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Blow the station - round 2

Started by tomcat, Dec 13, 2013, 09:52 pm

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Posterboy

 :ooc:Decided to go a different route...

Booth felt the searing heat of the blaster fire as his armor absorbed the bolt. The clone gritted his teeth as he squeezed off a shot at the droid in the corner. "Haywire, let's tag-team these tinnies. Mitts, Hammer, Longshot... you're missing the party. Best hustle."

:ooc:Shooting the C4 droid...

Zilfallion

 :ooc: You know, you have have decided to go another route, but I like that idea, I'm going to take it and alter it a little.

Haywire clenched his teeth in pain from the blaster bolt.  He could certainly take a hit, but the hits were really starting to add up.  Taking a quick second to catch his breath, he'd respond over the comlink with a "Yes sir!" Pain creeping it's way into his voice as he took in the droid's movement.  Too far apart now to hit both on automatic with out some crazy trick, but not far enough apart for a well placed grenade's blast, which Booth was a safe distance from.  Leveling the rifle aimed between the droids, he'd fire off a grenade from it's grenade launcher undercarriage.

Ranged Grenade Launcher w/PBS 1d20+9 : 1 + 9, total 10

Dmg if hit/Half if miss but better than 10 4d6+5 : 2, 2, 1, 4 + 5, total 14


:ooc: I'd like to target the Q/R 7/8 Corner(So long as no allies move 2-square burst range before the attack goes off).  the 2-square burst should be enough to catch both C3 and C4 in the blast. [If I'm completely misjudging my burst area for some reason, please tell me]
For my swift action I'd like to take my second wind and gain back 20 HP.  Should put me at 37, and since they spread back out, I guess I'll trade my move-action back down to a swift to switch back to semi-auto.

Zilfallion

:ooc: I think this is highly appropriate right now.

deadpool

:ooc: haha Don't worry, the medic is on its way, a long, long way...

deadpool

 :ooc: Hey, everyone. I wanted to let you know that I will be going away next wednesday and I won't be back until February. tomcat, please feel free to GM my character.

tomcat

:ooc: ZIL! Bummer roll, man! It misses unfortunately.

I am assuming Aryn meant to roll but maybe got distracted, so I will roll for him now.

Deadpool, cool! I will GM Mitts for the next couple months, but let me know if you won't be back for any reason. Aryn has to leave us for a while, too, and I may either reorganize Derecho squad for the next mission or we put the game to bed.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦○○] Dmg 9/11  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Booth fires on C4

STANDARD
:00: DC 23 Ranged assault blaster rifle* +11 (3d8+5) with Point Blank
Rolled 1d20+11 : 1 + 11, total 12

dmg if successful 3d8+5 : 2, 4, 1 + 5, total 12
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦○○] Dmg 9/11  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Yikes! Blaster fire is very ineffective so far.

Matt, what is Martel going to do this round?

Once Matt goes, Round 2 is over and we have two more rounds until the remaining PC's reach the entrance.





Booth and Haywire both fired at the cornered commando droid, but their blaster bolts were wild. The computer console that the droid took cover near exploded in a blast of sparks and smoke, but little harm was done to their enemy. Haywire had taken some serious wounds - they needed the advantage to change quickly.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦○○] Dmg 9/11  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

deadpool

:ooc: Don't worry. I'll be back on the first week of February. I'm just going on vacation. Is summer here in the southern hemisfere.

Posterboy

 :ooc:Argh! Sorry, man... just forgot to put the roll in. Thanks for covering me... sorta...  :P

GandalfOfBorg

 :ooc: Unless the map has changed, my action is on the first page of the thread where I activate the DR 10 ability and move between Booth and the far droid at the bottom of the pic.

tomcat

:ooc: Ah! I see it now... sorry, man.

I will get Round 3 posted in a few.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦○○] Dmg 9/11  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

no problem, we're all getting a little old  ;) ;D