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Spider Siege! - round 9

Started by tomcat, Jan 03, 2017, 06:13 PM

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tomcat

Jan 03, 2017, 06:13 PM Last Edit: Jan 04, 2017, 07:20 PM by tomcat
Situation: Holed up in the Millfort, the company plans to deal a wicked sting to the Spiders of Mirkwood!

Attercops
Hunters
Tauler

Combat Advantage dice:
Esgalwen 0 / 2
Rorin 0 / 2


Situation Modifiers:
• The Company has initiative
• Front door is at 15/60
• Back door is at 18/60


Physical Modifiers (complications):
The Millfort is impregnable save for five locations.

A) Each door has been successfully repaired and has 60 END points each (FRONT 60/60; BACK 55/60). No spiders can get in them until they reduce the doors to 0 END and then roll a Piercing attack that overcomes a 3d armor rating.

B) Each window is a vantage point that allows an attack out (and in). Ranged weapons may be fired out and the defending archer gains the Rearward DEFENSE, but may use the Open ATTACK TN. Overwhelming numbers of enemies do not affect ranged combat while the defenses hold. Melee weapons may be used to attack out (and in) but the defenders gain the Defensive DEFENSE TN rating, but may use the Forward ATTACK TN. Attackers from the outside may return a melee attack through a window, but may NOT enter the fort.

C) The hatch has been successfully repaired and has 40 END points. No spiders can get through it until they reduce the hatch to 0 END and then roll a Piercing attack that overcomes a 2d armor rating.

D) The floor has been successfully repaired and has 20 END points. No spiders can get through it until they reduce the floor to 0 END and then roll a Piercing attack that overcomes a 1d armor rating.

E) The stone roof of the fort is compromised - there is a large hole here. The second floor offers little defense and any PC that decides to fight on the second floor will not be eligible for vantage defenses once spiders come through the hole in the roof. Ranged combat WILL be affected by overwhelming numbers, if the archer positions themselves here, instead of on the first floor.

IF the first floor defenses are compromised, vantage benefits are lost as the spiders enter the room. There will be NO opening volleys, as the things coming in the night are invisible in the trees.


PC/NPC PARRY ARMOUR HOPE ENDURANCE
Arbogast
Bandy
Esgalwen
Grimbeorn
Rorin
Bofri
6 (shield +3)
9 (shield n/a)
6/9 [skirmisher] (shield n/a)
6/9 [giant strength] (shield +4)
4 (shield n/a)
4 (shield +2)
2d (headgear +1)
1d (headgear n/a)
1d (headgear n/a)
none (headgear +1)
5d (headgear n/a)
3d (headgear n/a)





11/16
16/18
10/12
8/12
7/10
n/a





4/26 [Weary - 1,2,3 on success dice are considered a 0]
6/22 [Weary - 1,2,3 on success dice are considered a 0]
17/27
3/31 [Weary - no effect due to Furious trait]
8/34 [Weary - 1,2,3 on success dice are considered a 0]
0/21 [Unconscious]
COMBAT STATUS by PC
PCENEMYPARRYARMOURENDHATENOTES
BandyHunter 4
6
3d20/252/3• on first floor, spiders must match stance
EsgalwenHunter 3
6
3d18/25
3/3• on first floor, spiders must match stance
ArbogastHunter 6
6
3d9/253/3• on first floor, spiders must match stance
RorinHunter 1
6
3d
2/25
2/3
• on first floor, spiders must match stance
Bofrinone
--
--
--
--
• on first floor, spiders must match stance
GrimbeornHunter 5
6
3d25/252/3• on first floor, spiders must match stance
NoneAttercop 16
Tauler
4
8
2d
3d
8/12
41/60
2/2
5/8
• on second floor trying to get to the PC's
STANCETN (+parry)PC / LMCOptions...
Forward - action order 1
Close combat
TN 6+EsgalwenForward Stance maneuvers
Open - action order 2
Close combat
TN 9+noneOpen Stance maneuvers
Defensive - action order 3
Close combat
TN 12+Arbogast, Bandy
Grimbeorn, Rorin
Defensive Stance maneuvers
Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1
TN 12+noneRearward Stance maneuvers
Any
Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level
of opponents Athletics roll
noneMay safely flee from the scene of combat
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

The ceiling above shook from the stomping of Tauler's hooked legs. Dust and debris fell from the old boards.

Esgalwen attacked - Nimronyn held high above her head in two hands.

