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Raiders at the Gate - round 1

Started by tomcat, Nov 09, 2015, 10:00 AM

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tomcat

Nov 09, 2015, 10:00 AM Last Edit: Nov 09, 2015, 12:11 PM by tomcat
Situation: The Black Tarn has been attacked by raiders, and Arbogast takes up arms in defense

Situation Modifiers:
• No opening volleys
• Company has initiative.
• Arbogast combat advantage - failed TN 14 die roll
• Mass combat will gain the advantage of three re-rolls (may take the better of the two results) due to Arbogast leading the people in song


Physical Modifiers (complications):
• none


PC/NPC PARRY ARMOUR HOPE [HATE] ENDURANCE
Arbogast
6 (shield +3)
(headgear +1)*
15/16
0/26
Raider
4 +1 (buckler)
2d+2
2/2
0/16
*Arbogast only donned his iron cap

STANCETN (+parry)PC / LM-NPCOptions...
Forward - action order 1
Close combat
TN 6+noneIntimidate - may forgo attack and make Awe or Battle roll to remove 1 or more Hate from enemies on success; fail PC loses 1 Hope
Open - action order 2
Close combat
TN 9+ArbogastRally - may forgo attack and make Inspire or Song roll, restore 1 or more Encumbrance to all PC's on success; fail PC loses 1 Hope
Defensive - action order 3
Close combat
TN 12+nonePrepare Shot - spend an entire round aiming shot, if your attack succeeds in the next round, you achieve a Called Shot
Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1
TN 12+noneProtect Companion - choose a companion in Open or Forward, if they are hit you may spend 1 Hope and become the target of the attack instead

MASS COMBAT TABLE

RollEffect
:~~:The raiders push hard against the defenders and many folk of the Black Tarn fall. Four :~~: rolls and the Black Tarn is lost. Arbogast is set upon by THREE attackers for the round.
1, 2, or 3The raiders push hard against the defenders and a number of defenders die equal to the Feat roll. Arbogast is set upon by TWO attackers for the round.
4, 5, 6, or 7The raiders and allies hold the line, no gains made by either side. Arbogast is set upon by ONE attacker plus any left over from previous round (if applicable) - max of 5
8, 9, or 10The allies push hard against the attacker and a number of attackers die equal to the Feat roll. Arbogast is set upon by only ONE attacker for the round.
:g:A cheer goes up as the enemy is dealt a lethal blow. Two :g: rolls and the Black Tarn is saved as the Raiders are driven away. All enemies have been swept away from Arbogast for this round.



Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: So, each round will start with the rolling of the Feat die and compared to the MASS COMBAT TABLE to determine the combat situation.

Mass Combat Roll 1d12 : 4, total 4
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Nov 09, 2015, 10:46 AM #2 Last Edit: Nov 09, 2015, 10:53 AM by tomcat
Arbogast hears the clash of arms and cringes at the sound of his people crying out. A large, angry raider charges him, his face painted in a war-mask of white and black.

:ooc: Okay, you have initiative each round, Paul.

If you do not like the MASS COMBAT ROLL result at the beginning of each round, you may re-roll and take the better result (may reroll once per round and you have a total of 3 rerolls due to your Song success)

Also, just so you know, the number of dead calculated by the die roll is more for story affect than anything else.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

"Stand firm!  Hold the shieldwall!"  Arbogast's breath is snatched away as the two forces make contact.  He sees the same desperation and fear in the black-and-white painted man's face as shows on his own, but there is no time now for fellow-feeling.  Instead, he smashes the man's small shield out of the way and sends his axe seeking flesh...


:ooc: Okay, I'm going to be in Open stance unless otherwise specified, so my Parry rating will be 18 and the DC to hit this guy will be 14. 
DC 14 Long-hafted Axe 3
:00: 1d12 : 7, total 7
Rolled 3d6 : 2, 6, 3, total 11

{:dmg:} 5
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

:ooc: The raider takes 7/16 for your attack.

He responds:

TN 18 sword ♦♦♦○○○
:00: 1d12 : 4, total 4
Rolled 3d6+3 : 2, 4, 1 + 3, total 10

:dmg: 5 Edge :~~: Injury: 16
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]