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Caged!

Started by tomcat, Jul 12, 2006, 12:17 AM

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tomcat

Quote from: Wiseman on Jul 27, 2006, 03:32 PM"Let us aid you in finding your kin then. We have shown you nothing that should cause concern have we?"

Quote from: BrianMEdrahil gave the elder a harsh look, and said in a stern voice, "None of my folk are responsible for these tragedies that have beset your people. If you would but listen to us you would know this to be true. There are many powers in the land, however, that would have you believe us to be the source of this evil. Let us help you discover the truth behind these events that are happening."

OOC: I like the roleplaying but I need from both of you if you are trying to impress, reason, demand, or intimidate... so use Persuade, Debate, or Intimidate. I will determine the outcome based on the results of your test rolls and type of skill you used.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Wiseman

Persuade: Roll(2d6)+1:
2,3,+1
Total:6

BrianM

OOC I suppose Edrahil isn't really trying to charm the elder, so a basic Persuade roll is in order(skill +5).

Roll(2d6)+5: 1,2,+5 Total:8

Ug, not so good :(

BrianM

Edrahil was frustrated by the accusations made by the elder, and the apparent ignorance of these people. He was ashamed for letting his temper get the better of him, however, as his angry outburst would do little to sway the Dunman's opinions.

tomcat

Edrahil was correct in his assumption as the old man turned from the stockade and began to walk away. Even Seriand's urging had been ignored, and the two Elves wondered if all communication with these people had just ended for good. The question was, what were they planning on doing with the captured Company?

The elder cheiftain walked back into the settlement's central fire ring and sat down on a large log, his back to the stockade. He talked quietly with a woman that tended him and paid no more attention from any pleadings that came from Dirnhael and his fellows.

It was not long after that the group of warriors that had run off into the woods returned. They bore with them a large deer carcass that was immediately tied up and hoisted so that it might be prepped for skinning and butchering; Dunmen and women saw to this task as the warriors sat down aside the elders.

OOC: I will let you guys do any other tests you would like to attempt as well as any actions, or dialogue... otherwise the path of this thread into the next will be determined by the actions of Nain and Galudir. The Company will be completely ignored (except to be guarded) for the rest of this day.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

sdrotar

Dirnhael had had enough.
They had waited patiently, cajoled, threatened, offered to negotiate, and still their captors did nothing.

He still assumed, despite the disenfranchised dwarf's rather aloof attitude, that he would return to help his companions.
"Diving into an vile spider-hole and facing an ancient evil just to rescue a stranger has to earn some loyalty, even in days like these," he thought as a wan smile crossed his face.

Edrahil saw the smile, and looked at his friend with curiosity and some confusion.
"Nain will come," Dirnhael said, matching his gaze, but to the rest it sounded as if he spoke to no one in particular.

He looked around their makeshift cell, and saw resolve in the eyes of the stalwart Company.
"But we will meet him outside the tents of this village."

Even through the darkness of the corner in which Fengel sat, his wolfish grin was bright as morning.

***

They watched the guards carefully, learning their patterns, and one-by-one, began to narrow down which ramshackle hut might house their weaponry - they would need it as soon as possible.

But in the meanwhile, they were still armed in a fashion. Edrahil's formidable magic was a possession that could not be taken, and the fear of these folk could be used against them.

It was simply a matter of waiting for the right opportunity, and if there was one thing the Company had proven their skill at of late, it was waiting.
But they would practice that skill no longer...

***

OOC: What can we do to ascertain where our weapons are held? Can we at least rule out certain locations by the observations our characters have made during their incarceration?
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

tomcat

Quote from: sdrotar on Aug 03, 2006, 04:13 AMOOC: What can we do to ascertain where our weapons are held? Can we at least rule out certain locations by the observations our characters have made during their incarceration?

OOC: You can definitely make assumptions by what you saw when you guys were brought into the settlement - you all were put in the stockade and your horses were led to a paddock area further east, beyond the main lodging where the elders seem to stay. The cheif warrior who brought you in has only been two places, the elders lodge, and another just nect to it - both will be marked on the new map I put up either tonight or tomorrow AM.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]