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Swamp Spiders - Round 1

Started by Eclecticon, Jul 11, 2022, 07:26 PM

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Eclecticon

Jul 11, 2022, 07:26 PM Last Edit: Jul 12, 2022, 03:52 PM by Eclecticon
Situation: Can the Fellowship survive an ambush in the swampy lowlands of Mirkwood, or will they perish far from home and their loved ones? 

Combat Advantage dice:
• Arbogast 1/1
• Esgalwen 1/1
• Grimbeorn 1/1
• Hathcyn 2/2

Situation Modifiers:
• The spiders have the initiative. 
• Arbogast has fallen, and until he rises (taking a round) he receives no bonus to his Parry score from his stance. 

Physical Modifiers (complications):
• N/A 

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Arbogast
Esgalwen
Grimbeorn
Hathcyn
• 5 (:<|: +1)
• 9
• 4 (:<|: +4)
• 4 (Great Strength +3)
• 2d (:C|: +4)
• 1d (:C|: n/a)
• 2d (:C|: n/a)
• 3d (:C|: n/a)
• 7/16
• 9/14
• 8/12
• 10/13
• 26/26
• 27/27
• 20/31
• 17/29
N/A
Defensive
Defensive
Defensive
WEARY, Ensnared (TN 17)
WEARY
WEARY
WEARY, WOUNDED

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Greenish spider
Hairier spider
Russet spider
Spider with a missing leg
Mud-coloured spider
Larger spider
 
• 4
• 4
• 4
• 4
• 4
• 4
 
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
 
• 2/2
• 2/2
• 2/2
• 2/2
• 2/2
• 2/2
 
• 12/12
• 12/12
• 12/12
• 12/12
• 3/12
• 3/12
 
• vs Esgalwen
• vs Arbogast
• vs Arbogast
• vs Hathcyn
• vs Grimbeorn
• vs Arbogast
 

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: The first three spiders will attempt to Ensnare Arbogast while the others scuttle about looking for an opportunity to feed. 
Greenish spider
:00: 1d12 : 10, total 10
Rolled 2d6+3 : 2, 5 + 3, total 10


Hairier spider
:00: 1d12 : 9, total 9
Rolled 2d6+3 : 6, 5 + 3, total 14


Russet spider
:00: 1d12 : 7, total 7
Rolled 2d6+3 : 4, 6 + 3, total 13
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: Whooooakay - he's caught as!
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

By the time he has shouted his warning and plea for aid, the Fire-watcher's arms and legs are already entangled, his uncle's shield pinned against his breast and his axe by his side.  He kicks against the weight of the spiders as they roll him over, his face briefly splashing under the muddy water, but they work too quickly.  He is bound nearly head to toe by sure-spun silk, and the meaning of their excited chittering is only too plain in his ears:

  Feeeasssssst on yooooouuuuuu...
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

Esgalwen heard the cry, even as she helped Hathcyn break a piece of hard bread into smaller bites. She looked in the direction and was moving - Nimronyn scraping from its scabbard as she staggered to Arbogast's pleas for help. The woman marveled at her body's ability to muster any strength, the sword hanging in her weary hand, but her friend was in trouble and she would find a way.

Her eyes looked to the ground for traces of his footprints - the forest muting his voice and making it bounce from multiple directions - but the movement of his attackers drew her gaze. Her shoulders screamed in torment as her sword came up in her two-handed combat stance, and Esgalwen plunged into the fray.

STANCE :-X-:
CONDITION :zz:
-I am not sure if spiders are considered Shadow creatures, so I will not include her Shadow-bane trait.
Attack greenish spider TN 10 longsword 4d
:00: 1d12 : 1, total 1
Rolled 4d6 : 3, 3, 1, 4, total 11

:dmg: 12  edge: 8   injury: 18
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Jul 12, 2022, 07:25 AM #5 Last Edit: Jul 12, 2022, 01:06 PM by tomcat
:ooc: Wow... she is really going to Hell in a handbasket.

Complete miss.


With a laugh-like chitter, the large spider that was tinged green from the mouldered moss throughout the hairs on its body, leapt away from Esgalwen's weak attack. Nimronyn came down with a chop into the rotting root in the ground where the spider had been. The stroke nearly caused the Ranger to lose her footing, but she righted herself and brought the sword up again - her stance hardly a threat.

"We have come Arbogast! Fear not - we will free you from these monsters." Esgalwen was not sure if her trapped companion even heard the words that croaked from her parched throat.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

Grimbeorn seering with anger, weariness, and loathing at their plight, mission, and surroundings, wades in to protect his friend.

 :ooc: Stance: Defensive, Action: Defensive Fighting (-2d, +4 Parry)
 :00:
Axes -  1d12 : 4, total 4
Rolled 3d6 : 5, 5, 4, total 14


Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Telcontar

Hathcyn wanted nothing more than to collpase back onto the bier. However, the fact was clear that his friends had carried his almost lifeless body through miles of the worst terrain he had ever encountered. He struggled to sit and then to stand. Weary and dirty hands drew the spear from the lashings.

"If we are to die here, then at least we die fighting as one. If for this purpose I awoke at this time and place, then I accept my fate."

Hathcyn mumbled more than he spoke, "Carrock."

 :ooc: no time for fancy things. If I can attack I am going to do so from a forward stance and try and get this over with.

Rolled 1d12 : 3, total 3

Rolled 4d6 : 4, 3, 2, 2, total 11


THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

As Esgalwen and Grimbeorn splash through the muck to reach their friend, Hathcyn stumbles forward, his jaw set and hackles raising.  For just as a hungry fox will readily challenge a badger, so too will the Men of Beorn's kindred feel their blood run hot when their bodies are tested to the utmost, fashioning wrathful spearheads from the pain of their wounds. 

As Grimbeorn batters a brownish-white spider aside with his shield and delivering a devastating downward chop to its abdomen as it tries to right itself, he plunges his spear into the side of a spider already missing a single leg, the weight of the shaft and the force of his charge driving it deep. 


:ooc: Hathcyn, being Wounded, gets to ignore being Weary, and Grimbeorn just rolled well, so two hits. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

 :ooc: oh man! First time I have gotten to use that ability I think. Usually he is just regular tired, not dying and angry tired.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18