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River Cross: Round 1

Started by tomcat, Nov 09, 2008, 11:12 AM

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tomcat

Nov 09, 2008, 11:12 AM Last Edit: Jan 21, 2009, 03:53 PM by tomcat
Situation: The company has been set upon by a raiding band of orcs out of Mirkwood. Caranmîr is currently across the river - depending on his council, it will take 3 rounds for him to get back across. Any aid from the river folk will take a bit longer.

Situational Modifiers: The Orcs are 4 hit creatures and the wargs are 5. Penalties will accrue for each hit a creature takes:

Hit 1: -1
Hit 2: -3
Hit 3: -5
Hit 4: -7
Hit 5: Dead or -9
Hit 6: Dead


Physical Modifiers: It is night time and darkness is settling - all creatures will be subject to a -3 test penalty (Night-eyed may reduce this penalty).

Initiative:
Wargs- 15
Nori- 12
Bornoge- 11
Kori- 11
Vári- 9
Turumarth- 8
Orcs- 7
Gumbo- 6
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

Nov 10, 2008, 01:03 PM #1 Last Edit: Dec 13, 2008, 07:42 PM by GandalfOfBorg
"Khazad ai-menu!!"

OOC: If W2 attacks his uncle, Nori will charge the warg, otherwise he will charge O8.

1) Charge - AC: Axes (Battle-axe): Roll(2d6)+12: 5,2,+12 Total:19
2) --

Damage: Roll(3d6)+6: 3,5,3,+6 Total:17
TN 13 Strength test to remain upright

Initiative: Roll(2d6)+2: 4,3,+2 Total:9
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

donimator

...when Turumarth's turn comes up...(unless attacked beforehand)

Cast Evoke Awe (1 action)
Weariness TN 10
Roll 2d6, Will+5, Specialty+2, Amulet+2
= 2d6+9, 2,4 +9 = 15 (passed)


Skill Test - Intimidate(Power)
2d6 + Skill +2, Specialty +2, Spell effect +8, Secret Fire Specialty +2
= 2d6+14, 6,3+14 = 23 +1 Courage Pt = 26


Using a combination of Sinda, Khuzdul and Westron, Turumarth faces the onrushing creatures with fury and hopes his flourish is enough to make them reconsider their press.

"Foul creatures flee! The Shadow has no power here! You cannot match our might. The wrath of your master from your failure will be nothing against our wrath. Flee into the night! Flee from whence you came!"

Telcontar

Gumbo crouches in the grass trying to get a sense of how the battle will unfold. As O10 comes within his range he springs from the grass with his spear leveled.

"BARRUK KUDUK!!!!!"


Attack Roll 1Roll(2d6)+13:
3,4,+13
Total:20

DMGRoll(2d6)+3:
2,4,+3
Total:9

Attack Roll 2Roll(2d6)+13:
1,5,+13
Total:19

DMGRoll(2d6)+3:
4,4,+3
Total:11
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

sdrotar

Nov 24, 2008, 11:18 PM #4 Last Edit: Nov 24, 2008, 11:23 PM by sdrotar
OOC: Vári will charge towards Orc 5; seeing that his two companions on the other side of the wagon are badly outnumbered, he'll head in that direction.

***

ACTION 1: Attack Orc 5 (Vári skill +14, Night-eyed negates Darkness penalty)
Roll(2d6)+14:5,2,+14 Total:21
Damage: Roll(2d6)+10: 3,4,+10 Total:17

ACTION 2: Attack Orc 5 or nearest Orc/Warg
Roll(2d6)+14:2,3,+14 Total:19
Damage: Roll(2d6)+10:5,5,+10 Total:20

ACTION 3 (via Swift Strike): Attack Orc 5 or nearest Orc/Warg
Roll(2d6)+14:1,1,(-6) +14 Total:10
Damage: OOC - Automatic miss, right?

NEXT ROUND INITIATIVE: Roll(2d6)+2:1,3,+2 Total:6

LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

Roborob

Bornoge, javelin in hand, steps forward and hurls it at Orc 2

Action 1: Ranged Attack) Orc 2
Roll(2d6)+10:
5,1,+7 (+5 Rnk, +3 Edg, +2 Nim, -3 Dark)
Total:13
Damage:Roll(2d6)+6 : 2,2,+6 Total:10

Action 2: Draw Short Sword

OOC: Javelin was smeared with Hunters Poison. Hunter's poison: Onset: 1 round, +5 TN; Treatment +5 TN; Effect: Paralysis (cannot move for 1d6+3 minuets) Stages: 1

tomcat

Dec 12, 2008, 06:35 PM #6 Last Edit: Jan 21, 2009, 03:46 PM by tomcat
[OOC:] I am going to post the wargs results, but then I will give narrative as to what happens with the other attacks... stay tuned

