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Birds of Prey - round 3

Started by tomcat, Jul 17, 2014, 05:29 pm

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tomcat

Music to read and post to!

Situation: The squadron has closed to attack range and now fires on the Action VI

ALL Modifiers (situational, physical, weariness, wound conditions):


  • All PC/NPC's will suffer a -5 penalty for firing into any melee, unless they are the ones in the melee or have the Precise Shot feat.

  • Perception - PC's suffer a -5 to Perception checks for each square in Starship Scale





Gold 1 - REF 16 (12 ff), HP 00/120, DR 10, SR 10, Threshold 46
Gold 2 - REF 16 (12 ff), HP 00/120, DR 10, SR 10, Threshold 46
Gold 3 - REF 16 (12 ff), HP 00/120, DR 10, SR 10, Threshold 46
* have taken their second wind
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Action VI - REF 14 (14 ff), HP 24/600, DR 15, SR 80, Threshold 136


Initiative:
Haywire (+11) 26 [pilot*]
Longshot (+12) 25 [gunner]
Mitts (+12) 22 [pilot*]
Hammer (+12) 22 [gunner]
Martel (+13) 18 [pilot*]
Action VI (-10) -7

*Pilots can be gunners, too. In the Y-wing, you control the laser cannons and the proton torpedoes
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦○○] Dmg 9/11  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Ion and laser blasts streaked through space erupting in small bursts of light and destruction, but the Action VI's hide was tough. Even with her shields only now coming online, the ship's armor was hard to overcome. Derecho had work to do.



Ginova looked at the ready board on the console in front of him - his fore and aft laser cannons were now ready and the port and starboard ion cannons were warming up. "Bring us about so that we can bring more weapons to bear and find out who it is that is attacking us!"

A blue-skinned Duro at the tactical station replied, "It appears to be Republic Y-wing fighters, captain. They are coming in for another pass!"

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦○○] Dmg 9/11  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

deadpool

 :ooc:I'll close in until I'm 3sq away from the ship, directly on its rear. Then I'll fire the proton torpedoes.
Attack
Rolled 1d20+11 : 11 + 11, total 22


DMG
Rolled 9d10+4 : 9, 2, 3, 3, 9, 9, 6, 5, 1 + 4, total 51

deadpool

Jul 18, 2014, 06:25 am #3 Last Edit: Jul 18, 2014, 06:27 am by deadpool
 :ooc:That would be 51x2=102
102-80(SR)-15(DR)=7 dmg and shields go to 75

GandalfOfBorg

Martel trusts in the Force.  "Remember we want to take the ship intact," he says, flipping his ship weapons over to ion.  Letting his senses expand in the moment, he guides his ship, evading enemy and friendly fire while returning fire of his own.

:ooc:
Attack -  1d20+18 : 18 + 18, total 36

Damage (ion) -  8d10+8 : 5, 1, 4, 6, 1, 7, 6, 6 + 8, total 44


GandalfOfBorg

Jul 18, 2014, 06:52 am #5 Last Edit: Jul 18, 2014, 09:20 am by GandalfOfBorg
 :ooc:Hmm... with the shields up, max damage from lasers will only do our level damage.  Looks like its proton torpedos.  Martel moves 4 to keep pace with the freighter if need be.

Martel looked down at his readings from the enemy ship and found disappointment in the results -- once the freighter's shields went up, their lasers and ion cannons would be nearly ineffective.

disench4nted

Jul 18, 2014, 07:06 am #6 Last Edit: Jul 18, 2014, 07:27 am by disench4nted
 :ooc:Can pilots shoot proton torpedoes, or can only the gunner do that? Either way my first move will be to the square directly behind Gold 2 (2 down, one left). If I can shoot a torpedo at this point I will, but if I cannot I will go ahead and move the the square right in front of Gold 2

tomcat

:ooc: Pilots control the torpedoes.

My question is, do shields protect against Ion fire? I will have to do some homework.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦○○] Dmg 9/11  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

disench4nted

 :ooc:In that case I'll stop after my first movement and fire a torpedo

BaB(+6) +3 veh int mod +2 trained pilot -2 short range (+9)
Rolled 1d20 : 5, total 5

Rolled 9d10 : 2, 4, 2, 6, 6, 2, 7, 7, 7, total 43

tomcat

:ooc: Okay, I see nothing on shields and Ion damage, so I have to assume any special effects for Ion damage is deflected by shields, too.

So, to resolve damages:

Deadpool - That would be 51x2=102 -80(SR)-15(DR)=7 dmg and shields go to 75
Martel - 44 Ion damage - 75 (SR) - no other affect
Haywire - That would be 43x2=86 -75(SR)-15(DR)=0 dmg but shields go to 70

I need Shawn's attack and then I will perform the enemy actions.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦○○] Dmg 9/11  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

deadpool

 :ooc:As I understand it ion dmg isn't affected by the shields because it says "substract half of the ion damage from the target's hit points". I think that means the weapon doesn't do damage in a normal way, it's effect just take place. In that case it wouldn't be affected by DR either. That's how I normally rule it and I think someone at thesagacontinues pointed out something similar to that once, but I might be wrong.

sdrotar

Longshot cursed himself for his pair of misses.
"Not this time," he thought.
Squinting into the targeting comp, he squeezed off another shot.

***

:00: BaB +6, Vehicle +2 =+8
Rolled 1d20+8 : 2 + 8, total 10


:ooc: Since we're still figuring out what weapon would work best, I'll leave this damage roll to Tomcat -- assuming that Longshot hits anything, that is. 
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

Stefan

Hammer kept firing on the deflector shields hoping to get them to drop so they could begin boarding actions.


DC - 12 Ranged ion cannon [gunner] (PC ranged BAB (+7) +3 veh int mod - PC proficiency if app (-0) - range mod (Assuming PB after move)) (4d10+1/2 heroic level x2)
:00: 1d20+10 : 1 + 10, total 11

:dmg: 4d10+4 : 2, 3, 9, 5 + 4, total 23
x2




:dmg: 4d10+4 : 3, 3, 10, 7 + 4, total 27

LOTR Character:  Nain - Dwarf Craftmaster

Stefan

 :ooc:Longshot's bad luck is rubbing off.
LOTR Character:  Nain - Dwarf Craftmaster

deadpool

 :ooc:soooo, cavalry is coming,right?  ;D