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Trouble with Trolls - round 2 [redux]

Started by tomcat, Feb 16, 2016, 07:07 PM

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tomcat

Feb 16, 2016, 07:07 PM Last Edit: Feb 22, 2016, 08:51 PM by tomcat
Situation: The company has traveled to the troll hole only to find it with one more occupant. Battle is engaged when the creature is called out...

STONE TROLLS

Combat Advantage dice rolls:
Arbogast rolled a 13 - fail
Bandy rolled a 9 - fail
Rorin rolled a 11 - fail

Situation Modifiers:
• Company has initiative

Physical Modifiers (complications):
• heavy rainfall (moderately hindered) - TN's all increased by +2
• ranged combat against trolls easier - TN's against Trolls is decreased by -2


PC/NPC PARRY ARMOUR HOPE [HATE] ENDURANCE
Arbogast
Bandy
Rorin
6 (shield +3)
9 (shield n/a)
4 (shield n/a)
1d (headgear +1)
1d (headgear n/a)
5d (headgear n/a)
14/16
18/18
10/10
0/26 Miserable
0/22 Miserable
0/34 Miserable
Troll [Lurg]
5
3d
5/5
51/72
STANCETN (+parry)PC / LM-NPCOptions...
Forward - action order 1
Close combat
TN 6+noneIntimidate - may forgo attack and make Awe or Battle roll to remove 1 or more Hate from enemies on success; fail PC loses 1 Hope
Open - action order 2
Close combat
TN 9+ArbogastRally - may forgo attack and make Inspire or Song roll, restore 1 or more Encumbrance to all PC's on success; fail PC loses 1 Hope
Defensive - action order 3
Close combat
TN 12+RorinPrepare Shot - spend an entire round aiming shot, if your attack succeeds in the next round, you achieve a Called Shot
Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1
TN 12+BandyProtect Companion - choose a companion in Open or Forward, if they are hit you may spend 1 Hope and become the target of the attack instead
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

Lurg stumbles under the fellowship's onslaught, and Arbogast's strike goes wide of the mark.  The woodsman curses, wishing that he could spare the space of a breath to clear the rain from his eyes.  But in a battle such as this, any pause could be the end of a man.  And so he fights miserably on.

:ooc: Another axe roll, because someone has to wound this bastard thing.  

This dice roll has been tampered with!
Rolled 1d12 : 5, total 5
Rolled 3d6 : 4, 2, 4, total 10
:dmg: 5, edge :g: injury 18

Quick note - this timed out while I was writing.  If the roll comes up as being tampered, that's why.
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

disench4nted

Rorin throws skill to the wind and begins wildly swinging at the troll with all his might.

TN 17 Warhammer
Rolled 1d12 : 12, total 12
Rolled 4d6 : 3, 4, 3, 3, total 13

:dmg: damage: 8 edge: 9 injury: 18

Telcontar

"For the Shire!" The bow twanged once more as Bandy loosed another arrow.
Rolled 1d12 : 1, total 1

Rolled 1d12 : 8, total 8

Rolled 3d6 : 2, 3, 2, total 7
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

Damn it, I'll burn a point to do the 7 points of damage.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: Troll takes 15 between Bandy and Rorin...

Bandy hope used  :csu:


Troll attacks Rorin
TN 16 club ♦♦♦○○○
:00: 1d12+6 : 7 + 6, total 13
Rolled 3d6 : 1, 1, 1, total 3

:dmg: 6   edge: 10  injury: 14
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

disench4nted

:ooc:

Shouldn't the troll make a protection test from Rorin's attack?

tomcat

:ooc: Oops! Yea...

Troll Protection test
TN 18 armour 3d
:00: 1d12 : 2, total 2
Rolled 3d6 : 2, 3, 4, total 9

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]