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Blow the station - round 5

Started by tomcat, Jan 13, 2014, 02:51 PM

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tomcat

Jan 13, 2014, 02:51 PM Last Edit: Jan 17, 2014, 06:05 PM by tomcat
Music to read and post to!

Situation: The team has made access to the sub-level of the Relay Station

ALL Modifiers (situational, physical, weariness, wound conditions):


  • All PC/NPC's will suffer a -5 penalty for firing into any melee, unless they are the ones in the melee or have the Precise Shot feat.
  • Darkness - PC's suffer a -5 to Perception checks and a -2 to combat unless equipped with low-light gear
  • Longshot and Haywire both suffer fatigue - persistent condition CT -1.

Martel - 19/96
Booth - 58/89
Mitts - 28/80
Hammer - 0/91
Haywire - 56/81 CT -1 (weariness)
Longshot - 22/81 CT -1 (weariness)
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Commando Droid C1 - REF 23, HP 52/76 CT -1, Threshold 21
Commando Droid C2 - REF 23, HP 28/76 CT -1, Threshold 21
Commando Droid C3 - REF 23, HP 56/76 CT -1, Threshold 21
Commando Droid C4 - DESTROYED
Commando Droid C5 - REF 23, HP 00/76 CT -0, Threshold 21
Commando Droid C6 - REF 23, HP 00/76 CT -0, Threshold 21
Har'zic - REF 27, HP 0/103, Threshold 25

Consumption:
I am not going to concern with consumption due to the increased capacity of your weapons, unless you guys use autofire, or any grenades.

Initiative:
Mitts (+12) 22
Hammer (+12) 21
Longshot (+11) 21
Commando Droids (+13) 21
Har'zic (+13) 18
Booth (+13) 17
Martel (+13) 15
Haywire (+11) 15
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Stefan

Seeing the two droids on top of the roof Hammer stops, braces himself, and lays down a barrage of cover fire for his brothers so that they can get to the door safely. 

Brace; Autofire Sweep; and Improved Suppression fire.
Ranged heavy assault blaster rifle* +10 (3d10+8) when braced on auto fire and Point Blank Range
ATK
Rolled 1d20+10 : 6 + 10, total 16

DMG
Rolled 3d10+8 : 6, 9, 5 + 8, total 28

both will take -2 on attacks next round

GandalfOfBorg

Martel's lightsabers hummed in eagerness to thrash the droids as he hacked at the one next to him.  If possible, he steps toward the droid he pulled over to give his men clearer shots.

:ooc:
Left LS attack -  1d20+9 : 16 + 9, total 25

Left LS damage -  2d8+5 : 1, 1 + 5, total 7


Right LS attack -  1d20+9 : 4 + 9, total 13

Right LS damage - 2d8+5 : 3, 4 + 5, total 12

Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

tomcat

Hammer's blaster laid down a neat line of fire along the buttress of the relay station above, but did not have any affect on the droids that stood there firing from behind it.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: With Deadpool away for summer break Down Undah, I will take over his PC until he is back.




The team medic raced under the cover fire from his brother and down the access passage that led into the Relay Station's sub-level. He had little time to take in the situation, but Mitts was a highly trained soldier. Seeing Booth to his right, he glanced left, saw an attacking droid, hoisted his weapon and fired.




MOVE 6 squares into the sub-level
STANDARD fires on C1
:00: DC 22 Ranged blaster carbine +10 (3d8+5) with Point Blank Shot
Rolled 1d20+10 : 15 + 10, total 25

:dmg: 3d8+5 : 1, 2, 7 + 5, total 15
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Jan 16, 2014, 08:52 AM #5 Last Edit: Jan 16, 2014, 09:30 AM by tomcat
:ooc: Results - C1 takes 15 damage. :csu:

Just need to get Longshot's actions before I post for the droids.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Stefan

Bummer, they do still take the -2 to attacks even if I miss since they (hopefully) would still have to duck for cover, right?

tomcat

:ooc: Yea, I will go with that, Stefan (or do you prefer Kory?)
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Stefan

 :ooc:Whatever's easiest for you, I'll answer to either at this point.

tomcat

:ooc: For John - you guys are outside on the second tier. There are commando droids on top of the building now. You may either attack them or move inside. If you move inside, go ahead and count off your MOVE from the first square of the access passage.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Callowmoryne

As Hammer pulled up short to rain fire on the droids above, Longshot used that opportunity to continue through the openeing. His dash from his overlook position came to an end in the sublevel. He saw Mitts and booth ahead of him. The medic rounded the corner and fired to his left. Longshot moved just passed him to do the same.

