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Cargo Hold attack - round 1

Started by tomcat, Dec 21, 2014, 03:01 pm

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tomcat

Dec 21, 2014, 03:01 pm Last Edit: Dec 27, 2014, 01:19 pm by tomcat
Music to read and post to!

Situation: The team has been confronted by the Bando Gora

ALL Modifiers (situational, physical, weariness, wound conditions):


  • All PC/NPC's will suffer a -5 penalty for firing into any melee, unless they are the ones in the melee or have the Precise Shot feat.

  • Darkness - PC's suffer a -5 to Perception checks and a -2 to combat unless equipped with low-light gear





Martel - 0/96
Mitts - 0/80
Hammer - 0/91
Haywire - 0/81
Longshot - 15/81
* have taken their second wind
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Bando Gora Captain BG1 - REF 24, HP 0/102 CT -0, Threshold 25
Bando Gora Captain BG2 - REF 24, HP 0/102 CT -0, Threshold 25
Bando Gora soldier BG3 - REF 19, HP 6/59 CT -0, Threshold 21
Bando Gora soldier BG4 - REF 19, HP 6/59 CT -0, Threshold 21
Bando Gora soldier BG5 - REF 19, HP 0/59 CT -0, Threshold 21
Bando Gora grunt BG6 - REF 16, HP 0/47 CT -0, Threshold 17


Consumption:
I am not going to concern with consumption due to the increased capacity of your weapons, unless you guys use autofire, or any grenades.

Initiative:
Mitts (+12) 31
Longshot (+11) 31
BG Captain 1 (+11) 31
Martel (+13) 27
BG soldier 5 (+10) 26
BG Captain 2 (+11) 24
BG soldier 3 (+10) 23
Haywire (+11) 21
BG soldier 4 (+10) 20
Hammer (+12) 13
BG grunt 6 (+7)12
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦○○] Dmg 9/11  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Dec 21, 2014, 03:11 pm #1 Last Edit: Dec 21, 2014, 05:59 pm by tomcat
:ooc: The map has changed a little bit, but I was tired of trying to make those ship schematics work. So, I made my own. I will wait for Mitts and Longshot to give me their attacks before I make the enemy moves.

If anyone is unhappy with their Init result, you are free to give me a Force Point d6 to increase it.

[EDIT] I don't think Mitts' player, deadpool, is still around so I will do his actions. If he does show up he will take back over control of the PC.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦○○] Dmg 9/11  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Mitts leaned against the wall and pulled his carbine tight against his chest, the stock seated under his arm. The weapon braced, he clicked the fire rate control to autofire and depressed the trigger. The cargo hold erupted with blaster fire and light.




SWIFT ACTION x2 to brace weapon
STANDARD fires on area containing BG3 & BG4
DC 10(19 for full damage) Ranged blaster carbine +8 (3d8+5) when autofire and braced and Point Blank Shot
:00: 1d20+8 : 6 + 8, total 14

:dmg: 3d8+5 : 1, 5, 1 + 5, total 12
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦○○] Dmg 9/11  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Mitts does damage of 6 to each of the Bando Gora soldiers 6/59
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦○○] Dmg 9/11  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

 :ooc:From where I am at, can I use Move Object on the elevator?

disench4nted

 :ooc: Just checking in. I'll wait to post until we're farther down the initiative order. But I'm here!

tomcat

Quote from: GandalfOfBorg on Dec 30, 2014, 05:36 am:ooc:From where I am at, can I use Move Object on the elevator?


:ooc: Yes, Matt, you are in visual range of the target. I am just waiting on Shawn before I do the bad guys moves.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦○○] Dmg 9/11  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Stefan

 :ooc:Ditto, since Hammer is almost last I'm going to wait till the baddies move before I decided what he's going to do.
LOTR Character:  Nain - Dwarf Craftmaster

sdrotar

 :ooc: Sorry, everybody. I got logged out without noticing, and therefore didn't see the "new" badge on this thread. My apologies for the delay. :(

Longshot took aim at the lead enemy leaving the lift; even if he didn't finish him in one shot, perhaps he'd trip him up, delaying his fellows from leaving the lift quickly.

:00:
Rolled 1d20+10 : 8 + 10, total 18


:dmg:
Rolled 3d8+7 : 3, 6, 2 + 7, total 18
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

tomcat

Jan 19, 2015, 03:30 pm #9 Last Edit: Jan 25, 2015, 07:18 am by tomcat
Longshot's blaster bolt flared into the dark shroud of the bestial humanoid as it moved forward. Eerily, there was no sound of pain, though it was clearly harmed, just a distant hiss. The darkside creatures began to move forward regardless of the fire.




:ooc: BG1 does his actions:

MOVE x2
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦○○] Dmg 9/11  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

In an effort to better the odds for his team, Martel put his faith in the Force.

:ooc:Move Object (target: elevator) -
Rolled 1d20+12 : 4 + 12, total 16

GandalfOfBorg

 :ooc:If I need to use a FP or DP to get the thing to move, I'll do it.

sdrotar

Quote from: tomcat on Jan 19, 2015, 03:30 pm


:ooc: Longshot missed the attack by 1.



:ooc:A Force Point it is, then. I'm going to hit something on this mission...
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

tomcat

Jan 25, 2015, 07:16 am #13 Last Edit: Jan 25, 2015, 07:24 am by tomcat
Quote from: sdrotar on Jan 20, 2015, 03:17 pm:ooc:A Force Point it is, then. I'm going to hit something on this mission...


:ooc: Cool, I am updating my narrative above, so read again if you want.  Lonsghot :csu: for FP

BG3 takes 18 damage 24/59

Matt, the lift is a LARGE sized, so yes, you need to apply another type of point. My only question is what is your intended goal? To push it up or down out of the ship? It is a platform lift which it means it drops down out of the ship to allow for loads to be loaded on and then it would bring them up into the ship. So, you could literally/possibly shove it down, but then there would be an explosive vacuum, so be careful.

Once you let me know what you are going to do, I will move the bad guys. Haywire and Hammer will finally be able to go!!  ;)


Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦○○] Dmg 9/11  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

 :ooc:My intent is to push it back to the upper level to trap them there for at least a short period of time.