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The Leavings of the City

Started by Eclecticon, Jan 30, 2022, 11:15 PM

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Eclecticon

Following the lead of the Longspear, the companions move gingerly forward, the cracked bones grinding and crumbling beneath their feet.  All their eyes scan the detritus and pallid growths that carpet the hollow's floor, seeking the treasures of which rumour drew them here. 


:ooc: Let's do some Search rolls.  The TN is 18, mostly due to the poor light.  I'll also chuck in a roll for Essylt, since she has as much reason as any of you to want to find your treasure and be on her way south. 

Arbogast
:00: 1d12 : 10, total 10
Rolled 1d6 : 4, total 4


Esgalwen
:00: 1d12 : 9, total 9
Rolled 2d6 : 4, 3, total 7


Essylt
:00: 1d12 : 8, total 8
Rolled 2d6 : 1, 2, total 3


Grimbeorn
:00: 1d12 : 8, total 8
Rolled 2d6 : 1, 1, total 2


Hathcyn
:00: 1d12 : 4, total 4
Rolled 1d6 : 4, total 4
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: No straight-up successes, but both Esgalwen and Arbogast are within striking distance if they want to burn a Hope point.  Doug, my mind's not made up yet so I'll throw the option to you first. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: Doug has gone dark, but Arbogast will drop a Hope point on it. Post to follow.
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

:ooc: Not dark, just busy today with my basement flooding due to the rain and previous snow melt.

I can burn a :vv: but I prefer Arbogast doing it since he can get his back. I can't even use a Fellowship point, so I will leave it for Arbogast.

Sorry for the delay.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦○○] Dmg 9/11  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

With a hiss of indrawn breath, Arbogast steps abruptly forward, seizing a sizeable gem from among a knot of osseous debris and sending several pallid tendrils withdrawing into the earth.  For a brief moment, he holds it forth in his hand.  Though its colour is difficult to determine in the flickering gloom, the light of the thistle-torches makes it sparkle and gleam. 

Then, Esgalwen cries out, her eyes huge in the dimness.  "Look, and ware!"  As she points, tendrils all across the floor of the hollow are withdrawing, and a rattling, soft at first but growing steadily louder, accompanies a new trembling among the shattered bones.  Arbogast, his fist clenching around the company's newfound prize, stumbles as his footing is upset.  As the company make ready their weapons and unsling their shields, Essylt backs away, blindly seeking the upward passage but unwilling to turn from what takes place before her.  She lets out a moan of despair as, from beneath the mass of churning bone, large segmented legs rise to grip and lift out a pallid, almost translucent, bulk that is neither crustacean nor worm nor fungus, but some baleful admixture of the three. 

Then, before the nightmare thing before the fellowship can be beheld in its fullness, a powerful gust of stale air runs through the hollow from some place unknowably below.  The thistle-torches, already guttering, give out completely and Essylt's moan rises into a terrified keening as the fellowship is plunged into darkness. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Feb 21, 2022, 11:39 PM #35 Last Edit: Feb 21, 2022, 11:48 PM by Eclecticon
:ooc: Sorry, everyone.  It took a while, but I hope the forthcoming events will be worth it. 

Battle rolls for the forthcoming fight.  Anyone who fails will be surprised and lose the first round. 

Arbogast
:00: 1d12 : 11, total 11
Rolled 5d6 : 2, 3, 5, 3, 4, total 17


Esgalwen
:00: 1d12 : 1, total 1
Rolled 2d6 : 2, 3, total 5


Essylt
:00: 1d12 : 11, total 11
Rolled 2d6 : 3, 1, total 4


Grimbeorn
:00: 1d12 : 4, total 4
Rolled 3d6 : 1, 2, 6, total 9


Hathcyn
:00: 1d12 : 2, total 2
Rolled 3d6 : 4, 5, 6, total 15
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: Keep those  :~~: -s coming - we've just triggered another Eye revelation, making the fight worse than it was already going to be. 

Matt, if you're back, let me know if you want to spend Hope on Grimbeorn's roll to get him into the action this round.  Otherwise, he and Esgalwen are too shocked to do much.  Hathcyn, on the other hand, is good to go (:csu:).
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

"Without hope, without light, to Battle!"
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

GandalfOfBorg


Eclecticon

Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet