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Forest goblins - Round 3

Started by Eclecticon, Aug 22, 2021, 05:22 PM

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Eclecticon

Aug 22, 2021, 05:22 PM Last Edit: Aug 25, 2021, 02:30 PM by Eclecticon
Situation: The Fellowship has forced their way into the hall of Maracar the Hunter, who is playing unwilling host to a band of goblins.

Combat Advantage dice:
• Esgalwen 0/1
• Hathcyn 3/3
• Grimbeorn 1/1

Situation Modifiers:
• The goblins have the initiative. 

Physical Modifiers (complications):
• N/A 

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Esgalwen
Grimbeorn
Hathcyn
• 6
• 4 (:<|: +4)
• 7
• 1d (:C|: n/a)
• 2d (:C|: n/a)
• 2d (:C|: n/a)
• 10/14
• 8/12
• 6/13
• 21/27
• 25/31
• 29/29
Forward
Forward
Open
normal
normal
normal

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Red-eyed goblin
Bandy-legged goblin
Split-tongued goblin
Hissing goblin
Bent-nosed goblin
Snaggle-toothed goblin
Drooling goblin
Grey-skinned goblin
• 3
• 3
• 3
• 3
• 3
• 3
• 3
• 3
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 0/2
• 0/2
• 0/2
• 0/2
• 2/2
• 0/2
• 0/2
• 0/2
• 0/10
• 0/10
• 0/10
• 0/10
• 1/10
• 0/10
• 0/10
• 0/10
DEAD
DEAD
DEAD
DEAD
DEAD
DEAD
DEAD
DEAD

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

As the hall begins to fill with the reek of goblin blood, the two remaining on the ground break and flee, seeking the protection of the high rafters.  The bent-nosed goblin that first climbed the timbers, meanwhile, bounds from rafter to rafter like a cruelly-misshapen squirrel, its reedy voice shrieking "Master!  Master!  Save us!"  Reaching the final rafter, it leaps to cling on to the blood-coated body of Maracar where it hangs, begging the unresponsive body for salvation as the hideous pair swing back and forth, the rope creaking alarmingly. 


:ooc: The split-tongued and hissing goblins both try to flee:
Split-tongued goblin (TN 15)
:00: 1d12 : 2, total 2
Rolled 3d6+2 : 6, 6, 1 + 2, total 15


Hissing goblin (TN 15)
:00: 1d12 : 6, total 6
Rolled 3d6+2 : 6, 2, 6 + 2, total 16
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Fast as startled rats, both creatures scurry to the rafters.  Ignoring their companion and whatever may remain of Maracar, they start to rush to and fro, seeking an opening in the thatched roof that might permit an escape. 

The womenfolk of the hall press into the alcoves at the edges, huddling away from Man and orc alike. 


:ooc: As before, the goblins can be targeted by Esgalwen or Hathcyn (at -3).  Matt, if you have any cool ideas, feel free to let rip!
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

Esgalwen has no pity in her heart for these things and she snarls a reply to their plea, "Your master will not save you here."

Nimronyn is quickly set against one of the support posts of the hall's roof, and with hands well-trained in the skill, her bow comes up with an arrow nocked.

:ooc: She will drop the split-tongued goblin
TN 15 great bow 3d
:00: 1d12 : 4, total 4
Rolled 3d6 : 2, 2, 3, total 7

:dmg: 7   edge: 10  injury: 16
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: I will use my 1 advantage die
Rolled 1d6 : 4, total 4
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Well I just managed to get over the line...

That is a 15 success for 7 :<3: loss.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Urk!

The goblin made a gurgling sound as the arrow struck it in the throat. There was a great thump as the body fell to the floor.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

 :ooc:
I can't find rules on this, but can I throw my axe?  was thinking of using an all-out attack to hit.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

Aug 23, 2021, 08:22 PM #9 Last Edit: Aug 23, 2021, 08:29 PM by Eclecticon
:ooc: Hmm... throwing a long-hafted axe is going to be pretty ungainly, especially using only one hand to do it.  I tell you what - I'll go for it as an all-out attack but jack the TN up to 25.  With six success dice, the feat die and a bonus die if needed, I'm still kind of anticipating that you'll succeed.

EDIT: If you're interested in throwing axes (which would be covered by Grimbeorn's Axes skill rating) you can find acceptable game stats for them in the attached document. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

Hathcyn drew the throwing axe from his belt and tossed it to Grimbeorn while he stabbed and probed with his long spear.

Rolled 1d12 : 8, total 8

Rolled 4d6-3 : 4, 3, 4, 5 - 3, total 13


I'll use my bonus dice too if they are needed.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

Thats a possible wound as well.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

:ooc: Let's find out! 

:00: 1d12 : 6, total 6
Rolled 2d6 : 4, 2, total 6
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: I'm going to go ahead and roll for Grimbeorn.  I don't mean to step on your toes, Matt, but I want to keep things moving. 

Attacking with the proffered hand axe:
:00: 1d12 : 1, total 1
Rolled 3d6 : 6, 3, 6, total 15
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Hathcyn stabs once and again at the goblin that capers, hissing in fear and pain, on the rafters.  Finally, it turns and flees for the very same hole in the thatching that the Longspear himself made bare minutes earlier.  Hathcyn is swift to respond, however, and thrusts his spear out to the limit of his arms' reach, piercing the creature through the belly.  It topples from its perch to smash messily into the table. 

Nearby, Grimbeorn catches the tossed axe, turns and throws the hatchet, the motion seeming almost casual despite the skill and might behind it.  The iron blade buries itself in the head of the bent-nosed goblin with a sound like a damp log splitting, and the last goblin to live in Maracar's hall falls from the body it clutched. 

Esgalwen, wiping and sheathing her sword, turns to the cowering women.  "Fear not," she says, "for we mean you no harm.  Your children are nearby, and safe."   
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet