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Wargs on the Hillside - Round 4

Started by Eclecticon, Mar 16, 2023, 06:42 PM

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Eclecticon

Mar 16, 2023, 06:42 PM Last Edit: Mar 26, 2023, 09:26 PM by Eclecticon
Situation: The companions are leading a small band of warriors that is trying to reach the safety of Ferthald's steading and escape the pursuing wargs. 

Combat Advantage dice:
• Esgalwen 1/1
• Gwaithlim 0/0
• Hathcyn 0/1
• Luindîs 0/0

Situation Modifiers:
• The Fellowship has the initiative.

Physical Modifiers (complications):
• The pouring rain makes ranged attacks nearly impossible.  All ranged attacks suffer a -4 penalty. 
• The Fellowship's followers are also engaged fighting other Wargs.  Periodically, each companion will need to make a Battle roll to determine casualties.

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Esgalwen
Gwaithlim
Hathcyn
Luindîs
• 6 (:<|: n/a)
• 7 (:<|: n/a)
• 7 (:<|: n/a)
• 5 (:<|: n/a)
• 1d+1 (:C|: n/a)
• 3d (:C|: n/a)
• 3d (:C|: +4)
• 1d
• 15/15
• 12/13
• 14/14
• 12/12
• 19/27
• 25/30
• 29/29
• 22/27
Defensive
Defensive
Defensive
Forward
normal
normal
normal
normal

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Slavering warg
Grey-maned warg
Scarred warg
Snarling warg
• 5
• 5
• 5
• 5
• 2d
• 2d
• 2d
• 2d
• 0
• 0
• 0
• 0
• 0
• 0
• 0
• 0
DEAD
DEAD
DEAD
DEAD

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

"Enough, beast!" shouted Esgalwen above the din. "I have faced your kin far greater than thee and have survived. I shall not be worried by you!"

She rolled forward to bring her weight into a forward stab straight at the warg's breast, Nimronyn dripping the dark blood and cold rain of one of its fallen kin.

Stance :-X-:
TN 11 longsword 5d
:00: 1d12 : 5, total 5
Rolled 5d6 : 3, 2, 2, 6, 1, total 14

:dmg: 10  edge: 8  injury: 16
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Her sword entered the warg's chest and stove deep into its heart. Esgalwen's momentum carried her back up onto her feet, even shoving the beast backward on to its side. It rattled with a death tremor, as the women drew Nimronyn clear of the wound and back up into a sweeping stance.

Esgalwen's hair was wet and hung matted on her face, which was now covered with mud and gore from the fight, but she looked very much the grim warrior - daughter of the blood of Númenor. She stood strong as the folk of the vale moved now to reach the steading.

:ooc: that should be a :%: success for 16 :<3: loss, which I believe is a kill?
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

Seeing the dire straits of the elf the man moves to her aid.

"Back! Back you dog of the shadow!"

Rolled 1d12 : 7, total 7

Rolled 4d6 : 3, 3, 4, 2, total 12
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

GandalfOfBorg

Mar 19, 2023, 09:13 AM #4 Last Edit: Mar 26, 2023, 09:26 PM by Eclecticon
Striving to keep his head and his companions moving, Gwaithlim wrenches the sword free with both hands and seeks to finish this encounter.

 :ooc:
Stance: Forward
 :00: This dice roll has been tampered with!
Swords 2h -  1d12 : 11, total 11
Rolled 2d6 : 2, 4, total 6
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

GandalfOfBorg

 :ooc: I have been bitten by the Curse of Wheaton
[/color]
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

Barely has the still-slavering warg cast aside the mantle of Luindîs when Hathcyn is upon it, strong hands driving his spear into its flank.  As the Elf watches on, eyes still wide with terror, its legs give out beneath it.  Hate still burning its eyes, its breathing swiftly slows and stills, leaving one more charnel mess in the mud and rain. 


:ooc: Matt, Hathcyn managed to finish off the last warg before Gwaithlim's action, so I'll let you change what he's done if you'd like.  To refresh your memory, the Beornings and other Men following you have largely fought off their wargs (though not without losing a few of their number) so there's a pause in the fighting, though there are absolutely more wargs (and warg-riders) waiting in the rain, not far away. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

Looking around at the carnage in the mud and slop, Gwaithlim notices that the remainder of the foe holds back, waiting for their moment to strike.  "Grab the wounded and get them to a place of shelter.  Keep a wary eye, the others may take an opportunity while we are unawares."

 :ooc:
Stance: Defensive, Action: Command
 :00:
Battle -  1d12 : 11, total 11
Rolled 2d6 : 6, 1, total 7


Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

GandalfOfBorg

Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

tomcat

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

 :ooc: the boards have crowned you player of the chapter.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18