blaster fire close in. Trevulo knew that his first sniper position had had to have been compromised and overcome. Not for the first time today, the Dug commander cursed in his native tongue for the lack of communication gear that he had at this miserable post.

The Dug climbed the ladder up to the top of the tower and nodded to the Gran that stood ready on the E-web blaster cannon. The tripod weapon was quite intimidating and he would make sure that if any attackers were coming up his valley, they would pay. Trevulo also looked up and to his right. He couldn't see them but his nod in the direction told the snipers there to be ready. Down below, on the rampart wall, his other four Dugs walked patrol. Trevulo gave himself a grim smile - if this wasn't enough, then his second layer of defense past the rampart would shred any surviving attackers to bits.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

With the threat of the snipers removed, Fett hit his comlink, "This is Fett to Caden. Snipers are eliminated. What is your status? We are ready to advance. Are you in need of assistance with the nexu?"

The bounty hunter had transmitted openly even though he had only addressed Caden, he waited for any reply.




:ooc: Will hold actions until he gets an answer from the other characters as to whether they want him and Sam to draw back to help. Although I will say his SWIFT action has been used to make the communication.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: I am waiting for Farok and Sam to chime in and then I will make the Nexu attacks.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

donimator

Sam considered the probabilites and, statistically, the team engaged with the Nexu were likely sufficient to overcome their foe. It would likely be over before he got there anyway. Sam glanced at Fett and advanced towards the sniper blind. He would ensure the enemies were down and check the location.

Telcontar

Farok danced with the giant cat as they both looked for opportunities to attack. In a swinging arc the lightsaber came down once more on the beast.

Rolled 1d20+8 : 16 + 8, total 24


dmg:
Rolled 2d8+1 : 3, 4 + 1, total 8
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

Nov 13, 2011, 06:42 AM #6 Last Edit: Nov 13, 2011, 02:33 PM by tomcat
 :ooc: damage should be 11 the +3 didnt make it into the equation.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

Nov 13, 2011, 02:21 PM #7 Last Edit: Nov 13, 2011, 02:32 PM by tomcat
Sam strode out into the marsh to where the huge mangrove tree sprouted from the water. He looked up and could see the slain body of one of the snipers laying there, and then down into the bog at the other one. The droid saw that they were both Grans - not indigenous to Malastare, but there was quite a large population that had immigrated to the planet. The number of Gran caused the native Dugs to rebel against the migration, but the Republic had sided with the Gran. Sam knew from his data memory that the Dugs now had a nasty taste for the Gran and even the Republic.

The dead sniper lay half submerged, his blaster carbine sitting on his chest. Sam could see the gran also had a headset comlink, but it was now immersed in the water. He wondered if it would still work.

The Nexu bounded back from Farok's attack and skidded to a halt with its long claws dug into the mud. The warrior was pleased to see that he had opened up the creature's shoulder.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Nexu 1 attacks Brim
Full round action to attack with claw, claw, bite
:00: DC 23 melee +8
claw 1d20+8 : 2 + 8, total 10

claw 1d20+8 : 15 + 8, total 23

bite 1d20+8 : 18 + 8, total 26

damage if successful 1d4+7 : 3 + 7, total 10

damage if successful 1d4+7 : 4 + 7, total 11

damage if successful 1d6+7 : 1 + 7, total 8


Nexu 2 attacks Caden
Full round action to attack with claw, claw, bite
:00: DC 22 melee +8
claw 1d20+8 : 2 + 8, total 10

claw 1d20+8 : 5 + 8, total 13

bite 1d20+8 : 6 + 8, total 14

damage if successful 1d4+7 : 4 + 7, total 11

damage if successful 1d4+7 : 1 + 7, total 8

damage if successful 1d6+7 : 2 + 7, total 9


Nexu 3 attacks Farok
Full round action to attack with claw, claw, bite
:00: DC 16 melee +8
claw 1d20+8 : 2 + 8, total 10

claw 1d20+8 : 15 + 8, total 23

bite 1d20+8 : 3 + 8, total 11

damage if successful 1d4+7 : 4 + 7, total 11

damage if successful 1d4+7 : 3 + 7, total 10

damage if successful 1d6+7 : 3 + 7, total 10
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Brim needs to attempt to Block two attacks DC 23 and 26 or suffer 11 and 8 respectively. Farok needs to Block one attack DC 23 or suffer 11.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

Block Roll
Rolled 1d20+10 : 11 + 10, total 21
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: Hey Tom, wanna use a Force Point to close the deal?
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

 :ooc: I cant take any more damge this early in the raid. I'll burn a force point to try and pass this test.
Rolled 1d6 : 5, total 5
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: Excellent. I think the team may want to hunker down for some rest after the rampart or before... we shall see.

Stat block updated  :csu:

You available for IM?
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]