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Forest Goblins - Round 1

Started by Eclecticon, Aug 18, 2021, 09:14 PM

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Eclecticon

Aug 18, 2021, 09:14 PM Last Edit: Aug 20, 2021, 04:14 PM by Eclecticon
Situation: The Fellowship has forced their way into the hall of Maracar the Hunter, who is playing unwilling host to a band of goblins.

Combat Advantage dice:
• Esgalwen 1/1
• Hathcyn 3/3
• Grimbeorn 1/1

Situation Modifiers:
• The companions have the initiative.  The goblins are surprised and will not react this round. 

Physical Modifiers (complications):
• N/A 

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Esgalwen
Grimbeorn
Hathcyn
• 6
• 4 (:<|: +4)
• 7
• 1d (:C|: n/a)
• 2d (:C|: n/a)
• 2d (:C|: n/a)
• 10/14
• 8/12
• 6/13
• 27/27
• 31/31
• 29/29
Forward
Forward
Forward
normal
normal
normal

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Red-eyed goblin
Bandy-legged goblin
Split-tongued goblin
Hissing goblin
Bent-nosed goblin
Snaggle-toothed goblin
Drooling goblin
Grey-skinned goblin
• 3
• 3
• 3
• 3
• 3
• 3
• 3
• 3
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2/2
• 2/2
• 2/2
• 2/2
• 2/2
• 2/2
• 2/2
• 2/2
• 0/10
• 0/10
• 10/10
• 10/10
• 1/10
• 10/10
• 10/10
• 0/10
DEAD
DEAD


vs Hathcyn


DEAD

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

 :ooc: is Lareal Grimbeorn? Also, do we have like a hundred men with us or is it just us?
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

GandalfOfBorg

 :ooc: Looks like there are plenty of heads to hew like stalks of wheat in the field.

Stance: Forward
Action: Sweeping Blow (2)

 :00:
Axes -  1d12 : 9, total 9
Rolled 3d6 : 5, 4, 6, total 15

Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

GandalfOfBorg

Grimbeorn hacks his way towards the Men in the room as quickly as possible to protect them.

 :ooc: If this keeps up, it'll be like a Sam Raimi movie.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

tomcat

:ooc: Hathcyn's advantage dice should also be the ones 3/3/ He rolled the extraordinary success in the last thread.

I do not know the layout of the room, but I will just pick a threat... Grey-skin

I will stay in :-X-: stance and gain my Skirmisher (+3 parry) and Shadow Bane (+1d on attacks) virtues. Also, Nimronyn is an Orc-bane weapon and so the edge is reduces by the amount of my Valour 4. This will be a two-handed attack...

TN 9 longsword 4d, shadow bane 1d
This dice roll has been tampered with!
:00: 1d12 : 5, total 5
Rolled 5d6 : 2, 2, 3, 4, 2, total 13
:dmg: 11  edge: 4  injury: 18
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: That wasn't tampered with - Matt, just posted as I was typing.

That is a successful <-{ attack for 11 :<3: loss.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

:ooc: Cripes, that's embarrassing!  I've fixed the opening post now.  This is what I get for trying to squeeze a new thread in with five minutes between work things. 

Both of Grimbeorn's targets, and Grey-skin for Esgalwen, need to make Protection tests.  Well, I say 'need to' - they've all taken enough damage to have been one-shotted, but for the look of the thing...

Red-eyes (TN 18)
:00: 1d12 : 4, total 4
Rolled 2d6 : 3, 4, total 7


Bandy-legs (TN 18)
:00: 1d12 : 4, total 4
Rolled 2d6 : 4, 6, total 10


Grey-skin (TN 18)
:00: 1d12 : 12, total 12
Rolled 2d6 : 6, 4, total 10
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: Yeah, I didn't think so.  Would you two like to tell me how you take down your targets in a matter of seconds? 

Also, Matt, is that the first time a sweeping blow has worked in the game so far?
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

Esgalwen heard the main doors of the house open with a war shout and the sudden break in the cruel voices within, replaced instead with sharp calls of anger. She pushed open the secondary door to Maracar's hall and gracefully moved up behind a grey-skinned goblin, as it drew forth a cruel, black-iron knife. Even as her own sword came up, Grimbeorn let loose a terrifying growl with Bear Claw starting its sweep. Heads lopped off and into the air and then the grey-skinned goblin looked down to see as Nimronyn pierced through his chest. The Dúnadan pulled back her blade and hefted it for another attack - her eyes filled with fury.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

Hathcyn was used to Grimbeorn's style and the two had often fought side by side. Grimbeorn was the point of a two person spear. His great axe in the fore while Hathcyn came behind him, his long spear and position keeping any foe from swarming his Lord.

Attack Open Stance
Rolled 1d12 : 5, total 5

Rolled 3d6 : 1, 5, 1, total 7
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

 :ooc: im actually up to 4d6 now. Woot.

Rolled 1d6 : 1, total 1
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

 :ooc:  (-D fantastic showing Hathcyn, really seeing the improvement in your foot work there.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

:ooc: It's still a hit, though, so the Bent-nosed goblin loses nine Endurance.
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

:ooc: No bad guy actions this round?
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

:ooc: Nope - you kept making successful Stealth rolls, so you surprised 'em.  I said as much in the opening post. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet