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Trouble with Trolls - round 3

Started by tomcat, Feb 06, 2016, 05:38 PM

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tomcat

Situation: The company has been engaged in combat by two hungry trolls

Combat Advantage dice rolls:
Arbogast rolled a 17 - 1 die
Bandy rolled a 8 - fail
Rorin rolled a 11 - fail
Grimbeorn rolled a 13 - fail
Esgalwen rolled a 11 - fail

Situation Modifiers:
• Company has initiative

Physical Modifiers (complications):
• heavy rainfall (moderately hindered) - TN's all increased by +2
• ranged combat against trolls easier - TN's against Trolls is decreased by -2


PC/NPC PARRY ARMOUR HOPE [HATE] ENDURANCE
Arbogast
Bandy
Esgalwen
Grimbeorn
Rorin
6 (shield +3)
9 (shield n/a)
9 [skirmisher] (shield n/a)
7 [great strength] (shield +2)
4 (shield n/a)
1d (headgear +1)
1d (headgear n/a)
1d (headgear n/a)
0 (headgear +1)
5d (headgear n/a)
14/16
18/18
11/11
12/12
10/10
0/26 Miserable
0/22 Miserable
0/25 Miserable
24/31 Miserable Weary
0/34 Miserable
Troll [Bin]
Troll [Dim]
5
5
3d
3d
5/5
1/5
DEAD
54/72 Injured (1) Weary
STANCETN (+parry)PC / LM-NPCOptions...
Forward - action order 1
Close combat
TN 6+GrimbeornIntimidate - may forgo attack and make Awe or Battle roll to remove 1 or more Hate from enemies on success; fail PC loses 1 Hope
Open - action order 2
Close combat
TN 9+Arbogast
Esgalwen
Rally - may forgo attack and make Inspire or Song roll, restore 1 or more Encumbrance to all PC's on success; fail PC loses 1 Hope
Defensive - action order 3
Close combat
TN 12+RorinPrepare Shot - spend an entire round aiming shot, if your attack succeeds in the next round, you achieve a Called Shot
Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1
TN 12+BandyProtect Companion - choose a companion in Open or Forward, if they are hit you may spend 1 Hope and become the target of the attack instead

Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

Taking stock of the situation after retrieving his spear, Arbogast sees the surviving troll deal a heavy blow to Grimbeorn which sends the son of the skinchanger staggering.  The breath in the Woodsman's lungs is cold and harsh - mountain air, not the thick, damp air of the forest - but it lends his limbs a terrible, wrathful power as he plunges his spear toward the troll's back. 


:ooc: rolling spear:
Rolled 1d12 : 11, total 11
Rolled 2d6 : 4, 3, total 7

:dmg: 5, edge 9, injury 14.
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

 :ooc: Grimbeorn moves to the Defensive Stance and performs Prepare Shot.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Telcontar

Bandy again reached into the quiver at his side and let fly with another arrow.

[roll][/1d12roll]
Rolled 1d12 : 11, total 11
pick best

Rolled 4d6 : 3, 6, 3, 6, total 18


DMG 7
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

the code was screwed up second roll
Rolled 1d12 : 12, total 12
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

(Extraordinary Success and a Protection test, that means XP and 11 DMG?)


The Halfling saw his friend take a pounding from the troll and knew that aid would only come from his bow. The Halfling again allowed the dry fletching to kiss his cheek and then let the arrow rip. Almost as if the bow had caused it a great peel of thunder and a flash of lightning illuminated the hillside. For a moment it appeared as if the arrow itself had been part of the lightening as it slammed into the troll obviously stunning him.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc:

Troll protection test
TN 14 armour 3d
:00: 1d12+6 : 1 + 6, total 7
Rolled 3d6 : 3, 1, 6, total 10
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: ignore the +6 on that roll - the troll failed and is dead.

Let us know how you kill him, Tom.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

The arrow flew on its arched arc towards the troll, the thunder and lightening seeming to accompany it as it passed into the mouth of the troll to lodge in his throat.

The throaty bell like bellow of the troll was immediately cut short and replaced with a gurgling sound. The beast, as if dumb struck, swung his club absently to the left and then to the right in sweeping strength sapped passes, took two steps forwards, and collapsed into the mud.

Bandy watched him in his death throes and felt inside of him something of the battlelust that he had heard about in the tales of the Woodmen, and understood perhaps the bearing of his friend Grimbeorn a little better. The Hobbit suppressed the violent feeling of joy at the death of the troll and instead thought of home. In his mind passed the lees and by-ways of Hardbottle, a place not unlike the rocky rolling land they where now in. Then thoughts of Bilbo's tales entered into his thoughts, for he too had fought trolls. Fought trolls and found a treasure. Perhaps these trolls too had a hoard here about. The Hobbit thought it would be worth the time to look for a troll could not be that hard to track. 

But first Grimbeorn. Bandy had to check on the wounds that his friend had sustained in the fight.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

Arbogast works his legs, heavy and sluggish now that the fight is over, as fast as he can to reach Grimbeorn's side.  He did not see much of the battle, but not all of the blood now mixing with the rain is that of a troll. 

Quote from: GandalfOfBorg on Feb 06, 2016, 08:21 PM:00: This dice roll has been tampered with!
Protection -  1d12+7 : 11 + 7, total 18
Spending a Hope for bonus, helm bonus

:ooc: Quick question - with Grimbeorn's 11 counting as an  :~~: - is he wounded?  His iron cap gives him +1, and I'm guessing his Body is the remaining 6.  The original target was 14 - are there any other modifiers I'm not seeing?

If I'm right, and he's badly knocked about, I'll roll healing:
Rolled 1d12 : 4, total 4
Rolled 3d6 : 3, 3, 2, total 8
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: ...and I'll spend Hope to make it stick. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

:ooc: Oh yeah, you are right! I forgot the 11 roll is an  :~~: .

He is wounded.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

:ooc: But it's treated now, so it's okay.  Everything's juuuuuuuust fine. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

Bandy watched the FireWatcher tend to the wound of his friend. He could see that the troll had landed a solid blow against him. Once the Hobbit had asserted that the Beorning was stable and there was nothing he could do he approached the two dead trolls. They were massive in size compared to the Hobbit, and he wondered what had driven them down from the mountains.

Taking the blade from his side the Hobbit pried two massive fangs out of the trolls. They were ringed with filth, but the bone was well shaped and strong, the hobbit thought maybe he could put them to good use....
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18