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The Action VI

Started by tomcat, Aug 15, 2014, 12:24 pm

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Stefan

He didn't agree with Martel's command but now wasn't the time to discuss it, and the Jedi was the commander so it was his call.  Hammer watched the trandoshan slump to the ground then turned back to the lift to cover it in case whatever the commander wanted to stop managed to get through.

"Longshot, go make sure that Trando is dead and do a quick check for any other survivors.  Mitts, cover him.  Be ready to get back here, boss thinks something coming down the lift and I don't want to be fighting both directions."

LOTR Character:  Nain - Dwarf Craftmaster

sdrotar

Quote from: Stefan on Dec 02, 2014, 04:36 am
"Longshot, go make sure that Trando is dead and do a quick check for any other survivors.  Mitts, cover him.  Be ready to get back here, boss thinks something coming down the lift and I don't want to be fighting both directions."


"On it," Longshot replied. Keeping his rifle at the ready, he scrambled toward his target's position -- whose condition was obvious.
"Target neutralized," he said calmly. "No sign of anyone else."
He rubbed at his wound; it stung, but he was more angry than hurt. "Request permission to find an overwatch position; I want first crack at whatever steps out of that lift."
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

Stefan

"Good idea.  Make sure you have good cover, it's likely going to get hot over here pretty soon."
LOTR Character:  Nain - Dwarf Craftmaster

sdrotar

Quote from: Stefan on Dec 03, 2014, 11:46 am
"Good idea.  Make sure you have good cover, it's likely going to get hot over here pretty soon."


"Roger that," Longshot replied. "Moving."

:ooc: Longshot will look for the highest vantage point possible that allows him a) significant cover and b) an escape path.
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

tomcat

Dec 21, 2014, 01:45 pm #124 Last Edit: Dec 21, 2014, 01:47 pm by tomcat
Haywire's new order was too little avail, as his prior instructions to the ship's mainframe was to securely lock down the ship. The shaft which rode up the center of the ship was essentially locked open. Forms began to fall out of the lift's shaft landing on all fours like the feline nexu, or on their two feet. They were hooded and cloaked in a shadow that was unnatural, and within the hoods glowed luminous eyes.

None of the troopers, including their jedi commander, had ever seen their like and knew little of what they faced - save that they were allied with the dark side of the Force. There were six of them and all were humanoid - two of which stood on their feet and held long staffs whose ends glowed with an arcane light. The other four stay low on all fours and moved like simian-creatures. It was obvious, two masters and their pets.

These were the Bando Gora - insidious evil within the galaxy. They were unknown to most - a secret cult that cultivated their followers through evil drugs and aid from the Darkside. From their homeworld of Kohlma, they rain terror on the Outer Rim. The cult used assassination to influence the Republic and extended their reach through an addictive drug that they added to other stimulants such as Spice. So it was here - the Gora again striving to insert their control of high places and industry even after the decapitation of their leadership not long ago by the notorious bounty hunter, Jango Fett.

The Clone troopers watched as the man-like things moved with inhuman speed, rushing to attack.




:ooc: I am creating a new combat thread. I will roll initiatives for both sides. You may act in your order.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦○○] Dmg 9/11  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]