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Darkness and Desperation - Round 8

Started by Eclecticon, Mar 09, 2022, 03:51 PM

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Eclecticon

Mar 09, 2022, 03:51 PM Last Edit: Mar 09, 2022, 08:59 PM by Eclecticon
Situation: The Fellowship finds itself in the lair of one of the nameless things that gnaws at the roots of the world. 

Combat Advantage dice:
• Arbogast 1/1
• Esgalwen n/a
• Grimbeorn 1/1
• Hathcyn 1/2

Situation Modifiers:
• The Nameless Thing has the initiative. 
• Anyone in a Rearward stance may attempt to climb the tunnel out of the hill - this will require multiple Athletics successes.
• The Nameless Thing may only be attacked by characters who first make a Valour roll against TN 17. 
• Essylt is fleeing and a successful Athletics roll is required if pursuing her. 

Physical Modifiers (complications):
• Unless at least two torches are lit, the TN to hit the Nameless Thing is increased by two. 
• A lit torch must be held, requiring a free hand to do so. 

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Arbogast
Esgalwen
Grimbeorn
Hathcyn
• 6 (:<|: +3)
• 6
• 4 (:<|: +4)
• 4 (Great Strength +3)
• 2d (:C|: +3)
• 1d (:C|: n/a)
• 2d (:C|: n/a)
• 3d (:C|: n/a)
• 9/16
• 13/14
• 9/12
• 5/13
• 18/26
• 6/27
• 31/31
• 16/29
Open
Open
Defensive
Rearward
normal
WEARY
normal
WEARY

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
The Nameless Thing
 
• 5
 
• 2d
 
• 5/10
 
• 39/84
 
WOUNDED
 

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Stung by the pain of its injuries, the Nameless Thing turns on Esgalwen once more, attacking the Ranger with renewed savagery. 


:ooc: Another two :~~:-s means another Revelation episode.  This time, the Nameless Thing gains the No Quarter ability, which makes it very dangerous to get knocked out.  Fair warning. 

Attack roll vs Esgalwen (TN 15):
:00: 1d12 : 7, total 7
Rolled 4d6 : 6, 6, 4, 3, total 19
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Like the fabled hammer of the Enemy himself, the Thing slams its bulk into Esgalwen, deigning not to sink its teeth into her flesh but crushing her, smothering her, grinding her into the wall of the tunnel as it crawls past to advance upon Grimbeorn. 


:ooc: Ye gods, that's a bad hit.  21 Endurance lost, and Esgalwen is Weary (unless Doug has some trick to pull her out of that particular fire).
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

:ooc: damn... no, I have nothing to get out of this one. The dice are telling a brutal story. The only thing I can say is Esgalwen's parry is +9 total due to her skirmishes trait. Didn't help though with two :%: 's.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

Arbogast does not give voice to his dismay as he sees Esgalwen vanish beneath the bulk of the foul creature.  She is a warrior, hardened by the world as we all are, he thinks, and she will live or die by her own cunning and fortitude.  Instead, he gathers his courage about him like a cloak and readies the Warden's Axe for a strike, for he sees now where the Ranger's blade has opened a weak spot in the Thing's coat of chitin and brawn...


:ooc: Valour roll:
:00: 1d12 : 5, total 5
Rolled 5d6 : 1, 5, 5, 3, 5, total 19
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

And now, as it swings its maw towards him following, perhaps, some scent of him in the stale air, he strikes! 


:ooc: Arbogast is going for a called shot, aiming to break open the Thing's armour (Adventurer's Companion, p 110).  Let's see whether any  :%:-es turn up...
:00: 1d12 : 5, total 5
Rolled 4d6 : 3, 3, 5, 6, total 17
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Implacably, perhaps unstoppably, the Thing presses still forward, but the Fire-watcher's stroke has cloven open its flank, and from the wound now issue bubbles of ichor and great drips of viscid slime. 


:ooc: The Thing will spend another point of Hope to shrug off the Endurance loss completely, but its Armour rating is reduced by one die. 

C'mon, Grimbeorn - show us what you've got!
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

:ooc: Okay, Esgalwen will do her best to add to this mess.

TN 17 valour 4d :zz:
:00: 1d12 : 6, total 6
Rolled 4d6 : 5, 3, 5, 4, total 17

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Nice! Now let's see if her attack can make things happen...

TN 14 longsword 5d (Shadow bane +1d) :zz:
:00: 1d12 : 12, total 12
Rolled 5d6 : 3, 5, 5, 5, 4, total 22

:dmg: 11  edge: 8   injury: 18
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: BAM, BITCHES! How cool is that! No :%: so she does 11 :<3: damage, but she gets a <-{ blow!

The creature needs to make a TN 18 protection roll... I will roll it here, Paul. Do the call back on the roll if you prefer you roll.


TN 18 armour 2d
:00: 1d12 : 4, total 4
Rolled 2d6 : 5, 4, total 9

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Mar 10, 2022, 05:54 AM #10 Last Edit: Mar 10, 2022, 05:56 AM by tomcat
The thing was heavy on her and its foul odor rancid, but Esgalwen was not yet out of the fight. In the weak light of the chamber, the Ranger was well aware of her attackers position, as it crushed her down. She reached deep into her will and turned Nimronyn upward to stab into the monster's underbelly.

Arbogast started as the Dúnadan's gilded, Elven-laced blade suddenly pierced through the chitinous body with a crack. The dark form of Esgalwen was suddenly there, too, as the creature drew back its wounded length revealing her from its mass.

The woman rocked on her feet, trying to steady herself, but did not let go of her sword. Esgalwen twisted the blade to cause the monster as much pain as she could.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

Grimbeorn continues with the cautious approach given the savage assault it unleashed upon his friends.  "Arbogast, get her out of here!  This thing shows no sign of abate or retreat... go!"

 :ooc:
Stance: Defensive, Action: Protect Ally (Esgalwen)

Axes -  1d12 : 10, total 10
Rolled 5d6 : 3, 6, 4, 2, 1, total 16

Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

GandalfOfBorg

 :ooc: If this be his hill to die on, so be it.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

:ooc: Just for fun, let's roll another Protection test (TN 18):
:00: 1d12 : 2, total 2
Rolled 2d6 : 1, 4, total 5
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: Also, a retroactive Valour roll for Grimbeorn:
:00: 1d12 : 7, total 7
Rolled 4d6 : 3, 3, 2, 4, total 12
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet