News:

Welcome to RPG.avioc.org!! If you have a story to tell or want to join one, you have come to the right place!

Main Menu

Snipers on high - round 4

Started by tomcat, Nov 03, 2011, 12:21 AM

Previous topic - Next topic

tomcat

Situation: The team is being attacked by snipers hidden in the canopy above. Also, all of the commotion has stirred another pride of nexu who have gone to investigate.

Situational Modifiers: All PC's will suffer a -5 penalty for firing into melee, unless they are the ones in the melee or have the Precise Shot feat.

Weariness CT:
Caden -2 to all actions
Brim -1 to all actions


Physical Modifiers: -1 to all PC's action rolls due to slick, muddy, or boggy ground and waist high foliage that can block view


Initiative: - I lost all of the init order that was in Round 3. Going to try and patch it back together from memory. If you remember your place, let me know.

Snipers (+11) 30
Fett (+11)
Sam (+11)
Farok (+1)
Nexu (+12)
Kaida (+11)
Logar (+11)
Brim (+6)
Caden (+3)

Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

 :ooc: Doug did my nat20 TN 30 sense suroundings detect the nexu?
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: Sorry, Tom! Yes, that would definitely have been a success. The freaking thread stopped working as I was posting in it and I lost everyones actions.

But yes, in Round 3 you became aware of the nexu and their proximity.

If anyone else had any aspect of round 3 not reflected here, let me know. There is a supplemental round three thread for us to finalize anything before we go into round 4.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

donimator

If Fett hadn't pointed them out yet, Sam would take a moment to try and spot the sniper nest.

:00: Sam's Perception check
Perception +12, (Doug, I forget the other mods and range, pls adjust roll)
Perception +12:  1d20+12 : 12 + 12, total 24

donimator

 :ooc: Found mods. Still not spotted, I guess. Will wait on Fett's action

tomcat

#5
:ooc: Cool, Don - you are only a point away from a success if you wish to use a FP after I do Fett's actions. Let me know.

Going to do some narrative and then I will have actions rounds to follow. I am attaching the maps I just drew for the close in stuff. The valley floor is a myriad of contours from pits (sometimes filled marsh), to raised croppings (or small hillocks). It is easy to maneuver between, through, and around these little 'valleys' and culverts. The terrain on any map (current of future) will provide different levels of cover based on how many tiers it is (number of circles I draw). I will let you know the protective cover value of each. You will lose cover value per tier if you climb up the hillock to gain a height advantage. Let me know if any of this doesn't make sense and I will try to either better illustrate or explain.

I need to go watch TV with the wife so my actions will be pending the time I am done... and btw, John, I will join your for Battlefield tomorrow or Saturday if you are playing.





The companions were suddenly aware of blaster fire erupting from the jungle floor and reaching up into a huge mangrove that sat within the center of a bog. It's mammoth branches stretched out in all directions providing perfect stable cover for a sniper blind to be built. The two Gran were so intent on the targets they had chosen that Logar's blaster fire came as a total surprse. The bolts laced into arms and legs and the humanoid snipers quickly turned to find their aggressor.

Sam and Fett could see the shots being fired and could easily place the blind. Even Caden and Brim were now aware of the location of their attackers, but something else had caught their attention. The Aegis' captain and his Rodian friend were suddenly aware of some things large moving through the underbrush in front of them. Caden lifted his blaster, while Brim prepared his lightsaber.

Only a few meters behind his new friends, Farok, too, became aware of the beasts. Through the Force, the warrior could sense their massive forms and aggressive feelings that emitted from them like beacon lights on a casino rooftop.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

sdrotar

"More of those... things!" Caden hissed through a whisper. "And they're a lot closer."
He raised his blaster toward the rustling plants ( :ooc: Nexu 1) and prepared to fire, waiting to shoot now but worried that the snipers could home in on him if he did.
One way or another, he'd be firing soon. Perhaps a blast might chase them off.
He backed away from the rustling plants and whispered to Logar and Fett for advice - he was no soldier.
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

tomcat

:ooc: sorry for the delay.

Gran sniper 1:
SWIFT action - drops sniper rifle
MOVE action - picks up carbine
STANDARD action - fires on Logar's position
:00: DC 24 ranged +9, point blank +1, autofire -5, cover -2
Rolled 1d20+3 : 7 + 3, total 10

damage if successful, take 1/2 on miss 3d8+3 : 4, 6, 4 + 3, total 17


Gran sniper 2:
STANDARD action - fires on Fett
:00: DC 30 ranged +9, point blank +1
Rolled 1d20+10 : 1 + 10, total 11

damage if successful 3d6+3 : 3, 5, 5 + 3, total 16


Nexu 1:
MOVE action - to get into melee range with Brim
STANDARD action - attacks with claw
:00: DC 23 melee +8
Rolled 1d20 : 17, total 17

damage if successful 1d4+7 : 4 + 7, total 11


Nexu 2:
MOVE action - to get into melee range with Caden
STANDARD action - attacks with claw
:00: DC 22 melee +8
Rolled 1d20 : 14, total 14

damage if successful 1d4+7 : 2 + 7, total 9


Nexu 3:
MOVE action - to get into melee range with Farok
STANDARD action - attacks with claw
:00: DC 16 melee +8
Rolled 1d20 : 9, total 9

damage if successful 1d4+7 : 2 + 7, total 9
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Only character hit in all of that is Logar for 8 (1/2 damage from the autofire attack). Although she was within the attack range, Kaida has Evasion.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Callowmoryne

Logar shrugged off the snipers carbine fire and kept on blasting.



:ooc: Auto fire
Rolled 1d20+5 : 5 + 5, total 10


Damage
Rolled 3d8+3 : 2, 4, 8 + 3, total 17

Jingo

Shots were hitting the dirt around her and blasting apart the cover she was behind, but she tried to maintain her sight picture and squeezed the trigger from her carbine.

:ooc:swift: activates born leader talent. Once per encounter, you grant all alies within your LOS +1 insight bonus on attack rolls
move: Stays put and shoots.
standard: takes aimed shot at shoots at G1.
Single aimed shot: 1d20+7 : 15 + 7, total 22

Damage if hits: 3d8+3 : 1, 1, 1 + 3, total 6

Jingo

 :ooc: Sheesh. My damage rocks!  :roll:

Telcontar

 :ooc: So Nexu three is in close combat range with me?
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: Yea, Tom, on their initiative they closed to engage (above). I have attached the map.

Jingo, the damage isn't fantastic but at least it affects both snipers at once. I am also going to start keeping track of your amunition consumption. It will be shown at the top of each combat round with the situation description listed as a fraction consumed/total availabe - so:

Logar 20/50
Kaida 10/50

Also, Fett's jetpack charges:

1/10


Fett tracks in on the autofire and fires his own rifle
Fett MOVES and lands
Fett autofires STANDARD
:00: DC 16 ranged with autofire and Point blank shot +9, cover -2
Rolled 1d20+7 : 15 + 7, total 22

damage if successful 3d8+6 : 1, 6, 1 + 6, total 14
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Posting some narrative right now on this post, so check back in a while. Fett's blaster fire has knocked both snipers out.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]