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The ford - round 1

Started by tomcat, Mar 15, 2017, 12:48 PM

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Eclecticon

#15
:ooc: Yikes!  Let's hope the dice fall your way from here on in!  If you take one more direct hit, you'll be out cold and dying from your wounds.  If that hit is a piercing blow, then you'll skip right past the dying part, straight into the undiscovered country. 

Either way, I'm not sure that we have the capacity to carry you with us AND chase Ruthiel's captors. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

 :ooc: I think I'm up.

Bandy saw the battle unfolding below him and knew his friends were already weary and wounded. The Hobbit tried to contribute in his own small way with another arrow.

Rolled 1d12 : 4, total 4

Rolled 1d12 : 1, total 1

Rolled 4d6 : 3, 3, 1, 3, total 10
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

Annnnnd that's a miss.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

 :ooc: time to be brave. Doug, Bandy is moving to a forward stance for round two so I can act first.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18