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A Deadly Confusion - Round 3

Started by Eclecticon, Oct 04, 2021, 07:27 PM

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Eclecticon

Oct 04, 2021, 07:27 PM Last Edit: Oct 05, 2021, 06:55 PM by Eclecticon
Situation: The Fellowship, along with a host of Woodmen, is confronting a band of many score goblins, and must win through to move on to Black Tarn Hall.

Combat Advantage dice:
• Esgalwen 0/0
• Grimbeorn 1/2
• Hathcyn 1/1

Situation Modifiers:
• The companions have the initiative.   

Physical Modifiers (complications):
• The Woodmen, and the companions, have spread out and the goblins are in amongst their line.  Until the Woodmen can consolidate, nobody can enter a Rearward stance. 
• The forest goblins are as adept as the Woodmen at making use of the forest terrain to protect themselves and confuse their enemies.  All goblins' Parry scores are doubled. 

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Esgalwen
Grimbeorn
Hathcyn
• 6
• 4 (:<|: +4)
• 7
• 1d (:C|: n/a)
• 2d (:C|: n/a)
• 2d (:C|: n/a)
• 11/14
• 8/12
• 5/13
• 27/27
• 23/31
• 17/29
Forward (+3 Parry)
Forward
Forward
normal
normal
normal

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Scar-faced goblin
Leather-masked goblin
Hairless goblin
One-eyed goblin
Sharp-toothed goblin
Leather-helmed goblin
Shrieking goblin
• 6
• 6
• 6
• 6
• 6
• 6
• 6
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 0/2
• 0/2
• 0/2
• 0/2
• 0/2
• 0/2
• 0/2
• 0/10
• 0/10
• 0/10
• 0/10
• 0/10
• 0/10
• 0/10
Dead
Dead
Dead
Dead
Dead
Dead
Dead

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

 :ooc: can i make a battle roll to scan the area to get an idea of what is going on and where the leader orcs maybe?
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

Grimbeorn aims to dispatch this leather-clad orc and gather forces again and maneuver to the gates of the Woodmen of the Tarn.


Axes -  1d12 : 2, total 2
Rolled 5d6 : 6, 4, 3, 3, 6, total 22

Battle -  1d12 : 7, total 7
Rolled 3d6 : 1, 1, 5, total 7

Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

tomcat

Esgalwen looked around and saw that neither of her companions were threatened, but that still the Wood-men clashed with the goblins that remained. There were men and women around her that cried out in pain from wounds received along with those that would be silent forever. The healers that followed behind the van would need tend to those folk - for her it was to inspire the living.

She cried out, "Drive them back! Do not let them hinder us anymore in our passage to the Tarn. Dispatch them all and let the silence of their dead be a warning to those that lay siege to our kin!"

TN -- inspire 2d
Noble Lineage - roll feat die twice and keep the better of the two

:00: 2d12 : 3, 4, total 7
Rolled 2d6 : 3, 5, total 8


Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Well there is a sad roll. A 12 will not cut it and :vv: is too precious.

The Ranger moved forward to aid where she could, but it was evident her voice was drowned out in the din of battle. Even the sparse eaves of the forest worked to mute her voice, and she only received the few rallied cries from those closest to her.

Once more the feelings of doubt came to her mind, but still her feet took her ever closer to the Black Tarn.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

:ooc: At the risk of ticking Tom off, I'm going to roll Hathcyn's attack on the last surviving goblin.  Movin' things on...

:00: 1d12 : 4, total 4
Rolled 4d6 : 4, 3, 5, 2, total 14
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

 :ooc: ah ok I was going to roll battle as my action to let that guy scoot off. But if I can do both I will. Also, our plan is not to make for the Tarn, I thought it was to attack the chief orc camp to demoralize the army and have it break apart. LM always rills better anyway.

Battle
Rolled 1d12 : 11, total 11

Rolled 3d6 : 2, 1, 5, total 8


THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]