Character Information


Name

Profession

Gender

Eyes

Height

Species

Assignment/Rank

Age

Hair

Weight

Attributes, Reactions, Characteristics, and Protection

Strength Mod Quickness Initiative [Qui + mod] Armour Type Worn:
Agility Mod Savvy Defense [7 + Agi Mod] Damage Absorbed:
Intellect Mod Stamina Health [Vit + Str mod] Nimbleness Penalty:
Vitality Mod Willpower Dodge [Qui + mod]
Presence Mod Advancements
Perception Mod Renown
Psionics Mod Courage       

Wounds and Fatigue

Healthy -0                     Energetic -0
Dazed -1                     Winded -1
Injured -3                     Tired -2
Wounded -5                     Fatigued -4
Incapacitated -7                     Exhausted -8
Near Death -9                     Collapse -10

Skills

NameSpecialtyTCAttMdRnkMsTtl NameSpecialtyTCAttMdRnkMsTtl
Appraise * A Int Impersonate S Prs
Armed Combat P Agi Indoctrinate* P Int
Armed Combat P Agi Influence S Prs
Athletics P Str Inquire S Prs
Computer Use * A Int Investigate P Per
Medicine * A Int
Conceal P Int
Construct * P Int Negotiate S Int
Craft * P Agi Observe P Per
Craft * P Agi Persuade S Prs
Demolitions * P Int Ranged Combat P Agi
Engineering * A Int Ranged Combat P Agi
Repair * P Int
Engineering * A Int
Science * A Int
Engineering * A Int Science * A Int
Science * A Int
Enterprise A Int Sleight of hand * P Agi
Enterprise A Int Sport P Agi
Entertain S Prs Stealth P Agi
Entertain S Prs Survival P Per
First Aid P Int System Ops * P Int
Forgery * P Agi
Gaming S Int Tactics * A Int
Gymnastics P Agi Unarmed Combat P Agi
* skills may only be used if trained; multiple slots are skill groupsT=Type (P,N,S) C=Category Md=Modifier Ms=Miscellaneous

Language and Knowledge Skills

NameGroupSub-groupSpecialtyTCAttModRankMiscTotal
Language * A Wit
Language * A Wit
Language * A Wit
Language * A Wit
Knowledge * A Wit
Knowledge * A Wit
Knowledge * A Wit
Knowledge * A Wit
Knowledge * A Wit
Knowledge * A Wit
Knowledge * A Wit

Additional Skills

Name & SpecialtyTypeCatAttModRankMiscTotal Name & SpecialtyTypeCatAttModRankMiscTotal

Species Abilities

NameModEffect

Profession Abilities

NameModEffectImp

Edges

NameModEffectImp

Flaws

NameModEffect

Weapons

WeaponTypeDmgPBRange

Psionics

Equipment

Experience

Current Episode: Character Portrait
Primary Goal:
Secondary Goal:
Scene Goals [roleplaying]:
Test Success:
Total XP this episode:
Current XP:
Next advancement at:

Advancement Pick Table [11.1 Core Rules]

PicksImprovement
1 Profession skill: +1 to professional skill
1 Specialty: ONE new specialty for any skill the character possesses
2 Edge: Gain a new edge, or improve one already possessed
2 Non-Profession skill: +1 to non-professional skill
2 Renown: +1 renown point
2 Reaction [Favored]: +1 to favored reaction
3 Reaction [Non-Favored]: +1 to non-favored reaction
3 Profession Ability: Gain a new Professional ability, or improve one already possessed
3 Courage: +1 courage point
4 Attribute [Favored]: +1 to favored attribute
5 Attribute [Non-Favored]: +1 to non-favored reaction
5 Health: +1 to health

Notes