Character Information


Name

Order/Elite Order

Gender

Eyes

Height

Race

Nationality

Age

Hair

Weight

Attributes, Reactions, Secondary Attributes, and Protection

Bearing Mod Stamina Initiative [Swi + mod] Armour Type Worn:
Nimbleness Mod Swiftness Defence [10 + Nim Mod] Hauberk/Plates ?:
Perception Mod Willpower Health [Vit + Str mod] Damage Absorbed:
Strength Mod Wisdom Dodge [Swi + mod] Nimbleness Penalty:
Vitality Mod Renown Shield Carried:
Wits Mod Corruption Parry Bonus:
Courage        Advancements Ranged Attack Mod:

Wounds and Weariness

Healthy -0                     Hale -0
Dazed -1                     Winded -1
Injured -3                     Tired -2
Wounded -5                     Weary -4
Incapacitated -7                     Spent -8
Near Death -9                     Exhausted -10

Skills

NameSpecialtyTCAttMdRnkMsTtl NameSpecialtyTCAttMdRnkMsTtl
Acrobatics P Nim Observe P Per
Appraise * A Wit Perform S Brg
Perform S Brg
Armed Combat P Nim Persuade S Brg
Armed Combat P Nim Ranged Combat P Nim
Armed Combat P Nim Ranged Combat P Nim
Climb P Str Ranged Combat P Nim
Conceal P Wit Ride P Brg
Craft * P Nim Run P Str
Craft * P Nim Sea-craft * P Wit
Craft * P Nim Search P Per
Debate S Wit Siege-craft * P Wit
Games P Nim Smith-craft * P Str
Guise * A Wit
Healing * P Wit Stealth P Nim
Inquire S Brg Stone-craft * P Str
Insight S Per Survival P Per
Inspire S Brg
Intimidate S Brg Swim P Str
Jump P Str Teamster P Str
Legerdemain* P Nim Track * P Wit
Unarmed Combat P Nim
Mimicry * P Brg Weather-sense* P Per
* skills may only be used if trained; multiple slots are skill groupsT=Type (O,N,R) C=Category Md=Modifier Ms=Miscellaneous

Language and Lore Skills

NameGroupSub-groupSpecialtyTCAttModRankMiscTotal
Language * A Wit
Language * A Wit
Language * A Wit
Language * A Wit
Lore * A Wit
Lore * A Wit
Lore * A Wit
Lore * A Wit
Lore * A Wit
Lore * A Wit
Lore * A Wit

Additional Skills

Name & SpecialtyTypeCatAttModRankMiscTotal Name & SpecialtyTypeCatAttModRankMiscTotal

Racial Abilities

NameModEffect

Order Abilities

NameModEffectImp

Edges

NameModEffectImp

Flaws

NameModEffect

Weapons

WeaponTypeDmgPBRange

Spells

CastTtlEffect /Casting BonusesEase of Use
Spell NameTNTimePicksIncreased EffectSpecPracCounterDwim-crftWiz HrtGestWoCTN

Spell Grimoire

Equipment

Experience

Current Chapter: Character Portrait
Primary Goal:
Secondary Goal:
Scene Goals [roleplaying]:
Test Success:
Total XP this chapter:
Current XP:
Next advancement at:

Advancement Pick Table [11.1 Core Rules]

PicksImprovement
1 Order/Racial skill: +1 rank with any Order/Racial skill
1 Specialty: ONE new specialty for any skill the character possesses
2 Edge: Gain a new edge, or improve one already possessed
2 Non-Order skill: +1 rank with any Non-Order skill
2 Renown: +1 renown point
2 Reaction [Favoured]: +1 to favoured reaction
3 Reaction [Non-Favoured]: +1 to non-favoured reaction
3 Order Ability: Gain a new order ability, or improve one already possessed
3 Courage: +1 courage point
4 Attribute [Favoured]: +1 to favoured attribute
5 Attribute [Non-Favoured]: +1 to non-favoured reaction
5 Health: +1 to health
5 New Order: join and new basic or elite order

Notes