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Blow the station - round 11 [countdown 15 rounds]

Started by tomcat, Mar 20, 2014, 08:15 am

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tomcat

Music to read and post to!

Situation: The team has made access to the sub-level of the Relay Station

ALL Modifiers (situational, physical, weariness, wound conditions):


  • All PC/NPC's will suffer a -5 penalty for firing into any melee, unless they are the ones in the melee or have the Precise Shot feat.

  • Darkness - PC's suffer a -5 to Perception checks and a -2 to combat unless equipped with low-light gear

  • Longshot and Haywire both suffer fatigue - persistent condition CT -1.





Martel - 28/96*
Booth - 36/89*
Mitts - 19/80*
Hammer - 0/91
Haywire - 38/81 CT -1 (weariness)*
Longshot - 48/81 CT -1 (weariness)
* have taken their second wind
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Commando Droid C1 - DESTROYED
Commando Droid C2 - REF 23, HP 30/76 CT -0, Threshold 21
Commando Droid C3 - REF 23, HP 00/76 CT -0, Threshold 21
Commando Droid C4 - REF 23, HP 00/76 CT -0, Threshold 21
Har'zic - REF 27, HP 20/103, Threshold 25


Consumption:
I am not going to concern with consumption due to the increased capacity of your weapons, unless you guys use autofire, or any grenades.

Initiative:
Mitts (+12) 22
Hammer (+12) 21
Longshot (+11) 21
Commando Droids (+13) 21
Har'zic (+13) 18
Booth (+13) 17
Martel (+13) 15
Haywire (+11) 15
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦○○] Dmg 9/11  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

deadpool

 :ooc:Mitts will move 6sq up the stairs in a straight line. Then throw a frag grenade to hit both enemies and not Martel.

Ranged frag grenade +9 (4d6+4, 2-square burst)
Rolled 1d20+9 : 14 + 9, total 23

DMG
Rolled 4d6+4 : 4, 1, 4, 1 + 4, total 14


Stefan

With the second droid behind the cover of the wall, Hammer quickly flips the switch to change his weapon to single shot and fires at the man that he believes is the brains of this operation.

DC - 27 Ranged heavy assault blaster rifle* +12 (3d10+8) with Point Blank Shot
:00: 1d20+12 : 10 + 12, total 22

:dmg: 3d10+8 : 1, 4, 10 + 8, total 23
LOTR Character:  Nain - Dwarf Craftmaster

Stefan

 :ooc: Use a force pt to try to cover the gap

Rolled 2d6 : 3, 2, total 5
LOTR Character:  Nain - Dwarf Craftmaster

GandalfOfBorg

Seizing the moment, the young Jedi moves to intercept the remaining droid and the base's commander.  "There is still time, surrender!"

ooc: If they don't surrender, Martel's attacks will be split between the droid and Harzic.

tomcat

:ooc: I will get this game updated in the morning.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦○○] Dmg 9/11  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Okay... Mitts hits the droid C2 for 14/44

Har'zic is unharmed due to Evasion

Hammer misses even with Force Point  :csu:

Longshot
MOVE six squares
STANDARD fires on Har'zic
DC 27 Ranged sniper rifle* +11 (3d8+8) with Point Blank Shot
:00: 1d20+10 : 3 + 10, total 13

:dmg: 3d8+8 : 8, 2, 1 + 8, total 19
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦○○] Dmg 9/11  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Terrible shot by Longshot

Droid attacks
STANDARD - autofires on Martel and Longshot
DC 10+ Ranged blaster carbine +10 (4d8+8) with autofire Rapid Shot and Point Blank Shot
:00: 1d20+10 : 10 + 10, total 20

:dmg: 4d8+8 : 8, 6, 1, 2 + 8, total 25


Har'zic attacks
STANDARD - fires on Longshot
DC 25 Ranged heavy blaster rifle +11 (4d10+13) with Point Blank Shot Rapid Shot
:00: 1d20+11 : 15 + 11, total 26

:dmg: 4d10+13 : 6, 7, 4, 9 + 13, total 39

MOVE - withdrawals 3 squares [no AoO]
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦○○] Dmg 9/11  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Mar 29, 2014, 04:27 pm #8 Last Edit: Mar 31, 2014, 05:03 am by tomcat
:ooc: Martel takes 12 damage unless he can deflect the shots

Longshot is hit by C2 and takes 12 -2(DR) = 10 -or- 58/81
Longshot is also hit by Har'zic and takes 39 -2(DR) = 37 -or- 95/81
Longshot will spend a Force Point to not die, but he goes to 0 hit points and -5 on CT, plus unconscious.  :csu:





Longshot and Martel were enveloped in a fury of fire from the Commando Droid and then Har'zic's blaster boomed. It was obvious from the attack that the DaShade had no interest in giving up his station without a fight.

The Clone Trooper was hit in the chest, his plastoid armor scorching black as the tibanna gas bolt burnt though. With a clatter, his body was knocked back against the wall, his rifle tumbling to the ground. Longshot fell and did not move.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦○○] Dmg 9/11  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Posterboy

Booth could feel it ... the moment when, in the midst of the chaos of battle, everything inside the sergeant would slow down to a calm peace. Today, it was the moment he saw his brother in arms suddenly slump against the wall. It wasn't just grim determination... adreneline and training mixed together to form a lucid focus for Booth.

"Hammer, Mitts," Booth said as his strode past them, his steps unhurried, his voice unshakeable. "Take that droid offline now. Commander, let's deal with this lizard."

:ooc: Move action to from X -> R; Standard action inspiring confidence.


GandalfOfBorg

"For the Republic!" cries the Jedi.

:ooc:
DC 20 Deflect (UtF) -  1d20+12 : 11 + 12, total 23


tomcat

Martel's lightsaber whirls and hums as it knocks the blaster bolts away from him.




:ooc: Matt, you can still attack this round if you want.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦○○] Dmg 9/11  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

Martel will charge down the commander.

:ooc:
Lightsaber 1, charge -  1d20+13 : 1 + 13, total 14

Damage -  2d8+5 : 7, 8 + 5, total 20



Posterboy

 :ooc:TPK! TPK! TPK!

(for the record, I like the intensity and grit of the game... I like worrying a bit about whether or not our characters will make it out alive.  :tup: Good job with the game, Doug!