:ooc: Esgalwen attacks
TN 12 sword 3d, +1d for Shadow bane
:00: 1d12 : 4, total 4
Rolled 4d6 : 4, 5, 3, 3, total 15

:dmg: 7   edge: 9   injury: 18
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: She does 7 END loss to Hunter 3.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

Despite the gloom of the fort, Arbogast makes out two spiders converging on Bandy and hears the Hobbit cry out in pain from some new injury.  But how to assist him?  All he can do is fight on and hope that desperation has force enough to carry the day. 


:ooc: Arbogast will keep backing up, hoping that he can get close enough to Bandy to help out while not getting noshed on by spiders himself.  So, much the same as last round.  If I hit, I'll cleave into whichever spider Doug reckons is closest. 

:00: 1d12 : 3, total 3
Rolled 4d6 : 1, 5, 3, 4, total 13
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: COME ON!  Is a few unreasonably good rolls too much to ask? 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

:ooc: I know how you feel. I would love to have one of the heroic moments that occur because the dice all came together...but it doesn't seem to want to happen!
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

:ooc: After the last adventure, I can't reasonably complain about a lack of dramatic dice-luck.  I think I burned it all 'neath the barrows. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

Grimbeorn, bloodied and battered, rose to his feet again, trusted axe and shield in hand.  There was a slight stutter to his step but the fire had not only not died from his injuries but was only intensified.  He let loose a roar no less than that of his beastly brethren and set upon a foe set against Bandy with tooth and Claw.

 :ooc: Stance to remain as Defnsive unless need to change to attack spider. Remember, Grimbeorn has has Furious, he is not affected by weariness.
 :00:
Axes -  1d12 : 9, total 9
Rolled 4d6 : 1, 1, 2, 5, total 9

Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Telcontar

Now there were two spiders upon him, blood already flowing freely from the stabs of spiders. This fight in the millfort would be the death of the Hobbit, but more painful still the probable death of his friends as well.

"MANWE!! Leave not the good folk to fight against the darkness alone! The Shire! The Shire! Come attercop and taste the tooth of a Hobbit before I go."

Rolled 1d12 : 10, total 10
spend the hope for the piercing wound if I get the requisite success.
Rolled 3d6 : 3, 2, 1, total 6
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

The sword wobbled in the Hobbits hands, his tall silly hat misshapen and torn. The ancient blade of the Hobbit swung wide and weakly, but with his free hand the Hobbit held up the gem they found in the Millfort, perhaps the light in the darkness would be an aid to his friends, even where his sword blows were not.

From the small figure of the Hobbit a light burst forth. It filled the room and poured out of the windows. The spiders flinched from the sudden painful burst of light, and up above Trauler went to chittering. The words were audible to some, "WHATTSSSS ISSS IT, ITS TASSSTYYYYYYY. MAKE WAYYYSSSSS"
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

Jan 04, 2017, 08:20 AM #10 Last Edit: Jan 04, 2017, 07:01 PM by tomcat
:ooc: Bandy rolled a 16 - is it worth the Hope point to make the success?

Also, you keep adding this bullet when you attack with your sword - what does it mean?


Quote from: Telcontar on Jan 04, 2017, 04:34 AMspend the hope for the piercing wound if I get the requisite success.

Results thus far...

• Arbogast missed

• Grimbeorn missed

• Bandy will let me know...

Waiting on Steve and I can finish up this round.

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

Bandy is weary and has a kingsblade so any tengwar becomes a piercing wound if i spend a hope.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

disench4nted

Rorin could hear the massive spider above them hissing and screeching in it's strange tongue as it pounded on the floor, knocking dust and pieces of rubble down onto the party as they fought. The floor would not last much longer, but hopefully it would hold out enough to clear out most of these smaller creatures before Tauler came for his feast.

He was no longer concerned with the weakened spider who kept after him, Rorin's friends were in grave danger and he would do everything he could for them. With a bellow, the dwarf charged the spider currently winding up to attack Arbogast.

 :ooc:
Rorin stays in Defensive stance and uses a standard attack.

TN 18 Hammer
Rolled 1d12 : 12, total 12
Rolled 4d6 : 4, 2, 3, 6, total 15


Eclecticon

Quote from: GandalfOfBorg on Jan 03, 2017, 10:50 PMGrimbeorn has has Furious, he is not affected by weariness.

:ooc: It pains me to point this out, but that only applies when he's Wounded - i.e. when he's failed a Protection test against a penetrating injury.  The rest of the time, he just gets beaten up like the rest of us.  Sorry.  :(
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

:ooc: Results of Rorin... and I corrected for Grimbeorn (Thanks, Paul!)

Rorin hits with a  :g: great success for 16 END loss and a piercing slam


Spider protection test
TN 18 armour 3d
:00: 1d12 : 8, total 8
Rolled 3d6 : 6, 4, 3, total 13

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]