Warg 1 attacks Bornoge (I rolled to see if it would go for Bornoge or Turumarth):
TN 12 AC +7, Specialty +2
-------------------------
Action 1 - Roll(2d6)+9: 2,2,+9 Total:13 SUCCESS [claw attack, damage if not parried: Roll(1d6)+3: 1,+3 Total:4]
Action 2 -Roll(2d6)+9: 1,1,-2,+9 Total:9 FAILED
Action 3 -Roll(2d6)+9: 2,5,+9 Total:16 SUCCESS [bite attack, damage if not parried: Roll(2d6)+4: 3,5,+4 Total:12]

Warg 2 attacks Kori (I rolled to see if it would go for Kori or Vari):
TN 11 AC +7, Specialty +2, Size mod -2
-------------------------
Action 1 - Roll(2d6)+7: 2,4,+7 Total:13 SUCCESS [claw attack, damage if not parried: Roll(1d6)+3: 6,+3 Total:9]
Action 2 -Roll(2d6)+7: 3,1,+7 Total:11 SUCCESS [claw attack, damage if not parried: Roll(1d6)+3: 5,+3 Total:8]
Action 3 -Roll(2d6)+7: 5,6,+7 Total:18 SUCCESS [bite attack, damage if not parried: Roll(2d6)+4: 3,5,+4 Total:12]


Kori attempts to parry
TN 13, 11, 18 AC +10, Specialty +2, Darkness -3
Action 1 - Roll(2d6)+9: 2,4,+9 Total:15 SUCCESS
Action 2 - Roll(2d6)+9: 6,3,+9 Total:18 SUCCESS
Action 3 - Roll(2d6)+9: 4,5,+9 Total:18 SUCCESS


Orcs attempt to overcome Turumarth's intimidation
TN 26 Willpower +0, Group size +12
-------------------------
Roll(2d6)+12: 2,3,+12 Total:17 FAILED [Unnerved - Orcs may take no actions this round and they are at a -4 for three combat rounds]
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Jan 21, 2009, 03:32 PM #7 Last Edit: Jan 21, 2009, 03:50 PM by tomcat
[OOC:] All right everyone, we are back...

First, Rob, I am going to let you re-tool your post if you want, but the wargs went first in Init order and W1 had two successful attacks (a claw and bite). Second, Turumarth's spell effects will still take place, but not until his Init order - in other words, all characters that acted before Turumarth and had a success, those orc defenses will not be hindered by the fear.

Here we go:





Kori attacks W2
TN 11 AC +10, Specialty +2, Darkness -3, MAP -5,-10,-15
-------------------------
Action 4-Roll(2d6)+4: 6,2,+4 Total:14 SUCCESS
Action 5-Roll(2d6)-1: 2,1,-1 Total:2 FAILED
Action 6-Roll(2d6)-6: 3,1,-6 Total:-2 FAILED


W2 attempts to Dodge Kori
TN 14 Dodge +6, MAP -5
-------------------------
Action 4-Roll(2d6)+1: 4,1,+1 Total:6 COMPLETE FAIL [2 HITS]

O8 attempts to parry Nori
TN 19 AC +6, Specialty +2
-------------------------
Action 1-Roll(2d6)+8: 1,6,+8 Total:15 FAILED [1 HIT x2 (for charge) = 2 HITS]
Strength test - Roll(2d6)+2: 2,1,+2 Total:5 [Laid prone]

O5 attempts to parry Vári
TN 21,19,10 AC +6, Specialty +2
-------------------------
Action 1-Roll(2d6)+8: 3,6,+8 Total:17 FAILED [1 HIT]
Action 2-Roll(2d6)+8: 3,5,+8 Total:16 FAILED [1 HIT]
Action 3-Roll(2d6)+3: 2,1,+3 Total:6 FAILED [1 HIT... taken 3 HITS, -5 penalty]


Turumarth's spell is cast here... so effects apply

O10 attempts to parry Gumbo
TN 20,19 AC +6, Specialty +2, Unnerved -4
-------------------------
Action 1-Roll(2d6)+2: 5,5,+2 Total:12 Complete FAIL [2 HITS]
Action 2-Roll(2d6)+2: 4,2,+2 Total:8 Disastrous FAIL [3 HITS... dead]


I need your parries Bornoge, and then tell me how you wanna handle any attacks after. Post them in this thread Rob, and I will adjust Round 2 for any changes... I am setting up the new round.

Also, for my new players... roll me your next round's initiative at the end of your post.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Roborob

Jan 25, 2009, 05:59 AM #8 Last Edit: Jan 25, 2009, 06:06 AM by Roborob
ACTION 1:Parry Action 3 of Warg 1 with javelin

Roll(2d6)+4:
5,6,+4 skill +3 courage
Total:18

ACTION 2: throw javelin at Warg 1

Roll(2d6)+10:
5,6,+7 (+5 Rnk, +3 Edg, +2 Nim, -3 Dark)
Total: 18
OOC: Javelin was smeared with Hunters Poison. Hunter's poison: Onset: 1 round, +5 TN; Treatment +5 TN; Effect: Paralysis (cannot move for 1d6+3 minuets) Stages: 1