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Blow the station - round 12 [countdown 14 rounds]

Started by tomcat, Apr 04, 2014, 06:55 pm

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tomcat

Apr 09, 2014, 11:43 am #15 Last Edit: Apr 09, 2014, 11:46 am by tomcat
:ooc: He is doing the programming and laying of explosives on the level below. I had rolled all of the skill rolls necessary to sabotage the station in round 9, but the actions would be carried out over Rounds 8-12. So, he is done as of Round 13 and can re-enter the fray.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦○○] Dmg 9/11  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Stefan

 :ooc:Ah yes, I recall that now.  It'll be nice to have one more gun on our side next round.
LOTR Character:  Nain - Dwarf Craftmaster

Posterboy

As the concussion rocket exploded ahead of him, the sharpnel tearing through his teammates and setting his ears ringing, Booth gathered his strength. We're close... just need to buy Haywire a bit more time...

Booth pushed off on the stairs, propelling himself forward into the firefight. As he came into the room, he tucked right* and took aim at the Separatist leader. His voice rang out clearly through Derecho's commset. "We need to spread out. Mitts, move north and take cover behind the computer console. Commander, see if you can move up and flank the leader. Hammer, stay put and bring that cannon to bear on the Separatist scum!"

Booth squeezed his trigger, his blaster bolt intended for the Da'Shade.

:ooc:Booth is using his move action to get to N-7. He's suggesting Mitts moves to M-4, and Martel moves to J-8 or J-9, and Hammer staying put and using burst shot on the Da'Shade.

:00:
Attacking Har'Zic 1d20+10 : 12 + 10, total 22

:dmg:
Rolled 3d8+4 : 7, 1, 8 + 4, total 20



Posterboy

 :ooc:And spending a force point:

Rolled 2d6 : 3, 4, total 7

Posterboy

 :ooc: 2 questions and 1 note:

1) does Booth get the +1 attack as well from Inspire Courage? If so, his total Attack bumps up to +27


2) does Booth get the +1 attack from Point Blank Shot? If so, his base attack bumps up to 28, and his damage increases by +1

3) All allies should receice a +1 REF due to "cover fire"

deadpool

 :ooc:I have four rounds to revive Longshot before he's gone forever. If you can add that to the data for the next round it would be helpful as a reminder. I had totally forgotten that he was down and my character would definetely save him as soon as he's able.

GandalfOfBorg

Martel attempts to stave off the attack...

:ooc:
DC 22 Deflect (UtF) -  1d20+12 : 16 + 12, total 28


GandalfOfBorg

The young Jedi presses his attack on the commander, moving in while keeping Har'zic between him and the droids.

:ooc:
Lightsaber #1 -  1d20+11 : 2 + 11, total 13

Damage -  2d8+5 : 7, 3 + 5, total 15

GandalfOfBorg

 :ooc:Martel is flailing about like a youngling, he's gonna hurt himself.

tomcat

Quote from: Posterboy on Apr 09, 2014, 07:57 pm:ooc: 2 questions and 1 note:

1) does Booth get the +1 attack as well from Inspire Courage? If so, his total Attack bumps up to +27

2) does Booth get the +1 attack from Point Blank Shot? If so, his base attack bumps up to 28, and his damage increases by +1

3) All allies should receice a +1 REF due to "cover fire"


:ooc:

1) No, you can't Inspire Confidence in yourself.

2) Yes, he does get the +1 bonus for Point Blank

3) I will make reference to this in the next round header

4) I updated for FP  :csu:

5) Booth hits Har'Zic for 20 damage --or-- 65/103

6) Deadpool, I will make note of this in the next round header

7) Martel blocks the splash damage

8) Very funny, Matt!  ;)


Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦○○] Dmg 9/11  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]