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Beleaguered defense - round 5

Started by tomcat, Jul 24, 2014, 10:03 AM

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Telcontar

 :ooc:beserker 1 and 2 go before me no?
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: Oops! Yep, they do... sorry to keep you waiting.

Berserker 1 attacks into the fray of archers (going to use PC rules for mass combat here)
# of opponents: Roll(1d3)+0: 3,+0 Total:3
# of attacks from opponents: Roll(6d6)+0: 1,3,2,1,1,1 [DAMN! This Berserker was just beat on!]
He takes 2d6+3 for each 1 or 2 rolled:
Roll(2d6)+3: 1,2,+3 Total:6
Roll(2d6)+3: 2,1,+3 Total:6
Roll(2d6)+3: 4,5,+3 Total:12
Roll(2d6)+3: 4,4,+3 Total:11
Roll(2d6)+3: 6,1,+3 Total:10
TOTAL DAMAGE RECEIVED - ARMOR: 45-20= 25
He was previously wounded in round 4 by Celdrahil's arrows, so he is now 45/66 Incapacitated -5

He kills this many Free People: Roll(3d6)+0: 4,1,2   -or-  3 of Guilin's archers go down

Berserker 2 attacks Celdrahil
Action 1, 2 and 3 - attack with mattock
TN 13 Armed clubs (mattock)  +19 (2d6+6), +2 specialty, -2 darkness (2d6+6)
:00: attack 1 2d6+19 : 2, 3 + 19, total 24

:00: attack 2 2d6+19 : 4, 1 + 19, total 24

:00: attack 3 2d6+19 : 6, 5 + 19, total 30

roll]{:dmg: attack 1}2d6+6[/roll]
roll]{:dmg: attack 2}2d6+6[/roll]
roll]{:dmg: attack 3}2d6+6[/roll]
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: I messed up the code on the potential damage rolls. Here are three new rolls from the Dice Roller:

Roll(2d6)+6: 6,2,+6 Total:14
Roll(2d6)+6: 6,2,+6 Total:14
Roll(2d6)+6: 6,4,+6 Total:16

Tom, Celdrahil will need to try and Parry the three attacks before he himself can attack. Remember, your PC is never limited to defensive actions - only offensive. So he can make all three parry attempts and then still try and get in three attacks himself. But, multi-action penalties will apply beyond his action limit of 3. Any questions, give me a shout.





The berserkers on the bastion wall began to attack. One of the wild men, who still had Celdrahil's arrows piercing his torso ran into the ranks of Guilin's archers. His heavy mattock swung in great arcs and three of the young archers were smashed under the dreadful weapon. Yet, their comrades did not break and arrows flew once more into the man. The berserker stumbled slightly, breathing hard as he brought his mattock up again to attack - his body now a pin cushion of shafts.

Nearby, Celdrahil now faced the other wild man. The berserker's hammer flying at him in a flurry of blows.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: It's all you now, Tom. Have fun!  ;)

I am going to set up the new round, but we won't move on until you finish here.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

Celdrahil braced himself shield up and longsword in the garde. He considered himself a practiced swordsman, but weather it was from lack of recent practice or the skill of his opponent he was unprepared for the skill in what he had been expecting to be a mindless attack. The battle frenzy of the warrior before him was more disciplined and directed than he would have expected from observing the style at first glance. Should he survive the encounter he wouldnt make the same false assumption again.

The Prince of Ithilien popped his shield out at his foe and attempted to turn the attacks.

:ooc:
Longsword+16, +2 spec, + 2 warrior born, +2 inspiration, -2 dark (beserker didnt get dark so I'm ditching dark= +22

Action 1 Parry TN 24
Rolled 2d6+22 : 2, 5 + 22, total 29


Action2 parry TN 24
Rolled 2d6+22 : 1, 4 + 22, total 27


Action 3 Parry TN 30
Rolled 2d6+22 : 1, 5 + 22, total 28


Action 4 attack -5
Rolled 2d6+17 : 2, 6 + 17, total 25

Dmg if hit longsword, +2 keen, +3 str 2d6+10
Rolled 2d610 : 99, 573, total 672



Action 5 attack -10
Rolled 2d6+12 : 4, 3 + 12, total 19

Dmg
Rolled 2d6+10 : 1, 1 + 10, total 12


Action 6 attack -15 its what Imrahil would do!
Rolled 2d6+7 : 3, 3 + 7, total 13

Dmg
Rolled 2d6+10 : 1, 1 + 10, total 12


Initiative next round
Rolled 2d6+6 : 1, 2 + 6, total 9
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

 :ooc: missedit you did have darkness so...third attack hits...

So courage will let me pass this but is it better to spend the point on Lion Hearted? What makes more mechanical sense?

Also rerolling dmg 2 the 672 points seems high.
Rolled 2d6+10 : 2, 4 + 10, total 16

THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: Hey Tom, to help out with your PC parries - here is what your PARRY modifier would have been:

Longsword +16, Spec +2, Warrior-born +2, Sword PB* +1, Shield PB** +5, Darkness -2, No inspire ***
* - all longswords give a +1 parry bonus
** - all large shields give a +5 parry bonus
*** - I am not going to grant an inspire bonus when you were the one who inspired with your horn; that bonus will go to all those around you

So, your net modifier is: +24 and so you parried ALL attacks without needing to use the Courage Point. As for Lion-hearted, you decide if you want to try it again.

Your attack rolls would then be modified with:
Longsword +16, Spec +2, Warrior-born +2, Darkness -2, -5 MAP (etc.), No inspire ***

Which makes your attack rolls:
Action 4: 8+13 = 21 SUCCESS; Damage of 16 (new roll) if not parried
Action 5: 7+8 = 15 SUCCESS; Damage of 12 if not parried
Action 6: 6+3 = 9 FAILED


Berserker 2 attempts to Parry TN 21 and TN 15
TN 21 Armed clubs (mattock)  +19 (2d6+6), +2 specialty, -2 darkness, MAP -5
:00: 2d6+14 : 3, 5 + 14, total 22

TN 21 Armed clubs (mattock)  +19 (2d6+6), +2 specialty, -2 darkness, MAP -10
:00: 2d6+9 : 1, 2 + 9, total 12
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Berserker 2 takes:

12 damage - 4 armor = 8
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

Right. I forgot about equipment parry bonus.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]