:ooc:Move 6 squares into sublevel
Ranged sniper rifle* +11 (3d8+8) with Point Blank Shot on C1
Rolled 1d20+11 : 1 + 11, total 12

Damage
Rolled 3d8+8 : 2, 4, 2 + 8, total 16

Callowmoryne


tomcat

The sub-level of the Relay Station was beginning to fill with the acrid smoke from the scorching blaster fire. The confines made for difficult maneuvering and the clone troopers were finding themselves bunched. Longshot ran into the chamber and fired at a droid but his momentum caused the shot to go wild. Seeing them grouped at the entrance, the commando droid unhooked a grenade from its torso and flung it in their direction.




:ooc: Commando Droids attack

C1 MOVE to grab grenade
STANDARD throw it
DC 10+ Ranged frag grenade +12 (4d6+2, 2-square burst), CT -1
:00: 1d20+11 : 20 + 11, total 31

:dmg: 4d6+2 : 2, 6, 5, 4 + 2, total 19


C2 MOVE to gain firing position
STANDARD fires on Haywire
DC 26 Ranged blaster carbine +14 (3d8+8) with Point Blank Shot, CT-1
:00: 1d20+13 : 19 + 13, total 32

:dmg: 3d8+8 : 2, 7, 4 + 8, total 21


C3 STANDARD fires on Martel
DC 23 Ranged blaster carbine +14 (3d8+8) with Point Blank Shot, CT -1
:00: 1d20+13 : 1 + 13, total 14

:dmg: 3d8+8 : 2, 2, 7 + 8, total 19
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Jan 17, 2014, 04:54 PM #13 Last Edit: Jan 17, 2014, 04:57 PM by tomcat
:ooc: Ouch! Wow... good attacks. Here is the results:

Grenade impacts in the center between Booth, Longshot and Mitts - all are hit due to Nat 20. Fortunately damage isn't doubled on area attacks.

Booth takes 17 -2(DR) = 15 - or - 58/89
Longshot takes 17 -2(DR) = 15 - or - 22/81
Mitts takes 17 -2(DR) = 15 - or - 28/80

C2 hits Haywire for 21 -2(DR) = 19 -or- 56/81

Martel does 7 damage to C3 -or- 41/76

Just need Booth and Haywire to end this round.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Zilfallion

These commando droids were good, they'd have to take care of them quickly.  These were the thoughts going through Haywire's head as he took yet another blaster shot, some of the pain actually starting to feel numb, probably not a good sign.  The arrival of Mitts and Longshot however was good news.  Two extra guns in the fight would be useful.  Hammer was probably not far behind them as well.  Keeping his blaster aimed at the same commando droid Martel had just singed with his lightsabers, He'd snap off another shot.

DC 22 Assault Blaster Rifle with Point Blank Shot@C3
:00: 1d20+10 : 10 + 10, total 20

:dmg: 3d8+5 : 4, 1, 5 + 5, total 15


:ooc: Ouch, that damage really keeps adding up.  Double Swift to Aim again at C3, Standard to fire.

Welcome to the natural one club   B-)  We have to make the fight fair somehow for these droids now, so they get the 19's and 20's we get the 1's.

In other news, my newest campaign had it's first session tonight.  Characters met[Not for the first time] coming out of cryosleep within the government[a lie]"drug-use"[also a lie, but there is a section of the facility that's researching bioweapons and delivery via drug supply among many many delivery methods.] research facility[Supersoldier lab run by a corporation in secret](They're the test subjects of a government long term drug-use research program) strangely absent of the normal scientists, or any living soul.  Looked through some normally locked doors to discover a microbiology lab, a machine capable of modifying memories with other medical examination equipment in another room, and a room with 2 younglings in people jars and a lot of empty people jars.  Arming themselves with training weapons, they've discovered the dead body of a scientist in a hidden security room where we left off.  Current thoughts from the players: They're cloning us.  We're clones.  And it's all a simulation to see how they react.  And my personal favorite: The flying mind leaches have invaded.  I've deliberately feed misinformation to my players before starting this so as to give them information their character would have and not the truth, which has made for some interesting roleplaying as they're discovering a lot of this stuff.