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Struggle for a Breach - Round 1

Started by Eclecticon, Oct 31, 2018, 05:04 PM

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Eclecticon

Oct 31, 2018, 05:04 PM Last Edit: Nov 02, 2018, 06:20 PM by Eclecticon
Situation: Grimbeorn and his followers are making a death-or-glory push to breach the Toft-men's stockade. 

Combat Advantage dice:
• N/A

Situation Modifiers:
• The companions have the initiative, as they are defending against a counter-charge. 

Physical Modifiers (complications):
• characters not already up on the stockade (i.e. Tate and Anar) have to spend a round and make a successful Athletics roll (to climb safely over the stockade) or a Craft roll (to break through it) before they will be able to attack the defenders. 
 
PC/NPC PARRY :+~: ARMOUR :<>: HOPE :vv: END :<3: STANCE
Grimbeorn
Tate
Hathcyn
Anar
4 (shield +4)
2 (shield +3)
4
5




2d (helm n/a)
3d (helm n/a)
2d (helm n/a)
3d (helm n/a)




4/12
9/15
12/13
8/8




15/31
27/29
27/29
19/30




Forward
Defensive
Defensive
Open

ENEMY PARRY :+~: ARMOUR :<>: HATE :@: END :<3: NOTES
Blood Moon warrior
Blood Moon warrior
Blood Moon warrior
Blood Moon warrior
Blood Moon warrior
Blood Moon warrior
Blood Moon warrior
Blood Moon warrior








4
4
4
4
4
4
4
4








3d+1
3d+1
3d+1
3d+1
3d+1
3d+1
3d+1
3d+1







2/2
2/2
2/2
2/2
2/2
2/2
2/2
2/2








14/14
5/14
14/14
14/14
14/14
14/14
14/14
14/14








fighting Grimbeorn
fighting Grimbeorn
fighting Tate
fighting Tate
fighting Hathcyn
fighting Hathcyn
fighting Anar
fighting Anar

STANCES

Forward - action order 1
Close combat
TN 6+ parry
Forward Stance maneuvers
:<>:Open - action order 2
Close combat
TN 9+ parry
Open Stance maneuvers
:<>:Defensive - action order 3
Close combat
TN 12+ parry
Defensive Stance maneuvers
:<>:Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1

TN 12+ parry
Rearward Stance maneuvers
:<>:From any Stance
Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level
of opponents Athletics roll. On success,
may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

I had wondered how a forest could ruin a well-laid stone road, muses Anar, before I encountered these damnable stakes!  Frustrated and already hurt by the spears that continue to jab at him, he turns his axe once more on a join he thinks is ready to give way...


:ooc: I'll continue NPC-ing Anar until we get word about Mike.  Rolling Craft:

:00: 1d12 : 7, total 7
Rolled 4d6 : 6, 3, 6, 2, total 17
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

... and with a grunt of effort, he splits it open, dropping chunks of wood to the ground.  The small gap is quickly widened as the Men to either side of him grab, pull and chop at the cross-beam, and soon a gap wide enough to admit a Dwarf is open before him. 


:ooc: Finally!
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

Defensive Stance for Hathcyn. Do we each have to kill two or cumulatively kill two per PC?

For a moment Hathcyn instinctively thought of leveling the standard as he would his customary spear. He paused however and recalled that the banner must be seen above all, not leveled and thrust at his foe. The banner of the bear was the symbol and if it fell perhaps they would too. Hathcyn instead released his horn, letting it fall by its lanyard around his neck and grabbed for the hand axe at his belt. His mind split between keeping the banner aloft for all to see and striking at the arms and weapons that sought him.

Rolled 1d12 : 8, total 8

Rolled 1d6 : 4, total 4
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

:ooc: There isn't a quota.  As long as all the enemies are defeated, you'll beat the hazard.
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

Grimbeorn wades into the fray, axe swinging and shield bashing.

 :ooc:
 :00:
Axes -  1d12 : 7, total 7
Rolled 5d6 : 5, 5, 3, 1, 3, total 17


Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

Grimbeorn's shield batters one man back while his axe smashes a second to the ground, forcing him to drop his spear to catch himself, lest he be laid prone.  To do so before the son of Beorn, full in his wrath, would be certain death. 

:ooc: That's going to be a hit no matter what, but which stance are you in?  Sounds from your description like it might be Forward?

Doug, wanna be Tate for a bit?
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

 :ooc: yes, Paul, sorry! I will get the posts up today.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

The press of people against him made Tate worried. The Beornings were pushing on the gate and there was only so much room, and thus a crowd was forming. The minstrel had no desire to crushed under foot, or to be pierced by a random shaft fired into the fray.

Moving agilely between the attackers, he came to the palisade fence and began to climb it and get clear. Others watching him, followed suit.

:ooc: Going Athletics with Tate, even though both skills are the same in training.

TN 14 athletics 2d
:00: 1d12 : 5, total 5
Rolled 2d6 : 4, 4, total 8

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: I believe it prudent to get him into a position to attack, and so I will use a :vv:. If Ayrn decides differently, then you can retcon the results here. I cannot update his sheet, as I do not have LM permissions.

It was precarious, the stakes of wood having been sharpened to dangerous points, but Tate finally leapt down to the ground within the palisade. He quickly drew forth his sword as Toft-men were even now rushing his position. Fortunately for Tate, the Beornings were also having the same luck getting over the wall and their numbers were swelling.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

 :ooc: Yes, he's in Forward stance.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

Battle is joined in earnest as the Toft-men press hard, their resolve renewed now that the companions are on the point of breaching the fortifications.  From somewhere to the right comes the cry "FORTH BEORNIGAS!"  But there is no time to sound a response before steel meets steel. 


:ooc: The Blood-moons fight back:

Warrior a (Grimbeorn)
:00: 1d12 : 8, total 8
Rolled 2d6+3 : 4, 1 + 3, total 8


Warrior b (Grimbeorn)
:00: 1d12 : 11, total 11
Rolled 2d6+3 : 2, 1 + 3, total 6


Warrior a (Tate)
:00: 1d12 : 2, total 2
Rolled 2d6+3 : 2, 2 + 3, total 7


Warrior b (Tate)
:00: 1d12 : 6, total 6
Rolled 2d6 : 1, 6, total 7


Warrior a (Hathcyn)
:00: 1d12 : 3, total 3
Rolled 2d6 : 5, 4, total 9


Warrior b (Hathcyn)
:00: 1d12 : 9, total 9
Rolled 2d6 : 4, 2, total 6


Warrior a (Anar)
:00: 1d12 : 12, total 12
Rolled 2d6+3 : 2, 4 + 3, total 9


Warrior b (Anar)
:00: 1d12 : 1, total 1
Rolled 2d6+3 : 6, 4 + 3, total 13
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: Ouch!  Grimbeorn loses 10:<3: and has to make a protection roll:

:00: 1d12 : 10, total 10
Rolled 2d6 : 6, 2, total 8


Anar loses five :<3:
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

The force when two spears find their way past his shield and into his ribs takes Grimbeorn's breath away but the layers of leather and fur hold fast, and though his bruises will be impressive, they will heal quickly.  The men who struck him, having failed to slay him, now look deeply uncertain.

Nearby, Anar bellows like a wounded bull as Tate vaults the stockade, followed by a slow but steady stream of Beorning warriors. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet