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Wargs on the Hillside - Round 3

Started by Eclecticon, Mar 15, 2023, 03:18 PM

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tomcat

Quote from: Eclecticon on Mar 16, 2023, 06:29 PM:ooc: Yikes!  That's eight Endurance lost, plus a Protection roll (TN 14):
This dice roll has been tampered with!
:00: 1d12 : 10, total 10
Rolled 2d6+1 : 6, 4 + 1, total 11
:ooc: Hey Paul, just so you know - Esgalwen only wears a leather shirt, so she only gets 1d+1 on that protection. Still, with the roll above - the second die (4) is not needed, but I am correcting your combat headers to the right stat. She was lucky on this one!
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

The Foresthelm called out in command over the din of battle.

"Stay together, but let us move to the rear! The wall is not far."

 :ooc: Going to use the Command action to possibly give my companions bonus dice.
Battle
Rolled 1d12 : 4, total 4

Rolled 3d6 : 1, 2, 5, total 8
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

 :ooc: i see the die roller has turned on us again.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18