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Trial By Combat - Round 2

Started by Eclecticon, Aug 26, 2018, 09:15 PM

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Eclecticon

Situation: Grimbeorn is fighting a ceremonial duel to win the freedom of those he has come for. 

Combat Advantage dice:
• Grimbeorn 2/2

Situation Modifiers:
• None

Physical Modifiers (complications):
None

PC/NPC PARRY :+~: ARMOUR :<>: HOPE :vv: END :<3: STANCE
Grimbeorn4 (shield +4)
2d (helm n/a)

4/12
28/31

Defensive

ENEMY PARRY :+~: ARMOUR :<>: HATE :@: END :<3: NOTES
Thunar

7
3d+1
5/5
21/21

STANCES

Forward - action order 1
Close combat
TN 6+ parry
Forward Stance maneuvers
:<>:Open - action order 2
Close combat
TN 9+ parry
Open Stance maneuvers
:<>:Defensive - action order 3
Close combat
TN 12+ parry
Defensive Stance maneuvers
:<>:Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1

TN 12+ parry
Rearward Stance maneuvers
:<>:From any Stance
Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level
of opponents Athletics roll. On success,
may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

Still wary of his opponent, Grimbeorn feels out the other's tactics, striking when he sees an opening.

 :ooc: Stance, action Defensive still, 1 die to Parry.
 :00:
Axes -  1d12 : 3, total 3
Rolled 4d6 : 3, 3, 5, 5, total 16
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

GandalfOfBorg

 :ooc: Still called shot, not looking to injure.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

Grimbeorn's next attack is strong, but Thunar's shield is well-wrought and neither Man-forged steel nor the Elven enchantments, woven in haste in a single night, are strong enough to break it.  As Bear Claw's head goes glancing off, the Viglunding aims another blow at the axe handle. 


:ooc: Rolling for Thunar:
:00: 1d12 : 12, total 12
Rolled 4d6 : 3, 3, 3, 5, total 14
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Grimbeorn, anticipating such an attack, is able to move away at a critical moment.  The audience gasps as Thunar stumbles, but quickly rights himself. 

In the crowd, Hathcyn eases his way toward Rorin.  The Dwarf keeps his eyes on the duel, giving no indication of whether he is aware of the young Beorning's approach. 


:ooc: Tom, Hathcyn is getting close to Rorin but will need to make a Stealth roll (standard TN - the guards are good at their job, but quite distracted) to get within arm's reach of him. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet